{ "": { "0000_qr_00_010_010_00_brn_1": "The era missing from history's cycle—", "0000_qr_00_010_010_00_brn_2": "As people and Heartless endlessly emerged\nfrom the distortions,<\\wt:42>\nit was the third generation of the founded city\nthat faced the true nature of this phenomenon.", "chapter_00_subtitle": "Another three generations later—", "0000_qr_00_010_100_00_brn_1": "Light and darkness brought about\nthe beginning, and hearts nurtured it.", "0000_qr_00_010_110_00_brn_1": "One generation succeeded another\nas time flowed on—", "0000_qr_00_010_110_00_brn_2": "until the world that came to be was filled\nwith thriving people.", "0000_qr_00_010_120_00_brn_1": "This is a city of light and darkness,\nkindred and kinless,", "0000_qr_00_010_120_00_brn_2": "dreams and distortions—\nthe metropolis Scala ad Caelum.", "0000_qr_00_010_130_00_brn_1": "On the night that you opened your eyes\nin this world,<\\wt:42>\nthe stars—beautifully distorted—rained down\nfrom the pitch-black sky.", "0000_bt_00_020_010_00_na_1": "It's time to wake up.\nCan you see yourself in the light?", "0000_bt_00_040_010_00_na_1": "Which fragment will you connect with?", "0000_bt_00_040_020_00_na_2": "Please choose your first piece. Different pieces\nallow you to take different actions.", "0000_bt_00_050_010_00_na_1": "Keyblades—the power to connect hearts.", "0000_bt_00_050_010_00_na_2": "That power remembers you still—", "0000_qr_00_010_020_00_eph_1": "Is recovery an option?", "0000_qr_00_010_030_00_brn_1": "Confirmed possible for one at\nthe connection point.", "0000_qr_00_010_040_00_eph_1": "Any others?", "0000_qr_00_010_050_00_brn_1": "Difficult to determine what it's like\nfarther out.", "0000_qr_00_010_060_00_brn_1": "But the log does note the transit of numerous\nenergy signatures at the time of collapse.", "0000_qr_00_010_070_00_eph_1": "Right. Well, for now let's hurry and recover\nthe one we can.", "0000_qr_00_010_080_00_brn_1": "Then off to the lifeboat—", "0000_qr_00_010_090_00_eph_1": "Wait. What's this other signature I'm—", "0000_bt_00_060_010_00_na_1": "Don't worry. It may be old and rusty\nand have lost its shine,", "0000_bt_00_060_020_00_na_1": "but its power will come through for you.", "0000_bt_00_060_030_00_na_1": "Now, unlock the door—to the world of light\nbeyond the darkness.", "0000_bt_01_040_010_00_brn_1": "And so the curtains rise and the story begins—", "0000_bt_01_040_010_00_brn_2": "the story of the blank era, one that will\neventually be forgotten.", "chapter_01_title": "Chapter 1 - Drifter", "0010_bt_01_010_010_00_rem_1": "Hey, buddy.", "0010_bt_01_010_020_00_rem_1": "You all right?", "0010_bt_01_010_030_00_rem_1": "Good, you're awake.", "0010_bt_01_010_040_00_rem_1": "Hey.", "0010_bt_01_010_050_00_rem_1": "Hey!", "0010_bt_01_010_060_00_rem_1": "Okay, so you can hear me!", "0010_bt_01_010_060_00_rem_2": "For a minute I was worried that you were\nnever gonna wake up.<\\wt:30>\nYou decide to slack off and take a nap?", "0010_bt_01_010_070_00_pl_1": "...", "0010_bt_01_010_080_00_rem_1": "This? It's a Keyblade—they're pretty common.", "0010_bt_01_010_080_00_rem_2": "Oh, I get it. You're not a Keyblade wielder,\nI'm guessing.", "0010_bt_01_010_090_00_rem_1": "Name's Remus. A distortion showed up\naround here, so I'm on patrol.", "0010_bt_01_010_100_00_rem_1": "Oh yeah, picked up a few trinkets\nwhile I was at it.<\\wt:25>\nEvery once in a while some valuable stuff\ndrifts on shore...", "0010_bt_01_010_110_00_rem_1": "Anyway, that's not important.", "0010_bt_01_010_110_00_rem_2": "Like I said, there should be a distortion\naround here,", "0010_bt_01_010_110_00_rem_3": "and where there's distortions, there's usually\nHeartless or drift—", "0010_bt_01_010_120_00_rem_1": "Whoa, quit with the grabby hands!", "0010_bt_01_010_130_00_pl_1": "!?", "0010_bt_01_010_140_00_rem_1": "You gotta be kidding me!", "0010_bt_01_010_150_00_rem_1": "Run!", "0010_bt_01_010_160_00_rem_1": "Don't be a hero—you gotta get outta here!", "0010_bt_01_010_170_00_pl_1": "!", "0010_bt_01_010_180_00_rem_1": "Hey!", "0010_bt_01_010_190_00_pl_1": "Keyblade...", "0010_bt_01_010_200_00_rem_1": "That's just a rusted old piece of junk.\nIt's not gonna do you any—", "0010_bt_01_010_210_00_pl_1": "!", "0010_bt_01_010_220_00_pl_1": "!!!", "0010_bt_01_010_230_00_rem_1": "Huh!? So you do know how to\nwield a Keyblade!", "0010_bt_01_010_240_00_rem_1": "Well, whatever! Gimme a hand, will ya?", "0010_bt_01_020_020_00_rem_1": "I gotta say, you really know how to\nhold your own.", "0010_bt_01_020_020_00_rem_2": "Wielding that rusty piece of junk, no less...", "0010_bt_01_020_030_00_rem_1": "Hey, which society do you belong to?", "0010_bt_01_020_040_00_rem_1": "You don't know... Then you're...a drifter?", "0010_bt_01_020_040_00_rem_2": "But...that wouldn't explain those Keyblade skills\nof yours...", "0010_bt_01_020_040_00_rem_3": "Hm? Or would it?", "0010_bt_01_020_040_00_rem_4": "No, you can't be, otherwise the founders\nwould be here... And the clothes you have...", "0010_bt_01_020_050_00_rem_1": "Uh... Well...do you know where you are now?", "0010_bt_01_020_060_00_rem_1": "What do you know?", "0010_bt_01_020_070_00_pl_1": "How to fight with a Keyblade... That's it.", "0010_bt_01_020_080_00_rem_1": "Hey, you spoke! What's your name?", "0010_bt_01_020_090_00_pl_1": "...", "0010_bt_01_020_100_00_rem_1": "That's great... You don't even know your name.", "0010_bt_01_020_110_00_rem_1": "Well, it's likely you're a member of a society\nlike the rest of us,<\\wt:30>\nand you lost your memories during a mission.", "0010_bt_01_020_120_00_rem_1": "...Just my luck.", "0010_bt_01_020_120_00_rem_2": "Instead of finding an invaluable treasure\nout here,<\\wt:20>\nI find someone who can't remember a thing.", "0010_bt_01_020_130_00_rem_1": "What a drag...", "0010_bt_01_020_130_00_rem_2": "But whatever. A strange Keyblade wielder with\nno memories...", "0010_bt_01_020_130_00_rem_3": "Maybe the Operations Master can find out\nwhere you belong.", "0010_bt_01_020_140_00_pl_1": "Is that...like a Keyblade Master?", "0010_bt_01_020_150_00_rem_1": "Yeah, one who's mastered their path.", "0010_bt_01_020_150_00_rem_2": "Years ago, Keyblade Masters were the ones\nin charge,", "0010_bt_01_020_150_00_rem_3": "but there weren't enough of them to go around", "0010_bt_01_020_150_00_rem_4": "as more and more societies were formed.", "0010_bt_01_020_150_00_rem_5": "So the head of each society was given the role\nof Operations Master.", "0010_bt_01_020_150_00_rem_6": "Come on, I'll take you back to mine for now.", "0010_bt_01_020_160_00_rem_1": "You know, it'd make things easier\nif you had a name.", "0010_bt_01_020_160_00_rem_2": "It doesn't have to be fancy,\njust pick something.", "0010_bt_01_030_010_00_rem_1": "That's a pretty cool name.", "0010_bt_01_030_020_00_rem_1": "Okay, the city center's that way. Follow me.", "location_title_bt": "​", "0010_bt_01_040_010_00_cwa_1": "Yes. We were searching the coastline where\nthe falling star was observed<\\wt:48>\nand found a man lying on the shore.", "0010_bt_01_040_020_00_cwa_1": "Yes, he's unconscious...", "0010_bt_01_040_020_00_cwa_2": "No, his injuries suggest that he was attacked\nby someone.", "0010_bt_01_040_030_00_cwa_1": "He wasn't carrying anything of interest—", "0010_bt_01_040_030_00_cwa_2": "What? Why not leave him here?", "0010_bt_01_040_040_00_cwb_1": "Ah...", "0010_bt_01_040_050_00_cwa_1": "Send another team if you want to bring him in.", "0010_bt_01_040_050_00_cwa_2": "Yes, understood. We'll look into that\nright away.", "0010_bt_01_040_060_00_cwb_1": "He's not our problem, is he?", "0010_bt_01_040_070_00_cwa_1": "No, we're done here.", "0010_bt_01_040_080_00_cwb_1": "Ah... Didn't think we were here for any\nold distortion.", "0010_bt_01_040_080_00_cwb_2": "Not after how the sky looked last night,\nand that meteor shower...", "0010_bt_01_040_090_00_cwa_1": "We have a star to chase.", "0010_bt_01_040_100_00_cwb_1": "Ah... The people from before.", "0010_bt_01_040_110_00_cwa_1": "There's a chance they're still nearby.\nLet's head to town.", "0010_bt_01_040_120_00_cwa_1": "Which one's the calamitous star...?", "0020_bt_02_005_010_00_opt_1": "We've observed small-scale distortions\naround the city.", "0020_bt_02_005_020_00_wad_1": "Lots of those today. An anomaly perhaps—\nunless there's something causing them...", "0020_bt_02_005_030_00_wad_1": "Let's notify the city guards as a precaution.", "0020_bt_02_010_010_00_rem_1": "Let's hurry back to my society.", "0020_bt_02_010_010_00_rem_2": "If we don't, we might not catch my boss\nbefore his nap.", "chapter_02_title": "Chapter 2 - Tracker", "0020_bt_02_010_020_00_pl_1": "...", "0020_bt_02_010_030_00_rem_1": "Hey, you okay?", "0020_bt_02_010_030_00_rem_2": "Wait, are your memories coming back to you?", "0020_bt_02_010_040_00_pl_1": "Who is that?", "0020_bt_02_010_050_00_rem_1": "You mean Master Ephemer? I guess you really\ndon't remember anything.", "0020_bt_02_010_060_00_pl_1": "Ephe...mer...", "0020_bt_02_010_070_00_rem_1": "Hm? Did that spark something?", "0020_bt_02_010_080_00_pl_1": "...I'm not sure.", "0020_bt_02_010_090_00_rem_1": "Well, that's fine! I mean, it's not like\nyou'd know him personally.", "0020_bt_02_010_090_00_rem_2": "Master Ephemer is the forefather of this city,\nScala ad Caelum,", "0020_bt_02_010_090_00_rem_3": "and one of the first Keyblade Masters from\nway back when.", "0020_bt_02_010_100_00_pl_1": "...", "0020_bt_02_010_110_00_rem_1": "Oh, maybe that did the trick.", "0020_bt_02_010_120_00_rem_1": "Huh? What's up?", "0020_bt_02_010_130_00_pl_1": "What's that on your clothes?", "0020_bt_02_010_140_00_rem_1": "Sheesh, you scared me.", "0020_bt_02_010_140_00_rem_2": "This? Probably just rust from your Keyblade.<\\wt:28>\nOr maybe I got dirty while we were fighting\nthe Heartless.", "0020_bt_02_010_140_00_rem_3": "Who cares? We gotta hurry.", "0020_bt_02_010_150_00_pl_1": "...", "0020_bt_02_010_160_00_pl_1": "!!!", "0020_bt_02_010_170_00_rem_1": "Oh, no! Here too!?", "0020_bt_02_015_010_00_rem_1": "That should do it. Come on, let's go.", "0020_bt_02_020_010_00_opt_1": "We've detected Heartless in the city.", "0020_bt_02_020_020_00_wad_1": "No doubt the cause of the anomalies.", "0020_bt_02_020_030_00_wad_1": "Request a society dispatch.", "0020_bt_02_020_040_00_opt_1": "Almost all of the founders' societies are\ncurrently unavailable. All that's left is snoozy—", "0020_bt_02_020_050_00_wad_1": "...The Baroque Society.", "0020_bt_02_030_010_00_rem_1": "Well, this is my society.", "0020_bt_02_030_020_00_pl_1": "...", "0020_bt_02_030_030_00_rem_1": "Y-yeah, I know it's showing its age. You can\nrelax, though. It won't fall apart...I hope.", "0020_bt_02_030_040_00_sga_1": "Hey! You two, stop right there!", "0020_bt_02_030_050_00_pl_1": "?", "0020_bt_02_030_060_00_rem_1": "Good ol' city guards.", "0020_bt_02_030_070_00_rem_1": "Whaddya want with us?", "0020_bt_02_030_080_00_sgb_1": "We received a report about an assault on the\nshore earlier. Mind telling us where you were?", "0020_bt_02_030_090_00_pl_1": "Huh?", "0020_bt_02_030_100_00_sga_1": "You seem to match the eyewitness description\nof the folks at the scene.<\\wt:30>\nI think you'd better come back with us to HQ.", "0020_bt_02_030_110_00_rem_1": "We don't know anything about an assault.", "0020_bt_02_030_110_00_rem_2": "I mean, I was at the shore—<\\wt:20>\ninvestigating distortions when I came across\nthis one who was out cold.", "0020_bt_02_030_120_00_sgb_1": "Out cold? That's even more suspicious.", "0020_bt_02_030_130_00_rem_1": "Fair point. Can't argue with you there.\nBut one eyewitness account?", "0020_bt_02_030_130_00_rem_2": "You know those are never reliable...\nunless there's something else?", "0020_bt_02_030_140_00_sga_1": "A rusty Keyblade. Traces of the weapon were\nleft on the victim.", "0020_bt_02_030_150_00_pl_1": "!?", "0020_bt_02_030_160_00_rem_1": "Hey...you say you don't remember,\nbut is that—", "0020_bt_02_030_170_00_pl_1": "What about that smudge on your clothes?", "0020_bt_02_030_180_00_sga_1": "So I was right—you two were involved.\nOkay, both of you are coming with us.", "0020_bt_02_030_190_00_npt_1": "No, that won't be necessary.", "0020_bt_02_030_200_00_npt_1": "If you're forcing them to go with you,\nthat must mean you have an arrest warrant.<\\wt:46>\nSo where is it?", "0020_bt_02_030_210_00_pl_1": "!?", "0020_bt_02_030_230_00_npt_1": "Then I must presume you don't have a warrant.<\\wt:30>\nI wonder who ordered the two of you\nto grab them.", "0020_bt_02_030_240_00_npt_1": "Well... I can hazard a guess.", "0020_bt_02_030_250_00_sgb_1": "What do you mean?", "0020_bt_02_030_260_00_sga_1": "Look here, pal. What are you insinuating?", "0020_bt_02_030_270_00_npt_1": "Apologies. I'm the Operations Master of\nthe Baroque Society—Nept.", "0020_bt_02_030_270_00_npt_2": "I also happen to serve on the Society Legal\nInvestigations Committee—", "0020_bt_02_030_270_00_npt_3": "though I don't always bother with\nthe meetings.", "0020_bt_02_030_280_00_rem_1": "Hey, Boss...", "0020_bt_02_030_290_00_npt_1": "Before we speak further, Remus, let's stop\nwasting the good officers' time, shall we?", "0020_bt_02_030_293_00_rem_1": "Right!", "0020_bt_02_030_300_00_sga_1": "Huh?", "0020_bt_02_030_310_00_sgb_1": "What are we even...?", "0020_bt_02_030_320_00_npt_1": "Thanks for all your hard work.", "0020_bt_02_030_330_00_sgb1": "Right.", "0020_bt_02_030_340_00_sga_1": "Let's go.", "0020_bt_02_030_350_00_npt_1": "How unfortunate.", "0020_bt_02_030_360_00_pl_1": "Huh?", "0020_bt_02_030_370_00_rem_1": "What're those?", "0020_bt_02_030_380_00_cwb_1": "Busted.", "0020_bt_02_030_390_00_cwa_1": "That's an Operations Master for you, I guess.", "0020_bt_02_030_400_00_cwb_1": "Shall we?", "0020_bt_02_030_410_00_cwa_1": "No, we know where to find them.\nLet's hang back for now.", "chapter_03_title": "Chapter 3 - Society", "0020_bt_02_040_010_00_rem_1": "Hey, make sure to watch your step.\nThis place is old,", "0020_bt_02_040_010_00_rem_2": "and the boss won't come to your rescue.", "0020_bt_02_040_020_00_npt_1": "You call it old, I call it \"retro chic.\"", "0020_bt_02_040_030_00_fly_1": "Boss, Remus, welcome back!", "0020_bt_02_040_030_00_fly_2": "...D-did you... Is that a visitor?", "0020_bt_02_040_040_00_npt_1": "Yes, something like that.", "0020_bt_02_040_040_00_npt_2": "This is Freya. She handles the administrative\nwork and is one of our finest members.", "0020_bt_02_040_050_00_fly_1": "Boss, don't tell me... You took in another one,\ndidn't you?", "0020_bt_02_040_060_00_npt_1": "It wasn't me. This is entirely on Remus.", "0020_bt_02_040_070_00_rem_1": "\"Took in\"? No, that's... I mean...<\\wt:38>\nLook, I brought you here,", "0020_bt_02_040_080_00_rem_1": "but before anything else, I need to know\nif you really lost your memory.", "0020_bt_02_040_090_00_pl_1": "I don't remember...", "0020_bt_02_040_100_00_rem_1": "Huh? So it's gonna be like that!?", "0020_bt_02_040_110_00_npt_1": "What happened, out of curiosity?", "0020_bt_02_040_120_00_rem_1": "Honestly, I'm not sure myself. See, I was at\nthe shore...", "0020_bt_02_040_130_00_npt_1": "A rusty Keyblade, huh? Mind if I take a look?", "0020_bt_02_040_140_00_npt_1": "...I see.", "0020_bt_02_040_150_00_rem_1": "Listen, Boss... I know it might seem bad,\nand I even had my own suspicions,", "0020_bt_02_040_150_00_rem_2": "but I seriously doubt this is the attacker.", "0020_bt_02_040_160_00_rem": "I mean, that's the impression I got...\nMore likely to try and help than hurt someone.", "0020_bt_02_040_180_00_rem_1": "You know all about the other societies and\nKeyblade wielders, right?", "0020_bt_02_040_180_00_rem_2": "Then maybe you know which—", "0020_bt_02_040_190_00_npt_1": "...Oh, right! You—", "0020_bt_02_040_210_00_npt_1": "You and I... We haven't shaken yet, have we?", "0020_bt_02_040_220_00_rem_1": "Huh? Is this really the time for that?", "0020_bt_02_040_230_00_fly_1": "That's so you! Manners first, right, Boss?", "0020_bt_02_040_240_00_npt_1": "Indeed. We need to start off on the right foot.\nWell?", "0020_bt_02_040_260_00_npt_1": "Right, then. Allow me to welcome you\ninto the fold.", "0020_bt_02_040_270_00_pl_1": "Huh?", "0020_bt_02_040_280_00_rem_1": "Wait. So does that mean...", "0020_bt_02_040_290_00_npt_1": "Yes, our society has gained a member.", "0020_bt_02_040_290_00_npt_2": "It's much easier to avoid attention when\npart of a society, wouldn't you agree?", "0020_bt_02_040_300_00_pl_1": "!", "0020_bt_02_040_305_00_npt_1": "Freya, please handle the paperwork.", "0020_bt_02_040_310_00_fly_1": "Of course... So we're taking in another one\nafter all.", "0020_bt_02_040_320_00_npt_1": "Well, it's also to our benefit.", "0020_bt_02_040_320_00_npt_2": "Here we are, weak and short on members,<\\wt:27>\nand a promising new Keyblade wielder\npractically falls in our lap.", "0020_bt_02_040_330_00_npt_1": "Besides...I think I have just the right mission\nto test that heart of yours.", "0020_bt_02_040_340_00_rem_1": "A mission?", "0020_bt_02_040_350_00_npt_1": "\"The nose grows with every lie,\" as they say.", "0020_bt_02_040_360_00_fly_1": "Wait, Boss.<\\wt:18>\nYou're not considering dumping the warp world\ncase on them right off the bat, are you?", "0020_bt_02_040_370_00_npt_1": "It sounds horrible when you say it\nlike that, Freya.", "0020_bt_02_040_370_00_npt_2": "The case is still unsolved because Remus\ncouldn't figure it out,", "0020_bt_02_040_370_00_npt_3": "so now he has a chance to try again and\nredeem himself. Two birds, one stone.", "0020_bt_02_040_380_00_fly_1": "I see! So a bird in the hand is worth\ntwo in the bush!", "0020_bt_02_040_390_00_rem_1": "That's completely different.", "0020_bt_02_040_400_00_npt_1": "Well? Doesn't this seem like a fun place?", "0020_bt_02_040_410_00_fly_1": "Boss, would you please stop pushing the\n\"we're one big happy family here\" angle?", "0020_bt_02_050_010_00_rem_1": "So... Is the newbie okay?", "0020_bt_02_050_020_00_npt_1": "Yes, it's a good thing we have a wealth of\nspare rooms.", "0020_bt_02_050_020_00_npt_2": "Poor thing fell asleep right away—must've been\nso exhausted.", "0020_bt_02_050_030_00_rem_1": "Well, it was a pretty long day...", "0020_bt_02_050_030_00_rem_2": "Anyway, I better head home.", "0020_bt_02_050_040_00_npt_1": "Make sure to teach our new recruit everything\ntomorrow.", "0020_bt_02_050_050_00_rem_1": "I am so not cut out for that kinda thing.", "0020_bt_02_050_060_00_npt_1": "What? But I thought you loved looking after\nothers.", "0020_bt_02_050_070_00_rem_1": "Pretty sure that's you.", "0020_bt_02_050_080_00_npt_1": "Well, we are one big family.", "0020_bt_02_050_090_00_rem_1": "Yessir.", "0020_bt_02_050_100_00_npt_1": "Good work today.", "0020_bt_02_050_103_00_rem_1": "Thanks, Boss.", "0020_bt_02_050_110_00_npt_1": "The stars really are beautiful tonight...", "0020_bt_02_050_120_00_fly_1": "Oh, just so you know, no sleeping until\nyou sign all the paperwork.", "0020_bt_02_050_120_00_fly_2": "And I'm heading out.", "0020_bt_02_060_010_00_rem_1": "Sharper than I thought.", "0020_bt_02_060_020_00_rem_1": "Well, I covered myself all right.", "chapter_04_title": "Chapter 4 - Astral Dimension", "0030_bt_03_020_010_00_fly_1": "This is the dive station where you'll find\ncorridors leading from the city<\\wt:40>\nto the astral dimension.", "0030_bt_03_020_010_00_fly_2": "I understand people used to ride lifts\nto get around, but not anymore.<\\wt:30>\nThey're just here as a sort of monument.", "0030_bt_03_020_020_00_pl_1": "?", "0030_bt_03_020_030_00_fly_1": "Let's see, how can I put this... In essence,\nit's a world made up of mental energies.", "0030_bt_03_020_030_00_fly_2": "It may look real at first glance,<\\wt:38>\nbut it's a strange world where no one lives and\nabout which we know little.", "0030_bt_03_020_030_00_fly_3": "It's connected to our own world via corridors\nwe call distortions.", "0030_bt_03_020_040_00_fly_1": "The astral dimension is also where\nthe Heartless—<\\wt:40>\nthose heart-stealing monsters that have been\nshowing up in our world—come from.", "0030_bt_03_020_040_00_fly_2": "This is simply speculation, but it's believed\nthat they come here", "0030_bt_03_020_040_00_fly_3": "because there aren't any hearts for them\nto steal over there.", "0030_bt_03_020_050_00_fly_1": "The societies' Keyblade wielders", "0030_bt_03_020_050_00_fly_2": "travel to the astral dimension to defeat\nHeartless", "0030_bt_03_020_050_00_fly_3": "and prevent them from sneaking into our world.", "0030_bt_03_020_050_00_fly_4": "But though that may be the main purpose\nfor these visits,<\\wt:25>\nthey have another important task:\ncollecting items called \"pieces.\"", "0030_bt_03_020_050_00_fly_5": "Pieces are fragments of memories from\nother worlds.", "0030_bt_03_020_050_00_fly_6": "They can awaken all sorts of different abilities\nin you,<\\wt:35>\nso start by finding yourself some pieces and\ngiving them a whirl.", "0030_bt_03_020_060_00_fly": "Oh, and then there are also warp worlds,\nbut I'll let Remus explain those.", "0030_bt_03_020_070_00_pl_1": "Warp worlds...?", "0030_bt_03_020_080_00_fly": "Looks like Remus isn't here yet... Strange.\nHe's not one to run late.", "0030_bt_03_020_090_00_kari_1": "Members of the Baroque party, we're ready for\nyou. Please make your way to the reception desk.", "0030_bt_03_020_100_00_fly": "And now they're paging us. Oh, well.\nWe can at least make our way to reception.", "0030_bt_03_020_110_00_fly": "It's all right. Remus will catch up with us.", "0030_bt_03_020_120_00_kari_1": "Ah, there you are. The Baroque Society, yes?\nMs. Freya and...", "0030_bt_03_020_130_00_fly": "Our new Keyblade wielder. Just signed on\nthis morning.", "0030_bt_03_020_140_00_kari_1": "Ahh, yes, right here. No one else, then?", "0030_bt_03_020_150_00_fly": "Oh, um, we do have one more, but, well...", "0030_bt_03_020_160_00_fly": "I give up. Looks like you'll be searching\nthe astral dimension on your own!", "0030_bt_03_020_170_00_fly_1": "Look at you, brimming with all that\nconfidence! I knew you had it in you, newbie!", "0030_bt_03_020_170_00_fly_2": "And Remus will be right behind you—\nI'm sure of it!", "0030_bt_03_020_180_00_fly": "Oh, and just one more thing...", "0030_bt_03_020_190_00_fly_1": "Here's your Baroque Society uniform,\nas well as your new Keyblade.", "0030_bt_03_020_190_00_fly_2": "The boss was absolutely positive you'd be able\nto handle it just fine.", "0030_bt_03_020_190_00_fly_3": "Also, if you'd like, we could dispose of that\nrusted, old, worn-out Keyblade for you.", "0030_bt_03_020_200_00_fly_1": "You want to hang onto it?\nThat's fine with me,", "0030_bt_03_020_200_00_fly_2": "but I really think you should change into\nyour uniform, at least.", "0030_bt_03_020_210_00_fly": "You kind of stand out, especially after\nyesterday.<\\wt:37>\nIn fact, the boss insisted you change.", "0030_bt_03_020_220_00_pl_1": "...", "0030_bt_03_020_230_00_fly_1": "Oh, I almost forgot! Take this communicator\nwith you.", "0030_bt_03_020_230_00_fly_2": "You can review archived info with it, and it'll\nlet me be with you every step of the way.", "0030_bt_03_020_230_00_fly_3": "Don't worry, I promise you're in good hands.\nYou'll be fine!", "0030_bt_03_020_240_00_fly_1": "Once you're ready, let's get you out there!", "0030_bt_03_040_010_00_fly": "Hello. Hello, this is Freya. Can you hear me?", "0030_bt_03_040_020_00_pl_1": "Yes, loud and clear.", "0030_bt_03_040_030_00_fly": "Great! Sounds like you made it to the astral\ndimension in one piece.", "0030_bt_03_040_040_00_fly_1": "Well? It looks a lot like our very own\nScala ad Caelum, doesn’t it?", "0030_bt_03_040_040_00_fly_2": "We have the layer effect to thank for that.<\\wt:40>\nOh, but don't worry about that now—\nI'll tell you more about it later.", "0030_bt_03_040_050_00_fly_1": "The astral dimension is a world connecting\nexistence and nonexistence. Like I said before,", "0030_bt_03_040_050_00_fly_2": "the majority of Heartless that we encounter\nin our world<\\wt:30>\narrive here through distortions in the astral\ndimension.", "0030_bt_03_040_050_00_fly_3": "They steal hearts from people because\nthey lack their own.<\\wt:46>\nSo don't hesitate to deal with any you see.", "0030_bt_03_040_060_00_fly_1": "The astral dimension is swirling with emotions\nand memories.", "0030_bt_03_040_060_00_fly_2": "Some of these memories take form as\nthe \"pieces\" I mentioned earlier.", "0030_bt_03_040_060_00_fly_3": "These fragments of memories from other\nworlds are precious.<\\wt:40>\nSocieties are always trying to keep each other\nfrom getting their hands on them.", "0030_bt_03_040_070_00_fly_1": "Anyway, you'll have to defeat Heartless and\ngather those pieces along the way.", "0030_bt_03_040_070_00_fly_2": "And I'm sure Remus will be cheering you on\nfrom afar!", "0030_bt_03_040_080_00_fly": "Guaranteed!", "0030_bt_03_040_090_00_pl_1": "...", "0030_bt_03_050_010_00_fly_1": "Great job! You've got the basics down.", "0030_bt_03_050_020_00_fly_1": "And guess what? Remus just showed up!", "0030_bt_03_050_020_00_fly_2": "He's not his usual self, though...", "0030_bt_03_050_020_00_fly_3": "Could you come on back to the dive station\nfor now?", "0030_bt_03_060_010_00_fly_1": "Welcome back!", "chapter_05_title": "Chapter 5 - Warp World", "0030_bt_03_060_020_00_rem_1": "Yeah, uh...sorry I'm late. Had a lot going on,\nso...yeah.", "0030_bt_03_060_030_00_fly_1": "It seems Remus ran into some trouble\non the way home last night and got hurt.", "0030_bt_03_060_040_00_pl_1": "!?", "0030_bt_03_060_050_00_rem_1": "Don't worry, I'm fine. All patched up.", "0030_bt_03_060_060_00_rem_1": "...So, uh, were you asleep in your room\nlast night?", "0030_bt_03_060_070_00_rem_1": "And I can trust you on that?", "0030_bt_03_060_080_00_fly_1": "Why do you ask?", "0030_bt_03_060_090_00_rem_1": "It's nothing. I'm good. Don't worry about it.", "0030_bt_03_060_100_00_rem_1": "All right, time to get serious. Let's head out.", "0030_bt_03_060_110_00_fly_1": "Not a great job explaining why you were late,\nRemus.<\\wt:37>\nBut I'll leave our new friend in your\ncapable hands.", "0030_bt_03_060_110_00_fly_2": "Be careful out there, you two!", "0030_bt_03_070_010_00_rem_1": "Keyblade wielders from the Baroque Society,\npresent and reporting for duty.", "0030_bt_03_070_030_00_pl_1": "Sorry, \"warp world\"?", "0030_bt_03_070_050_00_pl_1": "?", "0030_bt_03_070_060_00_rem_1": "The founders who bring together all\nthe societies in this world, including ours,<\\wt:42>\nare trying to complete an \"astral record\"", "0030_bt_03_070_060_00_rem_2": "containing the past, present, and future of\neach and every world.", "0030_bt_03_070_060_00_rem_3": "Our job is to collect the pieces that will be\npart of it.", "0030_bt_03_070_070_00_rem_4": "That's why we have to fix the distorted history\nin Villaggio dei Pini,", "0030_bt_03_070_070_00_rem_5": "so we can get those pieces.", "0030_bt_03_070_070_00_rem_6": "Lots of nice folks there, but also a few\nwho'll try to tempt or deceive you.", "0030_bt_03_070_070_00_rem_7": "And there are some kids you'll probably\nwant to help.", "0030_bt_03_070_070_00_rem_8": "It's a tricky place, that's for sure.", "0030_bt_03_070_090_00_pl_1": "...", "0030_bt_03_070_110_00_pl_1": "...", "0030_bt_03_070_130_00_rem_1": "Don't worry!", "0030_bt_03_070_130_00_rem_2": "Sure, remembering all this stuff is a hassle,\nbut it's not like you have to do it all at once.<\\wt:33>\nJust a little bit at a time.", "0030_bt_03_070_140_00_rem_1": "Freya gave you a communicator, right?", "0030_bt_03_070_140_00_rem_2": "Feel free to use that to check the archive,\nespecially if you get stuck.", "0030_bt_03_070_150_00_rem_1": "Okay, let's get this show on the road!", "0060_pi_01_010_010_00_rem_1": "I don't see any sign of Heartless around.", "0060_pi_01_010_010_00_rem_2": "There's a town up ahead. Let's check out\nwhat's going on there.", "0060_pi_01_020_010_00_rem_1": "Aw, yeah, it's good to be back in the field!\nThis is gonna be great!", "0060_pi_01_020_020_00_rem_1": "All right. Here's the rundown.", "0060_pi_01_020_030_00_rem_1": "To review, this place is called a warp world,", "0060_pi_01_020_030_00_rem_2": "and there are very specific reasons why\nthey send Keyblade wielders like us<\\wt:37>\nto keep an eye on them.", "0060_pi_01_020_040_00_rem_1": "Let me show you what I mean.", "0060_pi_01_030_010_00_rem_1": "And that's our number one duty—\ndefeating Heartless.", "0060_pi_01_030_020_00_rem_1": "Number two is comparing the events taking\nplace to what's written in the mission details", "0060_pi_01_030_020_00_rem_2": "in order to find any discrepancies.<\\wt:25>\nThen, we set things straight, and bam,\nthe distortions disappear.", "0060_pi_01_030_030_00_rem_1": "As for the mission details of this world,\nI'll explain everything as we go.", "0060_pi_01_030_040_00_rem_1": "Now, let's get to town. Where there's hearts,\nthere's Heartless.", "Master_CharaName_n_1": "{PlayerName}", "Master_CharaName_n_2": "Luxu", "Master_CharaName_n_3": "Operator", "Master_CharaName_n_4": "Mike", "Master_CharaName_n_5": "Sulley", "Master_CharaName_n_6": "???", "Master_CharaName_Pi_7": "Remus", "Master_CharaName_n_14": "Freya", "Master_CharaName_n_15": "Main Quest Handler", "Master_CharaName_n_21": "Nept", "Master_CharaName_n_22": "Guard Captain", "Master_CharaName_n_23": "Guard", "Master_CharaName_n_24": "Hugin", "Master_CharaName_n_25": "Munin", "Master_CharaName_n_26": "Inspector", "P1_TownNPC_Name001": "Cafe Worker", "P1_TownNPC_Name002": "Pleading Moogle", "P1_TownNPC_Name003": "Indecisive Investor", "P1_TownNPC_Name004": "Main Quest Handler", "P1_TownNPC_Name005": "Subquest Handler", "P1_TownNPC_Name006": "Weather Moogle", "P1_TownNPC_Name008": "Curious Passerby", "P1_TownNPC_Name009": "Postal Worker", "P1_TownNPC_Name010": "Event Staff Trainee", "P1_TownNPC_Name011": "Event Staff Trainee", "P1_TownNPC_Name012": "Locksmith Moogle", "P1_TownNPC_Name013": "Shop Moogle", "P1_TownNPC_Name014": "Exchange Moogle", "P1_TownNPC_Name015": "Gossiper Man", "P1_TownNPC_Name016": "Speculating Townsperson", "P1_TownNPC_Name017": "Deferential Citizen", "P1_TownNPC_Name018": "Hopeful Man", "P1_TownNPC_Name019": "Straightforward Woman", "P1_TownNPC_Name020": "Florist", "P1_TownNPC_Name021": "Candid Bystander", "P1_TownNPC_Name022": "Frank Woman", "P1_TownNPC_Name023": "Flustered Employee", "P1_TownNPC_Name024": "Resigned Employee", "P1_TownNPC_Name025": "Carefree Pedestrian", "P1_TownNPC_Name026": "Diligent Job Seeker", "P1_TownNPC_Name027": "Sensible Job Seeker", "P1_TownNPC_Name028": "Cautious Teammate", "P1_TownNPC_Name029": "Optimistic Teammate", "P1_TownNPC_Name030": "Pragmatic Teammate", "P1_TownNPC_Name031": "Forgotten Diner", "P1_TownNPC_Name032": "Ravenous Diner", "P1_TownNPC_Name033": "Patient Woman", "P1_TownNPC_Name034": "Apprehensive Man", "P1_TownNPC_Name035": "Beginner's Guide Moogle", "P1_TownNPC_Name036": "Pushy Recruiter", "P1_TownNPC_Name037": "Dismissive Candidate", "P1_TownNPC_Name038": "Gossiper Man", "P1_TownNPC_Name039": "Guard", "P1_TownNPC_Name040": "Guard", "P1_TownNPC_Name041": "Request Board", "P1_TownNPC_Name042": "Battle Simulator Instructor", "P1_TownNPC_Name043": "Battle Simulator Assistant", "P1_TownNPC_Name044": "Area Boss Tracker", "P1_TownNPC_Talk001": "Welcome! How'd you like to try\nour organic vegetable menu?", "P1_TownNPC_Talk002": "I'm trying to get a new sponsor for\nmy shop, kupo!", "P1_TownNPC_Talk003": "Hmm, should I invest?", "P1_TownNPC_Talk004": "You must be part of the Baroque society.\nThis is the main quest reception area.", "P1_TownNPC_Talk005": "You must be part of the Baroque society.\nThis is the subquest reception area.", "P1_TownNPC_Talk006": "Tell me about the weather in the astral\ndimension, kupo!", "P1_TownNPC_Talk009": "Letters are a lost art form.\nMore people should send them!", "P1_TownNPC_Talk010": "We're here to check out the venue for\nour event.", "P1_TownNPC_Talk011": "We're still setting up, but I hope you\nswing by once it starts!", "P1_TownNPC_Talk012": "We'll be open soon, kupo!", "P1_TownNPC_Talk013": "We'll be open soon, kupo!", "P1_TownNPC_Talk014": "These two are still in training,\nso I'm keeping an eye on them, kupo!", "P1_TownNPC_Talk015": "I heard yet another distortion was\nspotted over by the edge of town.", "P1_TownNPC_Talk016": "That explains why security's been\nreal tight around here.", "P1_TownNPC_Talk018": "Once I join a society, I'll have a steady\npaycheck. Then will you consider—", "P1_TownNPC_Talk019": "But not just any society, right?\nOne of the major ones, I hope.", "P1_TownNPC_Talk020": "Flowers aren't selling like they used to.\nMaybe I shouldn't stay open 24/7...", "P1_TownNPC_Talk021": "I wish I could be more encouraging, but\nI've never bought flowers here myself...", "P1_TownNPC_Talk022": "Just between you and me, I'd prefer\na restaurant over a flower shop.", "P1_TownNPC_Talk023": "What do you mean, the goods aren't\nhere yet?", "P1_TownNPC_Talk024": "No way we can open for business at\nthis rate, right?", "P1_TownNPC_Talk025": "Evening. Looks like we've got some fog\ntonight.", "P1_TownNPC_Talk028": "Better round up a few more people for\nour next mission. It's a tough one.", "P1_TownNPC_Talk030": "You're right, but don't think I'll settle\nfor a smaller cut.", "P1_TownNPC_Talk031": "The food's taking awfully long...", "P1_TownNPC_Talk032": "The salads we had earlier were just\nappetizers, right?", "P1_TownNPC_Talk033": "You're wondering if I'm stargazing?\fNo, I'm waiting for someone, but it's been\ntwo weeks...", "P1_TownNPC_Talk034": "Isn't this where we're supposed to meet?", "P1_TownNPC_Talk035": "If there's something you want to know,\nI'm the one to ask, kupo!", "P1_TownNPC_Talk036": "You'll flourish in our society.\nI'll personally make sure of it!", "P1_TownNPC_Talk037": "Like I keep saying, sorry, but I'm just\nnot interested.", "P1_TownNPC_Talk038": "Did you hear? There's a big ol' Heartless\ndown by the shore.", "P1_TownNPC_Talk039": "Sorry, but this area up ahead is\noff-limits.", "P1_TownNPC_Talk040": "Please inform any guards if you see\nanyone suspicious.", "P1_TownNPC_Talk041": "You must be part of the Baroque society.\nThis is the subquest reception area.\fOnce you've prepared, please notify\nthe main quest handler nearby.", "P1_TownNPC_Talk042": "I'm still getting things set up, kupo!", "P1_TownNPC_Talk044": "When you return from the astral\ndimension, come and see me, kupo!", "P1_TownNPC_Talk045": "If you're set, find the main quest handler\nto the right of the station entrance.", "P1_TownNPC_Talk046": "The main quest handler's to the right of\nthe station entrance when you're ready.", "P1_TownNPC_Talk047": "We're part of the town's event staff.\fWe'll be hosting a bunch of limited-time\nevents. Hope you'll join the fun!", "P1_TownNPC_Talk048": "These are the events we're hosting now.\nDon't miss out on the amazing rewards!", "P1_TownNPC_Talk049": "Don't miss out on our next event either!", "P1_TownNPC_Talk050": "If you want to check out an event,\njust talk to my friend here!\fNow, who's ready to get their hands on\nsome sea-salt ice cream?", "P1_TownNPC_Talk057": "If you want to know about treasure\nchests, I'm your moogle, kupo!", "P1_TownNPC_Talk058": "Welcome, kupo! Check out what I have\nfor you today!", "P1_ChallengeTalk_01_010_01": "Oh, hey!", "P1_ChallengeTalk_01_010_02": "It's that newbie everyone's talking about!", "P1_ChallengeTalk_01_010_03": "You must be {PlayerName}.", "P1_ChallengeTalk_01_010_04": "This is where we'll test your mastery of\nvolume one of the growth log.", "P1_ChallengeTalk_01_010_05": "All right, let's get started.\nYou ready? Here goes!", "P1_ChallengeTalk_01_010_11": "Great job! You're all done.", "P1_ChallengeTalk_01_010_12": "That was a real breeze, huh?", "P1_ChallengeTalk_01_010_13": "But you've got a long way to go if you wanna\ncompete with me!", "P1_ChallengeTalk_01_010_14": "Let's see if you can keep it up, newbie!", "P1_ChallengeTalk_01_010_15": "And let's see if you can manage to focus\non your own talents.", "P1_ChallengeTalk_01_050_11": "Hmm. That newbie's not half bad...", "P1_ChallengeTalk_01_050_12": "Those big Heartless are called\nLarge Bodies.", "P1_ChallengeTalk_01_050_13": "Magic can be effective against them.", "P1_ChallengeTalk_01_050_14": "But the trick is to find the right balance\nbetween physical and magic attacks.", "P1_ChallengeTalk_01_100_11": "Okay, all done.", "P1_ChallengeTalk_01_100_12": "You're pretty good, you know!", "P1_ChallengeTalk_01_100_13": "B-but not as good as me, obviously...", "P1_ChallengeTalk_01_100_14": "You'd better keep up your training if you\nwant it to stay that way.", "P1_ChallengeTalk_01_150_11": "Elements and their effectiveness are\nimportant, too.", "P1_ChallengeTalk_01_150_12": "Make sure you become familiar with them\nbefore your next quest.", "P1_ChallengeTalk_01_150_13": "Um...ice is strong against fire...", "P1_ChallengeTalk_01_150_14": "Wind is strong against...ice?", "P1_ChallengeTalk_01_150_15": "You have it backward. Stick around and\nwe'll go over it again.", "P1_ChallengeTalk_01_150_16": "Aw, man... Okay...", "P1_ChallengeTalk_01_200_11": "And you're finished.", "P1_ChallengeTalk_01_200_12": "Argh! And I made it really tough, too!", "P1_ChallengeTalk_01_200_13": "You went and changed the difficulty?\nStick around. We need to have a chat.", "P1_ChallengeTalk_01_200_14": "Aw, man... Okay...", "P1_ChallengeTalk_01_250_11": "What!? You beat them, too?", "P1_ChallengeTalk_01_250_12": "Even I couldn't do that...", "P1_ChallengeTalk_01_250_13": "Try not to get discouraged.", "P1_ChallengeTalk_01_250_14": "Just work hard and have faith in yourself.", "P1_ChallengeTalk_01_250_15": "I believe in you.", "P1_ChallengeTalk_01_250_16": "Aw... That means a lot!", "P1_ChallengeTalk_01_300_11": "And that's that. Well done.", "P1_ChallengeTalk_01_300_12": "Newbie...", "P1_ChallengeTalk_01_300_13": "I can't believe I'm falling so far behind!", "P1_ChallengeTalk_01_300_14": "Soon I'll be put to shame, too.", "P1_ChallengeTalk_01_350_11": "Okay, that's that! Good job.", "P1_ChallengeTalk_01_350_12": "Wow... Major respect over here.", "P1_ChallengeTalk_01_350_13": "You really are something else,\n{PlayerName}.", "P1_ChallengeTalk_01_400_11": "You did it!", "P1_ChallengeTalk_01_400_12": "You're one of very few who managed to\nsucceed.", "P1_ChallengeTalk_01_400_13": "Even I haven't been past this point.", "P1_ChallengeTalk_01_400_14": "You mean you've been surpassed by\na newbie?", "P1_ChallengeTalk_01_400_15": "We have some catching up to do.", "P1_ChallengeTalk_01_450_11": "Congratulations.", "P1_ChallengeTalk_01_450_12": "I didn't think it would be possible.", "P1_ChallengeTalk_01_450_13": "C'mon, what do you mean?", "P1_ChallengeTalk_01_450_14": "It was a cinch for ol' {PlayerName} here!\nRight, newbie?", "P1_ChallengeTalk_01_500_11": "You won...\nYou actually won!", "P1_ChallengeTalk_01_500_12": "Outstanding.", "P1_ChallengeTalk_01_500_13": "Aw, man... That was... That was beyond\namazing!", "P1_ChallengeTalk_01_500_14": "Here. Dry your tears.", "P1_ChallengeTalk_01_500_15": "You've completed all the challenge quests\nin volume one of the growth log.", "P1_ChallengeTalk_01_500_16": "You're one spectacular Keyblade wielder.", "P1_ChallengeTalk_01_500_17": "Congratulations on a job well done,\n{PlayerName}.", "P1_ChallengeTalk_02_010_01": "Oh, hey!", "P1_ChallengeTalk_02_010_02": "It's that newbie everyone's talking about!", "P1_ChallengeTalk_02_010_03": "You must be {PlayerName}.", "P1_ChallengeTalk_02_010_04": "This is where we'll test your mastery of\nvolume two of the growth log.", "P1_ChallengeTalk_02_010_05": "All right, let's get started.\nYou ready? Here goes!", "P1_ChallengeTalk_02_050_11": "Hmm. That newbie's not half bad...", "P1_ChallengeTalk_02_050_12": "Those Heartless holding umbrellas are\ncalled Parasol Beauties.", "P1_ChallengeTalk_02_050_13": "They can attack from far away.", "P1_ChallengeTalk_02_050_14": "Fight back with long-range attacks of\nyour own.", "P1_ChallengeTalk_02_050_15": "The trick is to find the right balance\nbetween short- and long-range attacks.", "P1_ChallengeTalk_02_500_11": "You won...\nYou actually won!", "P1_ChallengeTalk_02_500_12": "Outstanding.", "P1_ChallengeTalk_02_500_13": "Aw, man... That was... That was beyond\namazing!", "P1_ChallengeTalk_02_500_14": "Here. Dry your tears.", "P1_ChallengeTalk_02_500_15": "You've completed all the challenge quests\nin volume two of the growth log.", "P1_ChallengeTalk_02_500_16": "You're one spectacular Keyblade wielder.", "P1_ChallengeTalk_02_500_17": "Congratulations on a job well done,\n{PlayerName}.", "P1_EreaEnemyTalk_01_010_01": "I'm trying to track down the area boss.\nI'd appreciate any help you can provide.", "P1_EreaEnemyTalk_01_010_02": "I hope you'll keep me posted with any updates.", "P1_EreaEnemyTalk_01_010_03": "I've almost got the location of the area boss!", "P1_EreaEnemyTalk_01_010_04": "I've determined the area boss's coordinates.\nThanks for all your help!", "CBT_TipsTitle_001": "Keyblades", "CBT_TipsTitle_002": "Keyblade Wielders", "CBT_TipsTitle_003": "Scala ad Caelum", "CBT_TipsTitle_004": "Heartless", "CBT_TipsTitle_005": "Drifters", "CBT_Tips_001": "Weapons of legend shaped like keys that have the power\nto operate any lock in existence and defeat creatures of\ndarkness.\nKeyblades can only be wielded by chosen individuals who\nare strong of heart, and their powers are unleashed when\nthey connect with the strength of those wielders' hearts.", "CBT_Tips_002": "Individuals who are strong of heart and are capable of\nwielding Keyblades.\nMany belong to organized groups in Scala ad Caelum\ncalled societies, and through them take on various\nmissions to explore new worlds and fight against darkness.", "CBT_Tips_003": "A nation of Keyblade wielders founded by Master Ephemer.\nCurrently, the founders—Ephemer's descendants—govern\nthe nation's numerous societies.", "CBT_Tips_004": "Monsters born from the darkness of hearts, who have in\ntime come to steal the hearts of people.\nAs their name suggests, they lack hearts and emotions.\nThey travel through darkness and distortions to arrive\nin worlds where those with hearts exist.", "CBT_Tips_005": "Those without memories who wash ashore on Scala ad\nCaelum once in a blue moon.\nThey are presumed to have arrived from another world\nby way of distortions, but their existence is a mystery.", "CBT_Tips_101": "You can toggle between portrait mode\nand landscape mode at any time.", "Text_CBT1_T20_10_001": "Hng!", "Text_CBT1_T20_10_002": "Hey, you all right?", "Text_CBT1_T20_10_003": "Key...blade...", "Text_CBT1_T20_10_004": "Looks like you got this.\nAll yours.", "Text_CBT1_T20_20_001": "What follows is yet untold...", "Text_gur_op1_0001": "There's nothing worth recording here.\nIt'll all be buried soon.", "Text_gur_sc01_0001": "Hey! Hellooo? Anybody home?", "Text_gur_sc01_0002": "Uh, why are you looking around? I'm\nright here!", "Text_gur_sc01_0003": "Stay with me, buddy. Though I can't\nblame you for nodding off in class.\fBut you're gearing up for the real deal\nnow, so stay sharp.\fAnything could happen out there.", "Text_gur_sc01_0004": "Eliminate all Heartless in the target\narea. Succeed, and you may join us.", "Text_gur_sc01_0005": "And remember─I will always be with\nyou.", "Text_gur_sc01_0006": "No, I mean that literally. Our hearts\naren't connected or some schmaltz.\fCould you turn about 90 degrees to\nyour left for me?", "Text_gur_sc01_0007": "Right there! See that teensy little\ndrone floating around?\fI'll be watching you from there─your\never-faithful companion.\fSo don't even think about cheating.\nGood luck!", "Text_gur_Q0_1_0001": "Let the test begin.", "Text_gur_Q0_1_0100": "That was a nice little warm-up.", "Text_gur_Q0_2_0001": "How are you gonna handle this one?", "Text_gur_Q0_2_0100": "Nice! They didn't even know what hit\n'em!", "Text_gur_Q0_3_0001": "This one might be tricky.", "Text_gur_Q0_3_0100": "A glorious victory against the\nelements!", "Text_gur_Q0_Boss_0001": "Here's the final hurdle, and it's a\ndoozy.", "Text_gur_sc02_0001": "Congrats! You passed! Now you can\nbecome a member of our society!\fWould you like to join us?", "Text_gur_sc02_0002": "It's totally up to you.", "Text_gur_sc02_0003": "There are myriad bands of Keyblade\nwielders like ours out there.\fThey each have their own goals, some\nin service of the darkness.\fWe are all enemies to each other.\nAnyone not with us is against us.", "Text_gur_sc02_0004": "Well? Would you like to join us?", "Text_gur_sc02_0005": "Our goal is two-fold, and both parts\ninvolve the Book of Prophecies.\fThe Book is, of course, full of\nprophecies telling of the future.\fWe thought it was lost a century ago\nin the confusion following the War,\fbut some pieces of it were found to\nstill exist. All these societies,\fincluding ours, formed to find the rest\nof the Book's pieces.\fThe pieces heighten Keyblade\nwielders' capabilities,\fmaking societies with more pieces\nmore powerful.\fSo that's our first goal: obtain pieces\nof the Book of Prophecies.\fI'll tell you about our second goal once\nwe reach our destination.", "Text_gur_sc02_0006": "Say hello to Master Ephemer,\nforefather of Scala ad Caelum.\fDo you remember the words?", "Text_gur_sc02_0007": "May your heart be your guiding key.", "Text_gur_sc02_0008": "May its path lead you to the door.", "Text_gur_sc11_0001": "Well, have fun on your first mission!", "Text_gur_sc11_0002": "Oh, right. I forgot we weren't done\nchatting yet.", "Text_gur_sc11_0003": "What you'll be doing for us is\nrepairing altered prophecies.", "Text_gur_sc11_0004": "Don't look at me like that. I'll explain.", "Text_gur_sc11_0005": "What we possess isn't the Book of\nProphecies itself, but a copy.\fAt some point, part of it was altered.\fBut that shouldn't be possible.\fThe Book isn't simply a written record\nof the future.\fIt's a reflection of the future,\nas are its copies.\fThe only way to change the Book\fwould be to change the actual events\nit describes.\fSome sinister, unimaginable power\nmust have altered the future.\fThe Book is absolute. We musn't allow\nthis to happen.", "Text_gur_sc11_0006": "Here, take a peek at one of the\naltered sections.", "Text_gur_sc11_0007": "You can look over your mission and\nany related prophecies here.\fPretty handy, right?", "Text_gur_sc11_0008": "See how some of it's missing? That's\nwhere it's been altered.\fYour job is to fix it.\fNot to worry─I'm sure it won't be too\ndifficult.\fWhoever did this probably just sent\nsome Heartless to stir up trouble.\fYou shouldn't have to do anything\naside from defeating them.", "Text_gur_sc11_0009": "Well, have fun on your first mission!\nFor real this time!", "Text_gur_sc11_0010": "Whoa! Stop! Don't move!", "Text_gur_sc11_0011": "Don't just stand there, hide!", "Text_gur_sc11_0012": "I can't believe there's a short circuit in\nthe factory!\fHow could this happen? And on a day\noff, to boot?", "Text_gur_sc11_0013": "Good thing we happened to be here\nto handle it.", "Text_gur_sc11_0014": "And we'd better work fast, Sulley!", "Text_gur_sc11_0015": "Yeah. Let's head to the power plant.", "Text_gur_sc11_0016": "What? Why? It's the factory that's the\nproblem!", "Text_gur_sc11_0017": "Right. But it's getting its power from\nthe plant. We should start there.", "Text_gur_sc11_0018": "Fair point... Let's go to the power\nplant!", "Text_gur_sc11_0019": "Good thinking, Mike.", "Text_gur_sc11_0020": "If we don't find the problem there...", "Text_gur_sc11_0021": "Whew! They almost spotted us. But\ndo you see how something's wrong?", "Text_gur_sc11_0022": "Oh, one more thing:\fyou can never, ever interact with the\nresidents of the worlds you visit.\fIf they find out there are other\nworlds,\fit could throw off the whole order of\nthe world.", "Text_gur_sc11_0023": "We are Valas, the light unseen that\npurges the darkness.", "Text_gur_sc11_0024": "Off you go, then! Mission time!", "Text_gur_Q1_1_0001": "No need to be nervous. Just do like\nyou always do.", "Text_gur_Q1_1_0100": "That was too easy for you.", "Text_gur_Q1_2_0001": "Watch out for the flying ones.", "Text_gur_Q1_2_0100": "You showed them! Smart use of\nmagic!", "Text_gur_Q1_3_0001": "Sure are a lot of 'em, aren't there?", "Text_gur_Q1_3_0100": "You're really getting the hang of this\nmagic thing.", "Text_gur_Q1_Boss_0001": "This one looks tough. Careful not to\nget surrounded.", "Text_gur_sc12_0001": "Mission complete. Good job!", "Text_gur_sc12_0002": "It may feel anticlimactic, but the\nprophecy is back to normal.", "Text_gur_sc12_0003": "Oh, here they come. Watch and see\nthe results of your hard work.", "Text_gur_sc12_0004": "There's nothing wrong in the power\nplant at all! What a waste of time.", "Text_gur_sc12_0005": "Still, we narrowed down the places\nwhere the problem could be.", "Text_gur_sc12_0006": "You're not wrong, but...", "Text_gur_sc12_0007": "We just have to keep looking and─\nhuh?", "Text_gur_sc12_0008": "Hey! There's no short circuits or\nmalfunctions anywhere!", "Text_gur_sc12_0009": "Good thing, too. That means it's safe\nfor Boo to play.", "Text_gur_sc12_0010": "Let's go get her!", "Text_gur_sc12_0011": "Now Mike and Sulley can meet Sora\nwhile they're playing with Boo,\fjust as originally written in the Book\nof Prophecies.\fAnd it's all thanks to you.\fYou eliminated the Heartless in their\nway.", "Text_gur_sc12_0012": "It's not often you see the same type of\nHeartless in different sizes.\fI hope it's nothing, but...", "Text_gur_sc12_0013": "No need to think about that right now!\nWe have all the time in the world.\fAfter all, our journey together is just\nbeginning.", "Text_gur_sc11_storyA1": "Disguised as monsters to protect\nthe world's order, Sora and friends\nmeet a little girl named Boo and\nmonsters Mike and Sulley\nat the energy supply company,\nMonsters Inc.\nBoo's attachment to the monsters\nassures Sora they're not a threat,\nand he offers to deal with the\nUnversed inside the facility.", "Text_gur_sc11_storyA1_1": "Disguised as monsters to protect\nthe world's order, Sora and friends\n\n\n\n\nBoo's attachment to the monsters\nassures Sora they're not a threat,\nand he offers to deal with the\nUnversed inside the facility.", "Text_gur_sc11_storyA1_2": "meet a little girl named Boo and\nmonsters Mike and Sulley\nat the energy supply company,\nMonsters Inc.", "Text_gur_sc11_storyA2": "Together, they search for the door\nto take Boo home, but Randall,\nback from banishment, doesn't\nmake it easy for them.\nHe tries to use negative energy to\nreclaim his prior status,\nbut Mike and the others fight back\nusing the power of Boo’s laughter.", "Text_gur_sc11_storyA3": "Thanks to Sulley's quick thinking\nand strength, the group makes their\nway through darkness and fire to\nthe door vault.\nWith Mike and Sulley now leading\nthe company, Randall schemes to\ntake their place using the Unversed,\nbut Sora and friends are there to\nstop him.", "Text_gur_sc11_storyA4": "Randall is once again thrown out of\nthe company, and Sora locks the\ndoor tight behind him.\nAs they try to send Boo home,\nVanitas of the True Organization\nXIII appears. It turns out that he\nwas behind Randall's return and the\nUnversed. Once he realizes that the\nmissing Keyblade wielder Ventus's\nheart is sleeping within Sora, he\nattempts to take Sora's heart.", "Text_gur_sc11_storyA5": "Sulley stops Vanitas with a mighty\nroar, and the group finds the door\nto send Boo safely back to her\nhome.\nSora, Donald, and Goofy exchange\nthanks with Mike and Sulley,\ncementing their status as friends\nbefore they go their separate ways.", "Text_gur_sc11_storyB1": "Disguised as monsters to protect\nthe world's order, Sora and friends\fmeet a little girl named Boo and\nmonsters Mike and Sulley\fat the energy supply company,\nMonsters Inc.\fBoo's attachment to the monsters\nassures Sora they're not a threat,\fand he offers to deal with the\nUnversed inside the facility.", "Text_gur_sc11_storyB1b": "Disguised as monsters to protect\nthe world's order, Sora and friends\f---- - ------ ---- ----- --- ---\n-------- ---- --- ------\f-- --- ------ ------ --------\n-------- ----\fBoo's attachment to the monsters\nassures Sora they're not a threat,\fand he offers to deal with the\nUnversed inside the facility.", "Text_gur_sc11_storyB2": "Together, they search for the door\nto take Boo home, but Randall,\fback from banishment, doesn't\nmake it easy for them.\fHe tries to use negative energy to\nreclaim his prior status,\fbut Mike and the others fight back\nusing the power of Boo’s laughter.", "Text_gur_sc11_storyB3": "Thanks to Sulley's quick thinking\nand strength,\fthe group makes their way through\ndarkness and fire to the door vault.\fWith Mike and Sulley now leading\nthe company,\fRandall schemes to take their place\nusing the Unversed,\fbut Sora and friends are there to\nstop him.", "Text_gur_sc11_storyB4": "Randall is once again thrown out of\nthe company,\fand Sora locks the door tight\nbehind him.\fAs they try to send Boo home,\fVanitas of the True Organization\nXIII appears.\fIt turns out that he was behind\nRandall's return and the Unversed.\fOnce he realizes that the missing\nKeyblade wielder Ventus's heart\fis sleeping within Sora, he attempts\nto take Sora's heart.", "Text_gur_sc11_storyB5": "Sulley stops Vanitas with a mighty\nroar, and the group finds the door\fto send Boo safely back to her home.\fSora, Donald, and Goofy exchange\nthanks with Mike and Sulley,\fcementing their status as friends\nbefore they go their separate ways.", "Text_Temp_CS00_020_01": "It's time to wake up.\nCan you see yourself in the light?", "Text_Temp_CS00_040_01": "Which fragment will you connect with?", "Text_Temp_CS00_040_02": "Please choose your first piece. Different pieces\nallow you to take different actions.", "Text_Temp_CS00_050_01": "Keyblades—the power to connect hearts.", "Text_Temp_CS00_050_02": "That power remembers you still—", "Text_Temp_CS00_060_01": "Don't worry. It may be old and rusty\nand have lost its shine,", "Text_Temp_CS00_060_02": "but its power will come through for you.", "Text_Temp_CS00_060_03": "Now, unlock the door—to the world of light\nbeyond the darkness.", "Text_Temp_CS00_070_01": "And so the curtains rise and the story begins—", "Text_Temp_CS00_070_02": "the story of the blank era, one that will\neventually be forgotten.", "Text_Temp_CS01_010_01": "Hey, buddy.", "Text_Temp_CS01_010_02": "You all right?", "Text_Temp_CS01_010_03": "Good, you're awake.", "Text_Temp_CS01_010_04": "Hey!", "Text_Temp_CS01_010_05": "Okay, so you can hear me!", "Text_Temp_CS01_010_05_2": "I was worried you were never gonna wake up.\nYou decide to slack off and take a nap?", "Text_Temp_CS01_010_06": "...", "Text_Temp_CS01_010_07": "This? It's a Keyblade—they're pretty common.", "Text_Temp_CS01_010_08": "Oh, I get it. You're not a Keyblade wielder,\nI'm guessing.", "Text_Temp_CS01_010_09": "Name's Remus. A distortion showed up around\nhere, so I'm on patrol.", "Text_Temp_CS01_010_10": "Picked up a few trinkets while I was at it.\nValuable stuff drifts on shore sometimes...", "Text_Temp_CS01_010_11": "Anyway, that's not important.", "Text_Temp_CS01_010_12": "Like I said, there should be a distortion\naround here,", "Text_Temp_CS01_010_12_2": "and where there's distortions, there's usually\nHeartless or drift—", "Text_Temp_CS01_010_13": "Whoa, quit with the grabby hands!", "Text_Temp_CS01_010_14": "!?", "Text_Temp_CS01_010_15": "You gotta be kidding me!", "Text_Temp_CS01_010_16": "Run!", "Text_Temp_CS01_010_17": "Don't be a hero—you gotta get outta here!", "Text_Temp_CS01_010_18": "!?", "Text_Temp_CS01_010_19": "Hey!", "Text_Temp_CS01_010_20": "Keyblade...", "Text_Temp_CS01_010_21": "That's just a rusted old piece of junk.\nIt's not gonna do you any—", "Text_Temp_CS01_010_22": "!", "Text_Temp_CS01_010_23": "!!!", "Text_Temp_CS01_010_24": "Huh!? So you do know how to wield\na Keyblade!", "Text_Temp_CS01_010_25": "Well, whatever! Gimme a hand, will ya?", "Text_Temp_CS01_020_02": "I gotta say, you really know how to hold\nyour own.", "Text_Temp_CS01_020_02_2": "Wielding that rusty piece of junk, no less...", "Text_Temp_CS01_020_03": "Hey, which society do you belong to?", "Text_Temp_CS01_020_04": "You don't know. Then you're...a drifter?", "Text_Temp_CS01_020_05": "But that wouldn't explain those Keyblade skills\nof yours...", "Text_Temp_CS01_020_05_2": "Hm? Or would it?", "Text_Temp_CS01_020_06": "No, you can't be, otherwise the founders would\nbe here. And the clothes you have...", "Text_Temp_CS01_020_07": "Uh... Well, do you know where you are now?", "Text_Temp_CS01_020_08": "...What do you know?", "Text_Temp_CS01_020_09": "How to fight with a Keyblade... That's it.", "Text_Temp_CS01_020_10": "Hey, you spoke! What's your name?", "Text_Temp_CS01_020_11": "...", "Text_Temp_CS01_020_12": "That's great... You don't even know your name.", "Text_Temp_CS01_020_13": "Well, it's likely you're a member of a society,\nand you lost your memories during a mission.", "Text_Temp_CS01_020_14": "...Just my luck. Instead of finding\nan invaluable treasure out here,", "Text_Temp_CS01_020_14_2": "I find someone who can't remember a thing.", "Text_Temp_CS01_020_15": "What a drag...", "Text_Temp_CS01_020_15_2": "But whatever. A strange Keyblade wielder with\nno memories...", "Text_Temp_CS01_020_16": "Maybe the Operations Master can find out\nwhere you belong.", "Text_Temp_CS01_020_17": "Is that...like a Keyblade Master?", "Text_Temp_CS01_020_18": "Yeah, one who's mastered their path.", "Text_Temp_CS01_020_19": "Years ago, Keyblade Masters were the ones\nin charge,", "Text_Temp_CS01_020_20": "but there weren't enough of them to go around", "Text_Temp_CS01_020_20_2": "as more and more societies were formed.", "Text_Temp_CS01_020_21": "So the head of each society was given the role\nof Operations Master.", "Text_Temp_CS01_020_21_2": "Come on, I'll take you back to mine for now.", "Text_Temp_CS01_020_22": "You know, it'd make things easier if you\nhad a name.", "Text_Temp_CS01_020_22_2": "It doesn't have to be fancy, just pick\nsomething.", "Text_Temp_CS01_030_01": "That's a pretty cool name.", "Text_Temp_CS01_030_02": "Okay, the city center's that way. Follow me.", "Text_Temp_CS03_010_01": "A drifter, you washed ashore in Scala ad Caelum.\nThere, you met a young man named Remus and\nwere taken in by his society.\n\nThe next morning, you head out to meet\nthe society's navigator, Freya, to embark\non your first mission as a Keyblade wielder.", "Text_Temp_CS03_020_01": "This is the dive station where you'll find\ncorridors from the city to the astral plane.", "Text_Temp_CS03_020_02": "People used to ride lifts to get around, but\nnow they're just here as a sort of monument.", "Text_Temp_CS03_020_03": "?", "Text_Temp_CS03_020_04": "How can I put this... In essence, the astral\nplane is a world made up of mental energies.", "Text_Temp_CS03_020_05": "It may look real, but it's a strange world where\nno one lives and about which we know little.", "Text_Temp_CS03_020_06": "It's connected to our own world via corridors\nwe call distortions.", "Text_Temp_CS03_020_07": "The astral plane is also where the Heartless—\nthose heart-stealing monsters—come from.", "Text_Temp_CS03_020_08": "This is simply speculation, but it's believed\nthat they come here", "Text_Temp_CS03_020_09": "because there aren't any hearts for them to\nsteal over there.", "Text_Temp_CS03_020_10": "The societies' Keyblade wielders", "Text_Temp_CS03_020_11": "travel to the astral plane to defeat Heartless", "Text_Temp_CS03_020_12": "and prevent them from sneaking into our world.", "Text_Temp_CS03_020_13": "But though that may be the main purpose,\nthey must also collect items called \"pieces.\"", "Text_Temp_CS03_020_14": "Pieces are fragments of memories from\nother worlds.", "Text_Temp_CS03_020_15": "They can awaken different abilities in you,\nso find some pieces and give them a whirl.", "Text_Temp_CS03_020_16": "Once you're ready, let's get you out there!" } } ----- { "": { "Master_ActionAbility_n_210010001": "Slide Dash 1", "Master_ActionAbility_n_210010002": "Slide Dash 2", "Master_ActionAbility_n_210010003": "Slide Dash 3", "Master_ActionAbility_n_210010101": "Flame Dash 1", "Master_ActionAbility_n_210010102": "Flame Dash 2", "Master_ActionAbility_n_210010103": "Flame Dash 3", "Master_ActionAbility_n_210010201": "Ice Dash 1", "Master_ActionAbility_n_210010202": "Ice Dash 2", "Master_ActionAbility_n_210010203": "Ice Dash 3", "Master_ActionAbility_n_210010301": "Wind Dash 1", "Master_ActionAbility_n_210010302": "Wind Dash 2", "Master_ActionAbility_n_210010303": "Wind Dash 3", "Master_ActionAbility_n_210010401": "Ground Dash 1", "Master_ActionAbility_n_210010402": "Ground Dash 2", "Master_ActionAbility_n_210010403": "Ground Dash 3", "Master_ActionAbility_n_210010501": "Spark Dash 1", "Master_ActionAbility_n_210010502": "Spark Dash 2", "Master_ActionAbility_n_210010503": "Spark Dash 3", "Master_ActionAbility_n_210010601": "Hydro Dash 1", "Master_ActionAbility_n_210010602": "Hydro Dash 2", "Master_ActionAbility_n_210010603": "Hydro Dash 3", "Master_ActionAbility_n_210020001": "Stun Impact 1", "Master_ActionAbility_n_210020002": "Stun Impact 2", "Master_ActionAbility_n_210020003": "Stun Impact 3", "Master_ActionAbility_n_210020101": "Flame Raid I", "Master_ActionAbility_n_210020102": "Flame Raid II", "Master_ActionAbility_n_210020103": "Flame Raid III", "Master_ActionAbility_n_210020201": "Ice Raid I", "Master_ActionAbility_n_210020202": "Ice Raid II", "Master_ActionAbility_n_210020203": "Ice Raid III", "Master_ActionAbility_n_210020301": "Wind Raid I", "Master_ActionAbility_n_210020302": "Wind Raid II", "Master_ActionAbility_n_210020303": "Wind Raid III", "Master_ActionAbility_n_210020401": "Earth Raid I", "Master_ActionAbility_n_210020402": "Earth Raid II", "Master_ActionAbility_n_210020403": "Earth Raid III", "Master_ActionAbility_n_210020501": "Stun Impact I", "Master_ActionAbility_n_210020502": "Stun Impact II", "Master_ActionAbility_n_210020503": "Stun Impact III", "Master_ActionAbility_n_210020601": "Strike Raid I", "Master_ActionAbility_n_210020602": "Strike Raid II", "Master_ActionAbility_n_210020603": "Strike Raid III", "Master_ActionAbility_n_210030001": "Ars Arcanum 1", "Master_ActionAbility_n_210030002": "Ars Arcanum 2", "Master_ActionAbility_n_210030003": "Ars Arcanum 3", "Master_ActionAbility_n_210030101": "Flame Arcanum I", "Master_ActionAbility_n_210030102": "Flame Arcanum II", "Master_ActionAbility_n_210030103": "Flame Arcanum III", "Master_ActionAbility_n_210030201": "Ice Arcanum I", "Master_ActionAbility_n_210030202": "Ice Arcanum II", "Master_ActionAbility_n_210030203": "Ice Arcanum III", "Master_ActionAbility_n_210030301": "Wind Arcanum I", "Master_ActionAbility_n_210030302": "Wind Arcanum II", "Master_ActionAbility_n_210030303": "Wind Arcanum III", "Master_ActionAbility_n_210030401": "Earth Arcanum I", "Master_ActionAbility_n_210030402": "Earth Arcanum II", "Master_ActionAbility_n_210030403": "Earth Arcanum III", "Master_ActionAbility_n_210030501": "Spark Arcanum I", "Master_ActionAbility_n_210030502": "Spark Arcanum II", "Master_ActionAbility_n_210030503": "Spark Arcanum III", "Master_ActionAbility_n_210030601": "Hydro Arcanum I", "Master_ActionAbility_n_210030602": "Hydro Arcanum II", "Master_ActionAbility_n_210030603": "Hydro Arcanum III", "Master_ActionAbility_n_210040001": "Radiant Blast 1", "Master_ActionAbility_n_210050001": "Blast Dash 1", "Master_ActionAbility_n_210060001": "Round Slash 1", "Master_ActionAbility_n_210060002": "Round Slash 2", "Master_ActionAbility_n_210060003": "Round Slash 3", "Master_ActionAbility_n_210060101": "Flame Slash 1", "Master_ActionAbility_n_210060102": "Flame Slash 2", "Master_ActionAbility_n_210060103": "Flame Slash 3", "Master_ActionAbility_n_210060201": "Ice Slash 1", "Master_ActionAbility_n_210060202": "Ice Slash 2", "Master_ActionAbility_n_210060203": "Ice Slash 3", "Master_ActionAbility_n_210060301": "Wind Slash 1", "Master_ActionAbility_n_210060302": "Wind Slash 2", "Master_ActionAbility_n_210060303": "Wind Slash 3", "Master_ActionAbility_n_210060401": "Ground Slash 1", "Master_ActionAbility_n_210060402": "Ground Slash 2", "Master_ActionAbility_n_210060403": "Ground Slash 3", "Master_ActionAbility_n_210060501": "Spark Slash 1", "Master_ActionAbility_n_210060502": "Spark Slash 2", "Master_ActionAbility_n_210060503": "Spark Slash 3", "Master_ActionAbility_n_210060601": "Hydro Slash 1", "Master_ActionAbility_n_210060602": "Hydro Slash 2", "Master_ActionAbility_n_210060603": "Hydro Slash 3", "Master_ActionAbility_n_220010001": "Magic Dart 1", "Master_ActionAbility_n_220010002": "Magic Dart 2", "Master_ActionAbility_n_220010003": "Magic Dart 3", "Master_ActionAbility_n_220010101": "Flame Dart 1", "Master_ActionAbility_n_220010102": "Flame Dart 2", "Master_ActionAbility_n_220010103": "Flame Dart 3", "Master_ActionAbility_n_220010201": "Ice Dart 1", "Master_ActionAbility_n_220010202": "Ice Dart 2", "Master_ActionAbility_n_220010203": "Ice Dart 3", "Master_ActionAbility_n_220010301": "Wind Dart 1", "Master_ActionAbility_n_220010302": "Wind Dart 2", "Master_ActionAbility_n_220010303": "Wind Dart 3", "Master_ActionAbility_n_220010401": "Ground Dart 1", "Master_ActionAbility_n_220010402": "Ground Dart 2", "Master_ActionAbility_n_220010403": "Ground Dart 3", "Master_ActionAbility_n_220010501": "Spark Dart 1", "Master_ActionAbility_n_220010502": "Spark Dart 2", "Master_ActionAbility_n_220010503": "Spark Dart 3", "Master_ActionAbility_n_220010601": "Hydro Dart 1", "Master_ActionAbility_n_220010602": "Hydro Dart 2", "Master_ActionAbility_n_220010603": "Hydro Dart 3", "Master_ActionAbility_n_220020001": "Ricochet Shot I", "Master_ActionAbility_n_220020002": "Ricochet Shot II", "Master_ActionAbility_n_220020003": "Ricochet Shot III", "Master_ActionAbility_n_220020101": "Flame Ricochet I", "Master_ActionAbility_n_220020102": "Flame Ricochet II", "Master_ActionAbility_n_220020103": "Flame Ricochet III", "Master_ActionAbility_n_220020201": "Ice Ricochet I", "Master_ActionAbility_n_220020202": "Ice Ricochet II", "Master_ActionAbility_n_220020203": "Ice Ricochet III", "Master_ActionAbility_n_220020301": "Wind Ricochet I", "Master_ActionAbility_n_220020302": "Wind Ricochet II", "Master_ActionAbility_n_220020303": "Wind Ricochet III", "Master_ActionAbility_n_220020401": "Earth Ricochet I", "Master_ActionAbility_n_220020402": "Earth Ricochet II", "Master_ActionAbility_n_220020403": "Earth Ricochet III", "Master_ActionAbility_n_220020501": "Spark Ricochet I", "Master_ActionAbility_n_220020502": "Spark Ricochet II", "Master_ActionAbility_n_220020503": "Spark Ricochet III", "Master_ActionAbility_n_220020601": "Hydro Ricochet I", "Master_ActionAbility_n_220020602": "Hydro Ricochet II", "Master_ActionAbility_n_220020603": "Hydro Ricochet III", "Master_ActionAbility_n_220030001": "Raging Barrage 1", "Master_ActionAbility_n_220030002": "Raging Barrage 2", "Master_ActionAbility_n_220030003": "Raging Barrage 3", "Master_ActionAbility_n_220030101": "Flame Barrage 1", "Master_ActionAbility_n_220030102": "Flame Barrage 2", "Master_ActionAbility_n_220030103": "Flame Barrage 3", "Master_ActionAbility_n_220030201": "Ice Barrage 1", "Master_ActionAbility_n_220030202": "Ice Barrage 2", "Master_ActionAbility_n_220030203": "Ice Barrage 3", "Master_ActionAbility_n_220030301": "Wind Barrage 1", "Master_ActionAbility_n_220030302": "Wind Barrage 2", "Master_ActionAbility_n_220030303": "Wind Barrage 3", "Master_ActionAbility_n_220030401": "Ground Barrage 1", "Master_ActionAbility_n_220030402": "Ground Barrage 2", "Master_ActionAbility_n_220030403": "Ground Barrage 3", "Master_ActionAbility_n_220030501": "Spark Barrage 1", "Master_ActionAbility_n_220030502": "Spark Barrage 2", "Master_ActionAbility_n_220030503": "Spark Barrage 3", "Master_ActionAbility_n_220030601": "Hydro Barrage 1", "Master_ActionAbility_n_220030602": "Hydro Barrage 2", "Master_ActionAbility_n_220030603": "Hydro Barrage 3", "Master_ActionAbility_n_330010101": "Fire 1", "Master_ActionAbility_n_330010102": "Fire 2", "Master_ActionAbility_n_330010103": "Fire 3", "Master_ActionAbility_n_330020101": "Fira 1", "Master_ActionAbility_n_330020102": "Fira 2", "Master_ActionAbility_n_330020103": "Fira 3", "Master_ActionAbility_n_330030101": "Firaga 1", "Master_ActionAbility_n_330030102": "Firaga 2", "Master_ActionAbility_n_330030103": "Firaga 3", "Master_ActionAbility_n_330010201": "Blizzard 1", "Master_ActionAbility_n_330010202": "Blizzard 2", "Master_ActionAbility_n_330010203": "Blizzard 3", "Master_ActionAbility_n_330020201": "Blizzara 1", "Master_ActionAbility_n_330020202": "Blizzara 2", "Master_ActionAbility_n_330020203": "Blizzara 3", "Master_ActionAbility_n_330030201": "Blizzaga 1", "Master_ActionAbility_n_330030202": "Blizzaga 2", "Master_ActionAbility_n_330030203": "Blizzaga 3", "Master_ActionAbility_n_330010301": "Aero 1", "Master_ActionAbility_n_330010302": "Aero 2", "Master_ActionAbility_n_330010303": "Aero 3", "Master_ActionAbility_n_330020301": "Aerora 1", "Master_ActionAbility_n_330020302": "Aerora 2", "Master_ActionAbility_n_330020303": "Aerora 3", "Master_ActionAbility_n_330030301": "Aeroga 1", "Master_ActionAbility_n_330030302": "Aeroga 2", "Master_ActionAbility_n_330030303": "Aeroga 3", "Master_ActionAbility_n_330010401": "Stone 1", "Master_ActionAbility_n_330010402": "Stone 2", "Master_ActionAbility_n_330010403": "Stone 3", "Master_ActionAbility_n_330020401": "Stonera 1", "Master_ActionAbility_n_330020402": "Stonera 2", "Master_ActionAbility_n_330020403": "Stonera 3", "Master_ActionAbility_n_330030401": "Stonega 1", "Master_ActionAbility_n_330030402": "Stonega 2", "Master_ActionAbility_n_330030403": "Stonega 3", "Master_ActionAbility_n_330010501": "Thunder 1", "Master_ActionAbility_n_330010502": "Thunder 2", "Master_ActionAbility_n_330010503": "Thunder 3", "Master_ActionAbility_n_330020501": "Thundara 1", "Master_ActionAbility_n_330020502": "Thundara 2", "Master_ActionAbility_n_330020503": "Thundara 3", "Master_ActionAbility_n_330030501": "Thundaga 1", "Master_ActionAbility_n_330030502": "Thundaga 2", "Master_ActionAbility_n_330030503": "Thundaga 3", "Master_ActionAbility_n_330010601": "Water 1", "Master_ActionAbility_n_330010602": "Water 2", "Master_ActionAbility_n_330010603": "Water 3", "Master_ActionAbility_n_330020601": "Watera 1", "Master_ActionAbility_n_330020602": "Watera 2", "Master_ActionAbility_n_330020603": "Watera 3", "Master_ActionAbility_n_330030601": "Waterga 1", "Master_ActionAbility_n_330030602": "Waterga 2", "Master_ActionAbility_n_330030603": "Waterga 3", "Master_ActionAbility_n_340020001": "Slow 1", "Master_ActionAbility_n_340020002": "Slow 2", "Master_ActionAbility_n_340020003": "Slow 3", "Master_ActionAbility_n_350010001": "Cure 1", "Master_ActionAbility_n_350010002": "Cure 2", "Master_ActionAbility_n_350010003": "Cure 3", "Master_ActionAbility_n_350020001": "Cura 1", "Master_ActionAbility_n_350020002": "Cura 2", "Master_ActionAbility_n_350020003": "Cura 3", "Master_ActionAbility_n_350030001": "Curaga 1", "Master_ActionAbility_n_350030002": "Curaga 2", "Master_ActionAbility_n_350030003": "Curaga 3", "Master_ActionAbility_n_350040000": "Regen", "Master_ActionAbility_n_350040001": "Regen 1", "Master_ActionAbility_n_350040002": "Regen 2", "Master_ActionAbility_n_350040003": "Regen 3", "Master_ActionAbility_n_350050001": "Auto-Life I", "Master_ActionAbility_n_350050002": "Auto-Life II", "Master_ActionAbility_n_350050003": "Auto-Life III", "Master_ActionAbility_n_350060001": "Esuna I", "Master_ActionAbility_n_350060002": "Esuna II", "Master_ActionAbility_n_350060003": "Esuna III", "Master_ActionAbility_n_360010001": "Protect 1", "Master_ActionAbility_n_360010002": "Protect 2", "Master_ActionAbility_n_360010003": "Protect 3", "Master_ActionAbility_n_360020001": "Shell 1", "Master_ActionAbility_n_360020002": "Shell 2", "Master_ActionAbility_n_360020003": "Shell 3", "Master_ActionAbility_n_360030001": "Haste 1", "Master_ActionAbility_n_360030002": "Haste 2", "Master_ActionAbility_n_360030003": "Haste 3", "Master_ActionAbility_n_360040101": "Enfire 1", "Master_ActionAbility_n_360040102": "Enfire 2", "Master_ActionAbility_n_360040103": "Enfire 3", "Master_ActionAbility_n_360040201": "Enblizzard 1", "Master_ActionAbility_n_360040202": "Enblizzard 2", "Master_ActionAbility_n_360040203": "Enblizzard 3", "Master_ActionAbility_n_360040301": "Enaero 1", "Master_ActionAbility_n_360040302": "Enaero 2", "Master_ActionAbility_n_360040303": "Enaero 3", "Master_ActionAbility_n_360040401": "Enstone 1", "Master_ActionAbility_n_360040402": "Enstone 2", "Master_ActionAbility_n_360040403": "Enstone 3", "Master_ActionAbility_n_360040501": "Enthunder 1", "Master_ActionAbility_n_360040502": "Enthunder 2", "Master_ActionAbility_n_360040503": "Enthunder 3", "Master_ActionAbility_n_360040601": "Enwater 1", "Master_ActionAbility_n_360040602": "Enwater 2", "Master_ActionAbility_n_360040603": "Enwater 3", "Master_ActionAbility_d_1210010001": "Charge a target and deal physical\ndamage.", "Master_ActionAbility_d_1210010101": "Charge a target and deal fire-based\nphysical damage.", "Master_ActionAbility_d_1210010201": "Charge a target and deal ice-based\nphysical damage.", "Master_ActionAbility_d_1210010301": "Charge a target and deal wind-based\nphysical damage.", "Master_ActionAbility_d_1210010401": "Charge a target and deal earth-based\nphysical damage.", "Master_ActionAbility_d_1210010501": "Charge a target and deal lightning-based\nphysical damage.", "Master_ActionAbility_d_1210010601": "Charge a target and deal water-based\nphysical damage.", "Master_ActionAbility_d_1210020001": "Unleash a physical attack that hits\nanything nearby and has a chance to stun.", "Master_ActionAbility_d_1210030001": "Unleash a flurry of attacks, dealing\nphysical damage to a target.", "Master_ActionAbility_d_1210040001": "Deals physical damage to targets in\na large area around you.", "Master_ActionAbility_d_1210050001": "Project a fiery aura and charge a target,\ndealing fire-based physical damage.", "Master_ActionAbility_d_1210060001": "Deal physical damage to targets in\nan area around you.", "Master_ActionAbility_d_1210060101": "Deal fire-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1210060201": "Deal ice-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1210060301": "Deal wind-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1210060401": "Deal earth-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1210060501": "Deal lightning-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1210060601": "Deal water-based physical damage to\ntargets in an area around you.", "Master_ActionAbility_d_1220010001": "Launch spells at a target, dealing magic\ndamage.", "Master_ActionAbility_d_1220010101": "Hurl flaming spells at a target, dealing\nfire-based magic damage.", "Master_ActionAbility_d_1220010201": "Sling frozen spells at a target, dealing\nice-based magic damage.", "Master_ActionAbility_d_1220010301": "Unleash gusty spells at a target, dealing\nwind-based magic damage.", "Master_ActionAbility_d_1220010401": "Heave rocky spells at a target, dealing\nearth-based magic damage.", "Master_ActionAbility_d_1220010501": "Fling shocking spells at a target, dealing\nlightning-based magic damage.", "Master_ActionAbility_d_1220010601": "Cast sodden spells at a target, dealing\nwater-based magic damage.", "Master_ActionAbility_d_1220030001": "Launch a wave of five penetrating spells\ndealing magic damage.", "Master_ActionAbility_d_1220030101": "Launch a wave of five penetrating spells\ndealing fire-based magic damage.", "Master_ActionAbility_d_1220030201": "Launch a wave of five penetrating spells\ndealing ice-based magic damage.", "Master_ActionAbility_d_1220030301": "Launch a wave of five penetrating spells\ndealing wind-based magic damage.", "Master_ActionAbility_d_1220030401": "Launch a wave of five penetrating spells\ndealing earth-based magic damage.", "Master_ActionAbility_d_1220030501": "Launch a wave of five penetrating spells\ndealing lightning-based magic damage.", "Master_ActionAbility_d_1220030601": "Launch a wave of five penetrating spells\ndealing water-based magic damage.", "Master_ActionAbility_d_1330010101": "Hurl a flaming spell at a target, dealing\nfire-based magic damage.", "Master_ActionAbility_d_1330020101": "Hurl three flaming spells at random\ntargets, dealing fire-based magic damage.", "Master_ActionAbility_d_1330020102": "Hurl four flaming spells at random\ntargets, dealing fire-based magic damage.", "Master_ActionAbility_d_1330030102": "Hurl a flaming spell, dealing fire-based\nmagic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1330010201": "Sling a frozen spell at a target, dealing\nice-based magic damage.", "Master_ActionAbility_d_1330020201": "Sling three frozen spells at a target,\ndealing ice-based magic damage.", "Master_ActionAbility_d_1330030202": "Sling a frozen spell, dealing ice-based\nmagic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1330010301": "Unleash a gusty spell at a target, dealing\nwind-based magic damage.", "Master_ActionAbility_d_1330020301": "Unleash three gusty spells at a target,\ndealing wind-based magic damage.", "Master_ActionAbility_d_1330030302": "Unleash a gusty spell, dealing wind-based\nmagic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1330010401": "Heave a rocky spell at a target, dealing\nearth-based magic damage.", "Master_ActionAbility_d_1330020401": "Heave three rocky spells at random\ntargets, dealing earth-based magic\ndamage.", "Master_ActionAbility_d_1330020402": "Heave four rocky spells at random\ntargets, dealing earth-based magic\ndamage.", "Master_ActionAbility_d_1330030401": "Heave a rocky spell, dealing earth-based\nmagic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1330010501": "Fling a shocking spell at a target, dealing\nlightning-based magic damage.", "Master_ActionAbility_d_1330020501": "Fling three shocking spells at random\ntargets, dealing lightning-based magic\ndamage.", "Master_ActionAbility_d_1330030501": "Fling a shocking spell, dealing lightning-\nbased magic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1330010601": "Cast a sodden spell at a target, dealing\nwater-based magic damage.", "Master_ActionAbility_d_1330020601": "Cast three sodden spells at random\ntargets, dealing water-based magic\ndamage.", "Master_ActionAbility_d_1330030601": "Cast a sodden spell, dealing water-based\nmagic damage to a target and\nsurrounding enemies.", "Master_ActionAbility_d_1350010001": "Cast a small healing circle around yourself\nthat restores the HP of all allies within\nrange.", "Master_ActionAbility_d_1350010002": "Cast a small healing circle around yourself\nthat restores the HP of all allies within\nrange.", "Master_ActionAbility_d_1350020001": "Cast a healing circle around yourself that\nrestores the HP of all allies within range.", "Master_ActionAbility_d_1350020002": "Cast a healing circle around yourself that\nrestores the HP of all allies within range.", "Master_ActionAbility_d_1350030001": "Cast a large healing circle around yourself\nthat restores the HP of all allies within\nrange.", "Master_ActionAbility_d_1350030002": "Cast a large healing circle around yourself\nthat restores the HP of all allies within\nrange.", "Master_ActionAbility_d_1350050000": "Gradually restore HP over time.", "Master_ActionAbility_d_1350050001": "Gradually restore HP over time.", "Master_ActionAbility_d_1360010001": "Increase ally's DEF.", "Master_ActionAbility_d_1360020001": "Increase ally's M. DEF.", "Master_ActionAbility_d_1360030001": "Speed up actions and shorten recast\ncountdowns.", "Master_ActionAbility_d_1360050101": "Deal additional fire-based damage with\nregular attacks.", "Master_ActionAbility_d_1360050201": "Deal additional ice-based damage with\nregular attacks.", "Master_ActionAbility_d_1360050301": "Deal additional wind-based damage with\nregular attacks.", "Master_ActionAbility_d_1360050401": "Deal additional earth-based damage with\nregular attacks.", "Master_ActionAbility_d_1360050501": "Deal additional lightning-based damage\nwith regular attacks.", "Master_ActionAbility_d_1360050601": "Deal additional water-based damage with\nregular attacks.", "Master_Costume_wmn_1": "Pose A", "Master_Costume_wmn_2": "Pose B", "Master_Costume_wmn_3": "Pose C", "Master_Costume_wmn_4": "Pose D", "Master_Costume_wmn_5": "Pose E", "Master_Costume_wmn_6": "Pose F", "Master_Costume_wmn_7": "Pose G", "Master_Costume_wmn_9999": "T-Pose", "Master_Costume_wmn_10001": "Wave", "Master_Costume_wmn_10002": "Dance 2", "Master_Costume_pn_1": "Eyes", "Master_Costume_pn_2": "Mouth", "Master_Costume_pn_3": "Back", "Master_Costume_pn_4": "Waist", "Master_Costume_pn_5": "Arms", "Master_Costume_pn_6": "Face", "Master_Costume_pn_7": "Ears", "Master_Costume_apn_10001": "Half-Rim", "Master_Costume_apn_10002": "Wellington", "Master_Costume_apn_10003": "Oval", "Master_Costume_apn_10004": "Round", "Master_Costume_apn_10005": "Monocle", "Master_Costume_apn_10006": "Hunter", "Master_Costume_apn_10007": "Mage", "Master_Costume_apn_10008": "Healer", "Master_Costume_apn_10009": "Scientist", "Master_Costume_apn_10010": "Astro Monochrome", "Master_Costume_apn_20001": "White Mask", "Master_Costume_apn_20002": "Hunter", "Master_Costume_apn_20003": "Mage", "Master_Costume_apn_20004": "White Rose", "Master_Costume_apn_20005": "Simple", "Master_Costume_apn_20006": "Sun Crest", "Master_Costume_apn_20009": "Handlebar Moustache", "Master_Costume_apn_29001": "Gatta", "Master_Costume_apn_29002": "Bauta", "Master_Costume_apn_29003": "Columbina", "Master_Costume_apn_29004": "Volto", "Master_Costume_apn_29005": "Pantalone", "Master_Costume_apn_29006": "Arlecchino", "Master_Costume_apn_29007": "Moretta", "Master_Costume_apn_30001": "Angel", "Master_Costume_apn_30002": "Imp", "Master_Costume_apn_30003": "Trickster Wings", "Master_Costume_apn_30004": "Protector Wings", "Master_Costume_apn_30005": "Attacker", "Master_Costume_apn_30006": "Defender", "Master_Costume_apn_30007": "Mystery", "Master_Costume_apn_30008": "Fighter", "Master_Costume_apn_30009": "Healer", "Master_Costume_apn_30010": "Scientist", "Master_Costume_apn_40001": "Dog", "Master_Costume_apn_40002": "Blue Balloon", "Master_Costume_apn_40003": "Trickster Tail", "Master_Costume_apn_40004": "Paopu Balloons", "Master_Costume_apn_40005": "Hunter", "Master_Costume_apn_40006": "Fighter", "Master_Costume_apn_40007": "Orange Leather Bow", "Master_Costume_apn_40012": "Scientist", "Master_Costume_apn_40013": "Astro", "Master_Costume_apn_40016": "Picnic", "Master_Costume_apn_40027": "Bread Basket", "Master_Costume_apn_50001": "Arm Bag", "Master_Costume_apn_50002": "Mage", "Master_Costume_apn_50003": "Fighter", "Master_Costume_apn_50004": "Healer", "Master_Costume_apn_50012": "Scientist", "Master_Costume_apn_50013": "Astro", "Master_Costume_apn_50015": "Picnic", "Master_Costume_apn_60000": "Communicator", "Master_Costume_apn_60001": "Blue Earrings", "Master_Costume_apn_60002": "Triangle", "Master_Costume_apn_60003": "Keyboard", "Master_Costume_apn_60004": "Ruby Cage", "Master_Costume_apn_60005": "Kunai", "Master_Costume_apn_60006": "Umbrella", "Master_Costume_apn_60007": "Rainy", "Master_Costume_apn_60008": "Bell", "Master_Costume_apn_60009": "Leaf Ring", "Master_Costume_apn_60010": "Astro", "Master_Costume_mup_101": "Eyeliner 1", "Master_Costume_mup_102": "Eyeliner 2", "Master_Costume_mup_103": "Eyeliner 3", "Master_Costume_mup_104": "Eyeliner 4", "Master_Costume_mup_201": "Eyeshadow 1", "Master_Costume_mup_202": "Eyeshadow 2", "Master_Costume_mup_203": "Eyeshadow 3", "Master_Costume_mup_204": "Eyeshadow 4", "Master_Costume_mup_301": "Blush 1", "Master_Costume_mup_302": "Blush 2", "Master_Costume_mup_401": "Freckles 1", "Master_Costume_mup_501": "Lipstick 1", "Master_Costume_mup_601": "Mole 1", "Master_Costume_mup_602": "Mole 2", "Master_Costume_mup_603": "Mole 3", "Master_Costume_mup_701": "Scar 1", "Master_Costume_mup_702": "Scar 2", "Master_Costume_mup_703": "Scar 3", "Master_Costume_hn_1": "Long Natural", "Master_Costume_hn_2": "Ponytail", "Master_Costume_hn_3": "Medium Long", "Master_Costume_hn_4": "Short Cool", "Master_Costume_hn_5": "Straight Bob", "Master_Costume_hn_6": "Airy Layers", "Master_Costume_hn_7": "Braids", "Master_Costume_hn_1001": "Airy Waves", "Master_Costume_hn_1002": "Mid-Length", "Master_Costume_hn_1003": "Short Spikes", "Master_Costume_hn_1004": "Dreadlocks", "Master_Costume_hn_1005": "Medium Cool", "Master_Costume_hn_1006": "Sporty Layers", "Master_Costume_cosset_1": "Fighter Set", "Master_Costume_cosset_2": "Hunter Set", "Master_Costume_cosset_3": "Mage Set", "Master_Costume_cosset_4": "Healer Set", "Master_Costume_cosset_5": "Agent A Set", "Master_Costume_cosset_6": "Agent B Set", "Master_Costume_cosset_7": "Agent C Set", "Master_Costume_cosset_8": "Misty Polar Cap Set", "Master_Costume_cosset_9": "Ivory Polar Cap Set", "Master_Costume_cosset_10": "Wisteria Polar Cap Set", "Master_Costume_cosset_11": "Silver Hat Set", "Master_Costume_cosset_12": "Black Hat Set", "Master_Costume_cosset_13": "Sage Hat Set", "Master_Costume_cosset_14": "Silvery Pink Hood Set", "Master_Costume_cosset_15": "Lavender Hood Set", "Master_Costume_cosset_16": "Ivory Hood Set", "Master_Costume_cosset_17": "Ivory Beret Set", "Master_Costume_cosset_18": "Olive Beret Set", "Master_Costume_cosset_19": "Rose Pink Beret Set", "Master_Costume_cosset_20": "Gray Silk Hat Set", "Master_Costume_cosset_21": "Black Silk Hat Set", "Master_Costume_cosset_22": "Red Silk Hat Set", "Master_Costume_cosset_23": "White Mini Hat Set", "Master_Costume_cosset_24": "Navy Mini Hat Set", "Master_Costume_cosset_25": "Gray Mini Hat Set", "Master_Costume_cosset_26": "Baroque Uniform Set", "Master_Costume_cosset_27": "Town Frock Set", "Master_Costume_cosset_28": "Well-Worn Attire A Set", "Master_Costume_cosset_29": "Well-Worn Attire B Set", "Master_Costume_vo_1": "Voice A01", "Master_Costume_vo_2": "Voice A02", "Master_Costume_vo_3": "Voice A03", "Master_Costume_vo_4": "Voice A04", "Master_Costume_vo_5": "Voice A05", "Master_Costume_vo_6": "Voice A06", "Master_Costume_vo_1001": "Voice B01", "Master_Costume_vo_1002": "Voice B02", "Master_Costume_vo_1003": "Voice B03", "Master_Costume_vo_1004": "Voice B04", "Master_Costume_vo_1005": "Voice B05", "Master_Costume_vo_1006": "Voice B06", "Master_Dictionary_n_0": "Growth Log: Vol. 0", "Master_Dictionary_n_1": "Growth Log: Vol. 1", "Master_Dictionary_n_2": "Growth Log: Vol. 2", "Master_Dictionary_n_3": "Archive: Vol. 3", "Master_Dictionary_n_4": "Archive: Vol. 4", "Master_Dictionary_c_101": "Clear {0}", "Master_Dictionary_c_102": "Clear {0}", "Master_Dictionary_c_103": "Clear {0}", "Master_Dictionary_c_201": "Lv. {0}", "Master_Dictionary_c_301": "Lv. {0}", "Master_Dictionary_c_401": "Lv. {0}", "Master_Dictionary_c_501": "Defeat {0} {0}|plural(one=enemy,other=enemies)", "Master_Dictionary_c_502": "Defeat {0} {0}|plural(one=raid boss,other=raid bosses)", "Master_Dictionary_c_601": "Obtain {0}", "Master_Dictionary_c_701": "Obtain garment {0}", "Master_Dictionary_c_702": "Obtain adornment {0}", "Master_Dictionary_c_703": "Register hairstyle {0}", "Master_Dictionary_c_705": "Register makeup {0}", "Master_Dictionary_c_706": "Register voice {0}", "Master_Dictionary_c_707": "Obtain motion {0}", "Master_Dictionary_c_801": "Steps", "Master_Dictionary_c_802": "Battle Count", "Master_Dictionary_c_803": "Obtained Pieces", "Master_Dictionary_c_804": "Recovery Post Visits", "Master_Dictionary_c_805": "Treasure Chests Unlocked", "Master_Enemy_n_1": "Piece Hunter A", "Master_Enemy_n_2": "Piece Hunter B", "Master_Enemy_n_3": "Piece Hunter C", "Master_Enemy_n_100": "Shadow", "Master_Enemy_n_101": "Flame Shadow", "Master_Enemy_n_102": "Ice Shadow", "Master_Enemy_n_103": "Wind Shadow", "Master_Enemy_n_104": "Ground Shadow", "Master_Enemy_n_105": "Spark Shadow", "Master_Enemy_n_106": "Hydro Shadow", "Master_Enemy_n_110": "Mega-Shadow", "Master_Enemy_n_111": "Flame Mega-Shadow", "Master_Enemy_n_112": "Ice Mega-Shadow", "Master_Enemy_n_113": "Wind Mega-Shadow", "Master_Enemy_n_114": "Ground Mega-Shadow", "Master_Enemy_n_115": "Spark Mega-Shadow", "Master_Enemy_n_116": "Hydro Mega-Shadow", "Master_Enemy_n_120": "Gigas Shadow", "Master_Enemy_n_121": "Fire Gigas Shadow", "Master_Enemy_n_122": "Water Gigas Shadow", "Master_Enemy_n_123": "Aero Gigas Shadow", "Master_Enemy_n_124": "Stone Gigas Shadow", "Master_Enemy_n_125": "Ice Gigas Shadow", "Master_Enemy_n_126": "Thunder Gigas Shadow", "Master_Enemy_n_200": "Large Body", "Master_Enemy_n_201": "Flame Large Body", "Master_Enemy_n_202": "Ice Large Body", "Master_Enemy_n_203": "Wind Large Body", "Master_Enemy_n_204": "Ground Large Body", "Master_Enemy_n_205": "Spark Large Body", "Master_Enemy_n_206": "Hydro Large Body", "Master_Enemy_n_210": "Mega Large Body", "Master_Enemy_n_211": "Flame Mega Large Body", "Master_Enemy_n_212": "Ice Mega Large Body", "Master_Enemy_n_213": "Wind Mega Large Body", "Master_Enemy_n_214": "Ground Mega Large Body", "Master_Enemy_n_215": "Spark Mega Large Body", "Master_Enemy_n_216": "Hydro Mega Large Body", "Master_Enemy_n_220": "Gigas Large Body", "Master_Enemy_n_221": "Fire Gigas Large Body", "Master_Enemy_n_222": "Water Gigas Large Body", "Master_Enemy_n_223": "Aero Gigas Large Body", "Master_Enemy_n_224": "Stone Gigas Large Body", "Master_Enemy_n_225": "Ice Gigas Large Body", "Master_Enemy_n_226": "Thunder Gigas Large Body", "Master_Enemy_n_300": "Bizarre Archer", "Master_Enemy_n_301": "Flame Bizarre Archer", "Master_Enemy_n_302": "Ice Bizarre Archer", "Master_Enemy_n_303": "Wind Bizarre Archer", "Master_Enemy_n_304": "Ground Bizarre Archer", "Master_Enemy_n_305": "Spark Bizarre Archer", "Master_Enemy_n_306": "Hydro Bizarre Archer", "Master_Enemy_n_310": "Mega Bizarre Archer", "Master_Enemy_n_311": "Flame Mega Bizarre Archer", "Master_Enemy_n_312": "Ice Mega Bizarre Archer", "Master_Enemy_n_313": "Wind Mega Bizarre Archer", "Master_Enemy_n_314": "Ground Mega Bizarre Archer", "Master_Enemy_n_315": "Spark Mega Bizarre Archer", "Master_Enemy_n_316": "Hydro Mega Bizarre Archer", "Master_Enemy_n_320": "Gigas Bizarre Archer", "Master_Enemy_n_321": "Fire Gigas Bizarre Archer", "Master_Enemy_n_322": "Water Gigas Bizarre Archer", "Master_Enemy_n_323": "Aero Gigas Bizarre Archer", "Master_Enemy_n_324": "Stone Gigas Bizarre Archer", "Master_Enemy_n_325": "Ice Gigas Bizarre Archer", "Master_Enemy_n_326": "Thunder Gigas Bizarre Archer", "Master_Enemy_n_400": "Parasol Beauty", "Master_Enemy_n_401": "Flame Parasol Beauty", "Master_Enemy_n_402": "Ice Parasol Beauty", "Master_Enemy_n_403": "Wind Parasol Beauty", "Master_Enemy_n_404": "Ground Parasol Beauty", "Master_Enemy_n_405": "Spark Parasol Beauty", "Master_Enemy_n_406": "Hydro Parasol Beauty", "Master_Enemy_n_410": "Mega Parasol Beauty", "Master_Enemy_n_411": "Flame Mega Parasol Beauty", "Master_Enemy_n_412": "Ice Mega Parasol Beauty", "Master_Enemy_n_413": "Wind Mega Parasol Beauty", "Master_Enemy_n_414": "Ground Mega Parasol Beauty", "Master_Enemy_n_415": "Spark Mega Parasol Beauty", "Master_Enemy_n_416": "Hydro Mega Parasol Beauty", "Master_Enemy_n_420": "Gigas Parasol Beauty", "Master_Enemy_n_421": "Fire Gigas Parasol Beauty", "Master_Enemy_n_422": "Water Gigas Parasol Beauty", "Master_Enemy_n_423": "Aero Gigas Parasol Beauty", "Master_Enemy_n_424": "Stone Gigas Parasol Beauty", "Master_Enemy_n_425": "Ice Gigas Parasol Beauty", "Master_Enemy_n_426": "Thunder Gigas Parasol Beauty", "Master_Enemy_n_500": "Air Soldier", "Master_Enemy_n_501": "Flame Air Soldier", "Master_Enemy_n_502": "Ice Air Soldier", "Master_Enemy_n_503": "Wind Air Soldier", "Master_Enemy_n_504": "Ground Air Soldier", "Master_Enemy_n_505": "Spark Air Soldier", "Master_Enemy_n_506": "Hydro Air Soldier", "Master_Enemy_n_510": "Mega Air Soldier", "Master_Enemy_n_511": "Flame Mega Air Soldier", "Master_Enemy_n_512": "Ice Mega Air Soldier", "Master_Enemy_n_513": "Wind Mega Air Soldier", "Master_Enemy_n_514": "Ground Mega Air Soldier", "Master_Enemy_n_515": "Spark Mega Air Soldier", "Master_Enemy_n_516": "Hydro Mega Air Soldier", "Master_Enemy_n_520": "Gigas Air Soldier", "Master_Enemy_n_521": "Red Gigas Air Soldier", "Master_Enemy_n_522": "Blue Gigas Air Soldier", "Master_Enemy_n_523": "Green Gigas Air Soldier", "Master_Enemy_n_524": "Brown Gigas Air Soldier", "Master_Enemy_n_525": "Cyan Gigas Air Soldier", "Master_Enemy_n_526": "Yellow Gigas Air Soldier", "Master_Enemy_n_600": "Fluttering", "Master_Enemy_n_601": "Flame Fluttering", "Master_Enemy_n_602": "Ice Fluttering", "Master_Enemy_n_603": "Wind Fluttering", "Master_Enemy_n_604": "Ground Fluttering", "Master_Enemy_n_605": "Spark Fluttering", "Master_Enemy_n_606": "Hydro Fluttering", "Master_Enemy_n_610": "Mega Fluttering", "Master_Enemy_n_611": "Flame Mega Fluttering", "Master_Enemy_n_612": "Ice Mega Fluttering", "Master_Enemy_n_613": "Wind Mega Fluttering", "Master_Enemy_n_614": "Ground Mega Fluttering", "Master_Enemy_n_615": "Spark Mega Fluttering", "Master_Enemy_n_616": "Hydro Mega Fluttering", "Master_Enemy_n_620": "Gigas Fluttering", "Master_Enemy_n_621": "Red Gigas Fluttering", "Master_Enemy_n_622": "Blue Gigas Fluttering", "Master_Enemy_n_623": "Green Gigas Fluttering", "Master_Enemy_n_624": "Brown Gigas Fluttering", "Master_Enemy_n_625": "Cyan Gigas Fluttering", "Master_Enemy_n_626": "Yellow Gigas Fluttering", "Master_Enemy_n_700": "Ash Rock", "Master_Enemy_n_701": "Flame Nocturne", "Master_Enemy_n_702": "Ice Rhapsody", "Master_Enemy_n_703": "Wind Requiem", "Master_Enemy_n_704": "Ground Operetta", "Master_Enemy_n_705": "Spark Opera", "Master_Enemy_n_706": "Hydro March", "Master_Enemy_n_707": "White Operetta", "Master_Enemy_n_708": "Purple Operetta", "Master_Enemy_n_710": "Ash Mega Rock", "Master_Enemy_n_711": "Flame Mega Nocturne", "Master_Enemy_n_712": "Ice Mega Rhapsody", "Master_Enemy_n_713": "Wind Mega Requiem", "Master_Enemy_n_714": "Ground Mega Operetta", "Master_Enemy_n_715": "Spark Mega Opera", "Master_Enemy_n_716": "Hydro Mega March", "Master_Enemy_n_717": "White Mega Operetta", "Master_Enemy_n_718": "Purple Mega Operetta", "Master_Enemy_n_720": "Ash Gigas Operetta", "Master_Enemy_n_721": "Flame Gigas Operetta", "Master_Enemy_n_722": "Ice Gigas Operetta", "Master_Enemy_n_723": "Wind Gigas Operetta", "Master_Enemy_n_724": "Earth Gigas Operetta", "Master_Enemy_n_725": "Spark Gigas Operetta", "Master_Enemy_n_726": "Hydro Gigas Operetta", "Master_Enemy_n_727": "White Gigas Operetta", "Master_Enemy_n_728": "Purple Gigas Operetta", "Master_Enemy_n_800": "Top Hatter Core", "Master_Enemy_n_801": "Flame Top Hatter", "Master_Enemy_n_802": "Ice Top Hatter", "Master_Enemy_n_803": "Wind Top Hatter", "Master_Enemy_n_804": "Ground Top Hatter", "Master_Enemy_n_805": "Spark Top Hatter", "Master_Enemy_n_806": "Hydro Top Hatter", "Master_Enemy_n_810": "Mega Top Hatter Core", "Master_Enemy_n_811": "Flame Mega Top Hatter", "Master_Enemy_n_812": "Ice Mega Top Hatter", "Master_Enemy_n_813": "Wind Mega Top Hatter", "Master_Enemy_n_814": "Ground Mega Top Hatter", "Master_Enemy_n_815": "Spark Mega Top Hatter", "Master_Enemy_n_816": "Hydro Mega Top Hatter", "Master_Enemy_n_820": "Gigas Twisted Hatter", "Master_Enemy_n_821": "Red Gigas Twisted Hatter", "Master_Enemy_n_822": "Blue Gigas Twisted Hatter", "Master_Enemy_n_823": "Green Gigas Twisted Hatter", "Master_Enemy_n_824": "Brown Gigas Twisted Hatter", "Master_Enemy_n_825": "Cyan Gigas Twisted Hatter", "Master_Enemy_n_826": "Yellow Gigas Twisted Hatter", "Master_Enemy_n_900": "Popcat", "Master_Enemy_n_901": "Flame Popcat", "Master_Enemy_n_902": "Ice Popcat", "Master_Enemy_n_903": "Wind Popcat", "Master_Enemy_n_904": "Ground Popcat", "Master_Enemy_n_905": "Spark Popcat", "Master_Enemy_n_906": "Hydro Popcat", "Master_Enemy_n_910": "Mega Popcat", "Master_Enemy_n_911": "Flame Mega Popcat", "Master_Enemy_n_912": "Ice Mega Popcat", "Master_Enemy_n_913": "Wind Mega Popcat", "Master_Enemy_n_914": "Ground Mega Popcat", "Master_Enemy_n_915": "Spark Mega Popcat", "Master_Enemy_n_916": "Hydro Mega Popcat", "Master_Enemy_n_920": "Gigas Popcat", "Master_Enemy_n_921": "Fire Gigas Popcat", "Master_Enemy_n_922": "Water Gigas Popcat", "Master_Enemy_n_923": "Aero Gigas Popcat", "Master_Enemy_n_924": "Stone Gigas Popcat", "Master_Enemy_n_925": "Ice Gigas Popcat", "Master_Enemy_n_926": "Thunder Gigas Popcat", "Master_Enemy_n_930": "Metal Popcat", "Master_Enemy_n_931": "Mega Metal Popcat", "Master_Enemy_n_932": "Gigas Metal Popcat", "Master_Enemy_n_940": "Gold Popcat", "Master_Enemy_n_941": "Mega Gold Popcat", "Master_Enemy_n_942": "Gigas Gold Popcat", "Master_Enemy_n_1000": "Soldier", "Master_Enemy_n_1001": "Flame Soldier", "Master_Enemy_n_1002": "Ice Soldier", "Master_Enemy_n_1003": "Wind Soldier", "Master_Enemy_n_1004": "Ground Soldier", "Master_Enemy_n_1005": "Spark Soldier", "Master_Enemy_n_1006": "Hydro Soldier", "Master_Enemy_n_1010": "Mega Soldier", "Master_Enemy_n_1011": "Flame Mega Soldier", "Master_Enemy_n_1012": "Ice Mega Soldier", "Master_Enemy_n_1013": "Wind Mega Soldier", "Master_Enemy_n_1014": "Ground Mega Soldier", "Master_Enemy_n_1015": "Spark Mega Soldier", "Master_Enemy_n_1016": "Hydro Mega Soldier", "Master_Enemy_n_1020": "Gigas Soldier", "Master_Enemy_n_1021": "Fire Gigas Soldier", "Master_Enemy_n_1022": "Water Gigas Soldier", "Master_Enemy_n_1023": "Aero Gigas Soldier", "Master_Enemy_n_1024": "Stone Gigas Soldier", "Master_Enemy_n_1025": "Ice Gigas Soldier", "Master_Enemy_n_1026": "Thunder Gigas Soldier", "Master_Item_n_1101": "Potion", "Master_Item_n_1102": "Hi-Potion", "Master_Item_n_1103": "Mega-Potion", "Master_Item_n_1201": "Ether", "Master_Item_n_1202": "Hi-Ether", "Master_Item_n_1203": "Mega-Ether", "Master_Item_n_1301": "Elixir", "Master_Item_d_1101": "Restores 30% of max HP.", "Master_Item_d_1102": "Restores 60% of max HP.", "Master_Item_d_1103": "Restores 80% of max HP.", "Master_Item_d_1201": "Restores 30% of max MP.", "Master_Item_d_1202": "Restores 60% of max MP.", "Master_Item_d_1203": "Restores 80% of max MP.", "Master_Item_d_1301": "Fully restores HP and MP.", "Master_Item_mn_1101": "{0}|plural(one=Potion,other=Potions)", "Master_Item_mn_1102": "{0}|plural(one=Hi-Potion,other=Hi-Potions)", "Master_Item_mn_1103": "{0}|plural(one=Mega-Potion,other=Mega-Potions)", "Master_Item_mn_1201": "{0}|plural(one=Ether,other=Ethers)", "Master_Item_mn_1202": "{0}|plural(one=Hi-Ether,other=Hi-Ethers)", "Master_Item_mn_1203": "{0}|plural(one=Mega-Ether,other=Mega-Ethers)", "Master_Item_mn_1301": "{0}|plural(one=Elixir,other=Elixirs)", "Master_Item_n_2451001": "Enemy Call", "Master_Item_n_2551001": "Enemy Call+", "Master_Item_n_24102": "Flame Enemy Call+", "Master_Item_n_24202": "Ice Enemy Call+", "Master_Item_n_24402": "Wind Enemy Call+", "Master_Item_n_24802": "Ground Enemy Call+", "Master_Item_n_241602": "Spark Enemy Call+", "Master_Item_n_243202": "Hydro Enemy Call+", "Master_Item_n_2651001": "Enemy Trap", "Master_Item_n_2701": "Keyblade Material Booster", "Master_Item_n_2702": "EXP Boost+", "Master_Item_n_2801": "Piece Fragment Booster", "Master_Item_n_2802": "Collection Boost+", "Master_Item_n_2901": "AP Booster", "Master_Item_n_2902": "AP Boost+", "Master_Item_d_2451001": "Causes more enemies to appear\nnear you.", "Master_Item_d_2551001": "Causes lots more enemies to\nappear near you. Restores\na small amount of HP and MP\nafter battle.", "Master_Item_d_24102": "Causes lots more fire-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_24202": "Causes lots more ice-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_24402": "Causes lots more wind-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_24802": "Causes lots more earth-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_241602": "Causes lots more lightning-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_243202": "Causes lots more water-element\nenemies to appear near you.\nRestores a small amount of\nHP and MP after battle.", "Master_Item_d_2651001": "Lures enemies closer to where it is placed.\nOther players will also see its effects.\nMultiple traps cannot be set in the same location at once.", "Master_Item_d_2701": "Increases Keyblade materials obtained.", "Master_Item_d_2702": "経験値獲得量がかなり上昇します。(仮)", "Master_Item_d_2801": "Increases piece materials obtained.", "Master_Item_d_2802": "ピースの強化素材獲得量がかなり上昇します。(仮)", "Master_Item_d_2901": "Increases AP obtained.", "Master_Item_d_2902": "APの獲得量がかなり上昇します。(仮)", "Master_Item_mn_2451001": "{0}|plural(one=Enemy Call,other=Enemy Calls)", "Master_Item_mn_2551001": "{0}|plural(one=Enemy Call+,other=Enemy Calls+)", "Master_Item_mn_24102": "{0}|plural(one=Flame Enemy Call+,other=Flame Enemy Calls+)", "Master_Item_mn_24202": "{0}|plural(one=Ice Enemy Call+,other=Ice Enemy Calls+)", "Master_Item_mn_24402": "{0}|plural(one=Wind Enemy Call+,other=Wind Enemy Calls+)", "Master_Item_mn_24802": "{0}|plural(one=Ground Enemy Call+,other=Ground Enemy Calls+)", "Master_Item_mn_241602": "{0}|plural(one=Spark Enemy Call+,other=Spark Enemy Calls+)", "Master_Item_mn_243202": "{0}|plural(one=Hydro Enemy Call+,other=Hydro Enemy Calls+)", "Master_Item_mn_2701": "{0}|plural(one=Keyblade Material Booster,other=Keyblade Material Boosters)", "Master_Item_mn_2801": "{0}|plural(one=Piece Fragment Booster,other=Piece Fragment Boosters)", "Master_Item_mn_2901": "{0}|plural(one=AP Booster,other=AP Boosters)", "Master_Item_n_31201": "Quick Treasure", "Master_Item_n_31202": "Key Charm+", "Master_Item_d_31201": "Instantly unlocks treasure chests.", "Master_Item_d_31202": "Temporarily gives your Keyblade the power to unlock rare treasure chests.", "Master_Item_mn_31201": "{0}|plural(one=Quick Treasure,other=Quick Treasures)", "Master_Item_n_41501": "Piece Fragment", "Master_Item_n_41601": "Eternal Gem", "Master_Item_n_41701": "Vigor Shard", "Master_Item_n_41702": "Vigor Stone", "Master_Item_n_41703": "Vigor Gem", "Master_Item_n_41801": "Awakening Fragment (★)", "Master_Item_n_41802": "Awakening Fragment (★★)", "Master_Item_n_41803": "Awakening Fragment (★★★)", "Master_Item_d_41501": "Needed to enhance piece Lv.", "Master_Item_d_41601": "Needed to enhance passive ability Lv.", "Master_Item_d_41701": "Slightly increases mastery of\naction abilities.", "Master_Item_d_41702": "Increases mastery of action abilities.", "Master_Item_d_41703": "Greatly increases mastery of\naction abilities.", "Master_Item_d_41801": "Adds awakening points to a ★ piece.", "Master_Item_d_41802": "Adds awakening points to a ★★ piece.", "Master_Item_d_41803": "Adds awakening points to a ★★★ piece.", "Master_Item_mn_41501": "Piece Fragments", "Master_Item_mn_41601": "Eternal Gems", "Master_Item_mn_41701": "Vigor Shards", "Master_Item_mn_41702": "Vigor Stones", "Master_Item_mn_41703": "Vigor Gems", "Master_Item_mn_41801": "Awakening Fragments (★)", "Master_Item_mn_41802": "Awakening Fragments (★★)", "Master_Item_mn_41803": "Awakening Fragments (★★★)", "Master_Item_n_42101": "Curative Leaf", "Master_Item_n_42102": "Ember", "Master_Item_d_42101": "Needed to enhance growth log: vol. 1 Keyblades.", "Master_Item_d_42102": "Needed to enhance growth log: vol. 2 Keyblades.", "Master_Item_mn_42101": "{0}|plural(one=Curative Leaf,other=Curative Leaves)", "Master_Item_mn_42102": "{0}|plural(one=Ember,other=Embers)", "Master_Item_n_51001": "Raid Ticket", "Master_Item_n_51102": "Raid Ticket+", "Master_Item_n_52201": "Name Change Request", "Master_Item_n_52401": "Keyblade Chain", "Master_Item_n_52402": "Fairy Dust", "Master_Item_n_52603": "Piece Coin (★)", "Master_Item_n_52604": "Piece Coin (★★)", "Master_Item_n_52605": "Piece Coin (★★★)", "Master_Item_d_51001": "Obtained from gatekeeper posts.\nNeeded to participate in raid battles.", "Master_Item_d_51102": "Needed to participate in raid battles.", "Master_Item_d_52201": "Needed to change your name with your society.", "Master_Item_d_52401": "このチェーンを持つ者は\\n自在にキーブレードを呼び出せる(仮)", "Master_Item_d_52402": "妖精たちの羽に宿る神秘的な粉\\n持つ者に浮遊する能力を与えてくれる(仮)", "Master_Item_d_52603": "Traded for items at the Exchange.", "Master_Item_d_52604": "Traded for items at the Exchange.", "Master_Item_d_52605": "Traded for items at the Exchange.", "Master_Item_mn_51001": "{0}|plural(one=Raid Ticket,other=Raid Tickets)", "Master_Item_mn_51102": "{0}|plural(one=Raid Ticket+,other=Raid Tickets+)", "Master_Item_mn_52603": "{0}|plural(one=Piece Coin (★),other=Piece Coins (★))", "Master_Item_mn_52604": "{0}|plural(one=Piece Coin (★★),other=Piece Coins (★★))", "Master_Item_mn_52605": "{0}|plural(one=Piece Coin (★★★),other=Piece Coins (★★★))", "Master_Item_an_1001": "Vitality Bangle", "Master_Item_an_2001": "Wisdom Bangle", "Master_Item_an_3001": "Warrior's Badge", "Master_Item_an_4001": "Defender's Badge", "Master_Item_an_5001": "Spellcaster's Necklace", "Master_Item_an_6001": "Spellguard's Necklace", "Master_Item_an_10011": "Behemoth Ring", "Master_Item_an_10012": "Behemoth Ring +1", "Master_Item_an_10021": "Darkside Ring", "Master_Item_an_10022": "Darkside Ring +1", "Master_Item_an_101001": "Bronze Earrings", "Master_Item_an_101002": "Silver Earrings", "Master_Item_an_101003": "Gold Earrings", "Master_Item_an_102001": "Bronze Necklace", "Master_Item_an_102002": "Silver Necklace", "Master_Item_an_102003": "Gold Necklace", "Master_Item_an_103001": "Bronze Brooch", "Master_Item_an_103002": "Silver Brooch", "Master_Item_an_103003": "Gold Brooch", "Master_Item_an_104001": "Bronze Bracelet", "Master_Item_an_104002": "Silver Bracelet", "Master_Item_an_104003": "Gold Bracelet", "Master_Item_an_104004": "Platinum Bracelet", "Master_Item_an_105001": "Bronze Ring", "Master_Item_an_105002": "Silver Ring", "Master_Item_an_105003": "Gold Ring", "Master_Item_an_106001": "Bronze Belt", "Master_Item_an_106002": "Silver Belt", "Master_Item_an_106003": "Gold Belt", "Master_Item_an_106004": "Platinum Belt", "Master_Item_ad_101001": "Increases Magic and other stats.", "Master_Item_ad_101002": "Increases Magic, HP, and other stats.", "Master_Item_ad_101003": "Increases Magic, HP, and other stats.", "Master_Item_ad_102001": "Increases MP and other stats.", "Master_Item_ad_102002": "Increases MP and other stats.", "Master_Item_ad_102003": "Increases HP, MP and other stats.", "Master_Item_ad_103001": "Increases Strength and other stats.", "Master_Item_ad_103002": "Increases Strength and other stats.", "Master_Item_ad_103003": "Increases Strength and other stats.", "Master_Item_ad_104001": "Increases HP and other stats.", "Master_Item_ad_104002": "Increases HP and other stats.", "Master_Item_ad_104003": "Increases HP and other stats.", "Master_Item_ad_104004": "Increases HP, MP, and other stats.", "Master_Item_ad_105001": "Increases Defense, Magic, and other stats.", "Master_Item_ad_105002": "Increases Defense, Magic, and other stats.", "Master_Item_ad_105003": "Increases Defense, Magic, and other stats.", "Master_Item_ad_106001": "Increases Defense and other stats.", "Master_Item_ad_106002": "Increases Defense and other stats.", "Master_Item_ad_106003": "Increases Defense and other stats.", "Master_Item_ad_106004": "Increases Defense and other stats.", "Master_Keyblade_n_1000": "Fortune's Gear", "Master_Keyblade_n_1001": "Fortune's Gear +1", "Master_Keyblade_n_1002": "Fortune's Gear +2", "Master_Keyblade_n_1003": "Fortune's Gear +3", "Master_Keyblade_n_2000": "Flameturner", "Master_Keyblade_n_2001": "Flameturner +1", "Master_Keyblade_n_2002": "Flameturner +2", "Master_Keyblade_n_2003": "Flameturner +3", "Master_Keyblade_n_3000": "Light's Order", "Master_Keyblade_n_3001": "Light's Order +1", "Master_Keyblade_n_3002": "Light's Order +2", "Master_Keyblade_n_3003": "Light's Order +3", "Master_Keyblade_n_4000": "Ice Brand", "Master_Keyblade_n_4001": "Ice Brand +1", "Master_Keyblade_n_4002": "Ice Brand +2", "Master_Keyblade_n_4003": "Ice Brand +3", "Master_Keyblade_n_5000": "Resounding Blade", "Master_Keyblade_n_5001": "Resounding Blade +1", "Master_Keyblade_n_5002": "Resounding Blade +2", "Master_Keyblade_n_5003": "Resounding Blade +3", "Master_Keyblade_n_6000": "Ground Buster", "Master_Keyblade_n_6001": "Ground Buster +1", "Master_Keyblade_n_6002": "Ground Buster +2", "Master_Keyblade_n_6003": "Ground Buster +3", "Master_Keyblade_n_7000": "Hydrosplash", "Master_Keyblade_n_7001": "Hydrosplash +1", "Master_Keyblade_n_7002": "Hydrosplash +2", "Master_Keyblade_n_7003": "Hydrosplash +3", "Master_Keyblade_n_9000": "Earthwalker", "Master_Keyblade_n_9001": "Earthwalker +1", "Master_Keyblade_n_9002": "Earthwalker +2", "Master_Keyblade_n_9003": "Earthwalker +3", "Master_Keyblade_n_900000": "No Name", "Master_Keyblade_n_900001": "Rusty Keyblade", "Master_Other_n_12001": "Jewels", "Master_Other_n_12002": "AP", "Master_Other_n_12003": "Activity Coins", "Master_Other_n_12004": "Assist Coins", "Master_Other_n_12005": "Accessory Coins", "Master_Other_n_12006": "Items", "Master_Other_n_12007": "Pieces", "Master_Other_n_12008": "Treasure Chests", "Master_Other_n_12009": "Keyblades", "Master_Other_n_12010": "Accessories", "Master_Other_n_12011": "Garments", "Master_Other_n_12012": "Adornments", "Master_Other_n_12013": "Hairstyles", "Master_Other_n_12014": "Face", "Master_Other_n_12015": "Makeup", "Master_Other_n_12016": "Poses", "Master_Other_n_12017": "Voices", "Master_Other_n_12019": "Awakening Fragments", "Master_Other_n_12020": "Draw Ticket #1", "Master_Other_n_12021": "Ranking Battle Pass", "Master_Other_n_12022": "Area Coins", "Master_Other_n_12023": "Rare Area Coins", "Master_Other_n_12024": "Themes", "Master_Other_n_12025": "Stamps", "Master_Other_n_12027": "News Coins", "Master_Other_n_12028": "BGM", "Master_Other_n_12029": "Draw 10 Tickets", "Master_Other_n_12030": "Draw Ticket #2", "Master_Other_n_12031": "Draw Ticket #0", "Master_Other_n_12999": "Jewels", "Master_Other_mn_12001": "{0}|plural(one=Jewel,other=Jewels)", "Master_Other_mn_12002": "{0}|plural(one=AP,other=AP)", "Master_Other_mn_12003": "{0}|plural(one=Activity Coin,other=Activity Coins)", "Master_Other_mn_12004": "{0}|plural(one=Assist Coin,other=Assist Coins)", "Master_Other_mn_12005": "{0}|plural(one=Accessory Coin,other=Accessory Coins)", "Master_Other_mn_12006": "{0}|plural(one=Item,other=Items)", "Master_Other_mn_12007": "{0}|plural(one=Piece,other=Pieces)", "Master_Other_mn_12008": "{0}|plural(one=Treasure Chest,other=Treasure Chests)", "Master_Other_mn_12009": "{0}|plural(one=Keyblade,other=Keyblades)", "Master_Other_mn_12010": "{0}|plural(one=Accessory,other=Accessories)", "Master_Other_mn_12011": "{0}|plural(one=Garment,other=Garments)", "Master_Other_mn_12012": "{0}|plural(one=Adornment,other=Adornments)", "Master_Other_mn_12013": "{0}|plural(one=Hairstyle,other=Hairstyles)", "Master_Other_mn_12014": "{0}|plural(one=Face,other=Faces)", "Master_Other_mn_12015": "{0}|plural(one=Makeup,other=Makeup)", "Master_Other_mn_12016": "{0}|plural(one=Pose,other=Poses)", "Master_Other_mn_12017": "{0}|plural(one=Voice,other=Voices)", "Master_Other_mn_12019": "{0}|plural(one=Awakening Fragment,other=Awakening Fragments)", "Master_Other_mn_12020": "{0}|plural(one=Draw Ticket,other=Draw Tickets) #1", "Master_Other_mn_12021": "{0}|plural(one=Ranking Battle Pass,other=Ranking Battle Passes)", "Master_Other_mn_12022": "{0}|plural(one=Area Coin,other=Area Coins)", "Master_Other_mn_12023": "{0}|plural(one=Rare Area Coin,other=Rare Area Coins)", "Master_Other_mn_12024": "{0}|plural(one=Theme,other=Themes)", "Master_Other_mn_12025": "{0}|plural(one=Stamp,other=Stamps)", "Master_Other_mn_12027": "{0}|plural(one=News Coin,other=News Coins)", "Master_Other_mn_12028": "BGM", "Master_Other_mn_12029": "{0}|plural(one=Draw 10 Ticket,other=Draw 10 Tickets)", "Master_Other_mn_12030": "{0}|plural(one=Draw Ticket,other=Draw Tickets) #2", "Master_Other_mn_12031": "{0}|plural(one=Draw Ticket,other=Draw Tickets) #0", "Master_Other_mn_12999": "{0}|plural(one=Jewel,other=Jewels)", "Master_Other_d_13001": "Traded for items at the shop.", "Master_Other_d_13002": "Obtained by playing in GPS mode.", "Master_Other_d_13004": "Coins earned by teaming up\nwith other players.", "Master_Other_d_13005": "Obtained by selling accessories.\nTraded for items at the\nExchange.", "Master_Other_d_13019": "Adds awakening points to a\npiece.", "Master_Other_d_13020": "Perform a draw featuring\nKing Mickey, Donald, and Goofy.", "Master_Other_d_13022": "Obtained from area enemies and\narea bosses. Traded for items at\nthe Exchange.", "Master_Other_d_13023": "Obtained from rare area\nenemies. Traded for items\nat the Exchange.", "Master_Other_d_13027": "Obtained from notices via mail.\nTraded for items at the\nExchange.", "Master_Other_d_13029": "Perform 10 draws.", "Master_Other_d_13030": "Perform a draw featuring\nSora, Riku, and Kairi.", "Master_Other_d_13031": "Perform a general draw.", "Master_Other_n_15001": "Set Name", "Master_Other_n_15002": "Enter new name.", "Master_Other_n_16007": "Metal Popcat Cluster Post", "Master_Other_n_16008": "Gold Popcat Cluster Post", "Master_Outfit_pn_10": "HEADWEAR", "Master_Outfit_pn_20": "TOP", "Master_Outfit_pn_30": "HANDWEAR", "Master_Outfit_pn_40": "BOTTOM", "Master_Outfit_pn_50": "FOOTWEAR", "Master_Outfit_n_101": "Agent A (Headwear)", "Master_Outfit_n_102": "Agent A (Top)", "Master_Outfit_n_103": "Agent A (Handwear)", "Master_Outfit_n_104": "Agent A (Bottom)", "Master_Outfit_n_105": "Agent A (Footwear)", "Master_Outfit_n_901": "Fighter (Headwear)", "Master_Outfit_n_902": "Fighter (Top)", "Master_Outfit_n_903": "Fighter (Handwear)", "Master_Outfit_n_904": "Fighter (Bottom)", "Master_Outfit_n_905": "Fighter (Footwear)", "Master_Outfit_n_1001": "Hunter (Headwear)", "Master_Outfit_n_1002": "Hunter (Top)", "Master_Outfit_n_1003": "Hunter (Handwear)", "Master_Outfit_n_1004": "Hunter (Bottom)", "Master_Outfit_n_1005": "Hunter (Footwear)", "Master_Outfit_n_1101": "Mage (Headwear)", "Master_Outfit_n_1102": "Mage (Top)", "Master_Outfit_n_1103": "Mage (Handwear)", "Master_Outfit_n_1104": "Mage (Bottom)", "Master_Outfit_n_1105": "Mage (Footwear)", "Master_Outfit_n_1201": "Healer (Headwear)", "Master_Outfit_n_1202": "Healer (Top)", "Master_Outfit_n_1203": "Healer (Handwear)", "Master_Outfit_n_1204": "Healer (Bottom)", "Master_Outfit_n_1205": "Healer (Footwear)", "Master_Outfit_n_1701": "Town Frock (Headwear)", "Master_Outfit_n_1702": "Town Frock (Top)", "Master_Outfit_n_1703": "Town Frock (Handwear)", "Master_Outfit_n_1704": "Town Frock (Bottom)", "Master_Outfit_n_1705": "Town Frock (Footwear)", "Master_Outfit_n_3501": "Baroque Uniform (Headwear)", "Master_Outfit_n_3502": "Baroque Uniform (Top)", "Master_Outfit_n_3503": "Baroque Uniform (Handwear)", "Master_Outfit_n_3504": "Baroque Uniform (Bottom)", "Master_Outfit_n_3505": "Baroque Uniform (Footwear)", "Master_Outfit_n_5202": "Well-Worn Attire A (Top)", "Master_Outfit_n_5203": "Well-Worn Attire A (Handwear)", "Master_Outfit_n_5204": "Well-Worn Attire A (Bottom)", "Master_Outfit_n_5205": "Well-Worn Attire A (Footwear)", "Master_Outfit_n_5302": "Well-Worn Attire B (Top)", "Master_Outfit_n_5303": "Well-Worn Attire B (Handwear)", "Master_Outfit_n_5004": "Well-Worn Attire B (Bottom)", "Master_Outfit_n_5305": "Well-Worn Attire B (Footwear)", "Master_Outfit_n_101000": "Agent A", "Master_Outfit_n_101001": "Agent B", "Master_Outfit_n_101002": "Agent C", "Master_Outfit_n_201000": "Misty Polar Cap", "Master_Outfit_n_201001": "Ivory Polar Cap", "Master_Outfit_n_201002": "Wisteria Polar Cap", "Master_Outfit_n_301000": "Silver Hat", "Master_Outfit_n_301001": "Black Hat", "Master_Outfit_n_301002": "Sage Hat", "Master_Outfit_n_401000": "Silvery Pink Hood", "Master_Outfit_n_401001": "Lavender Hood", "Master_Outfit_n_401002": "Ivory Hood", "Master_Outfit_n_501000": "Ivory Beret", "Master_Outfit_n_501001": "Olive Beret", "Master_Outfit_n_501002": "Rose Pink Beret", "Master_Outfit_n_601000": "Misty Crow", "Master_Outfit_n_601001": "Olive Crow", "Master_Outfit_n_601002": "Ivory Crow", "Master_Outfit_n_701000": "Gray Silk Hat", "Master_Outfit_n_701001": "Black Silk Hat", "Master_Outfit_n_701002": "Red Silk Hat", "Master_Outfit_n_801000": "White Mini Hat", "Master_Outfit_n_801001": "Navy Mini Hat", "Master_Outfit_n_801002": "Gray Mini Hat", "Master_Outfit_n_901001": "Fighter", "Master_Outfit_n_1001001": "Hunter", "Master_Outfit_n_1101001": "Mage", "Master_Outfit_n_1201001": "Healer", "Master_Outfit_n_1701001": "Town Frock", "Master_Outfit_n_3501001": "Baroque Uniform Set", "Master_Outfit_n_5201001": "Well-Worn Attire A", "Master_Outfit_n_5301001": "Well-Worn Attire B", "Master_PassiveAbility_n_1": "HP Plus", "Master_PassiveAbility_n_2": "MP Plus", "Master_PassiveAbility_n_3": "HP Boost", "Master_PassiveAbility_n_4": "MP Boost", "Master_PassiveAbility_n_5": "Attack Boost", "Master_PassiveAbility_n_6": "Defense Boost", "Master_PassiveAbility_n_7": "Magic Boost", "Master_PassiveAbility_n_8": "Magic Defense Boost", "Master_PassiveAbility_n_9": "Charm Boost", "Master_PassiveAbility_n_11": "Flame Boost", "Master_PassiveAbility_n_12": "Ice Boost", "Master_PassiveAbility_n_13": "Wind Boost", "Master_PassiveAbility_n_14": "Ground Boost", "Master_PassiveAbility_n_15": "Spark Boost", "Master_PassiveAbility_n_16": "Hydro Boost", "Master_PassiveAbility_n_19": "Attack Plus", "Master_PassiveAbility_n_20": "Defense Plus", "Master_PassiveAbility_n_21": "Magic Plus", "Master_PassiveAbility_n_22": "Magic Defense Plus", "Master_PassiveAbility_n_23": "Charm Plus", "Master_PassiveAbility_n_24": "Strike Combo Plus", "Master_PassiveAbility_n_25": "Shot Plus", "Master_PassiveAbility_n_26": "Jump Plus", "Master_PassiveAbility_e_1": "-", "Master_PassiveAbility_e_2": "+{0}", "Master_PassiveAbility_e_3": "-{0}", "Master_PassiveAbility_e_4": "+{0}%", "Master_PassiveAbility_e_5": "-{0}%", "Master_PassiveAbility_e_6": "+{0} sec", "Master_PassiveAbility_e_7": "-{0} sec", "Master_PassiveAbility_e_8": "HP", "Master_PassiveAbility_e_9": "MP", "Master_PassiveAbility_e_10": "STR", "Master_PassiveAbility_e_11": "DEF", "Master_PassiveAbility_e_12": "MAG", "Master_PassiveAbility_e_13": "M. DEF", "Master_PassiveAbility_e_14": "CHA", "Master_PassiveAbility_n_10011": "HP Plus 1", "Master_PassiveAbility_n_10012": "HP Plus 2", "Master_PassiveAbility_n_10013": "HP Plus 3", "Master_PassiveAbility_n_10021": "MP Plus 1", "Master_PassiveAbility_n_10022": "MP Plus 2", "Master_PassiveAbility_n_10023": "MP Plus 3", "Master_PassiveAbility_n_10031": "HP Boost 1", "Master_PassiveAbility_n_10032": "HP Boost 2", "Master_PassiveAbility_n_10033": "HP Boost 3", "Master_PassiveAbility_n_10041": "MP Boost 1", "Master_PassiveAbility_n_10042": "MP Boost 2", "Master_PassiveAbility_n_10043": "MP Boost 3", "Master_PassiveAbility_n_10051": "Attack Boost 1", "Master_PassiveAbility_n_10052": "Attack Boost 2", "Master_PassiveAbility_n_10053": "Attack Boost 3", "Master_PassiveAbility_n_10061": "Defense Boost 1", "Master_PassiveAbility_n_10062": "Defense Boost 2", "Master_PassiveAbility_n_10063": "Defense Boost 3", "Master_PassiveAbility_n_10071": "Magic Boost 1", "Master_PassiveAbility_n_10072": "Magic Boost 2", "Master_PassiveAbility_n_10073": "Magic Boost 3", "Master_PassiveAbility_n_10081": "Magic Defense Boost 1", "Master_PassiveAbility_n_10082": "Magic Defense Boost 2", "Master_PassiveAbility_n_10083": "Magic Defense Boost 3", "Master_PassiveAbility_n_10091": "Charm Boost 1", "Master_PassiveAbility_n_10092": "Charm Boost 2", "Master_PassiveAbility_n_10093": "Charm Boost 3", "Master_PassiveAbility_n_10101": "Flame Boost 1", "Master_PassiveAbility_n_10102": "Flame Boost 2", "Master_PassiveAbility_n_10103": "Flame Boost 3", "Master_PassiveAbility_n_10111": "Ice Boost 1", "Master_PassiveAbility_n_10112": "Ice Boost 2", "Master_PassiveAbility_n_10113": "Ice Boost 3", "Master_PassiveAbility_n_10121": "Wind Boost 1", "Master_PassiveAbility_n_10122": "Wind Boost 2", "Master_PassiveAbility_n_10123": "Wind Boost 3", "Master_PassiveAbility_n_10131": "Ground Boost 1", "Master_PassiveAbility_n_10132": "Ground Boost 2", "Master_PassiveAbility_n_10133": "Ground Boost 3", "Master_PassiveAbility_n_10141": "Spark Boost 1", "Master_PassiveAbility_n_10142": "Spark Boost 2", "Master_PassiveAbility_n_10143": "Spark Boost 3", "Master_PassiveAbility_n_10151": "Hydro Boost 1", "Master_PassiveAbility_n_10152": "Hydro Boost 2", "Master_PassiveAbility_n_10153": "Hydro Boost 3", "Master_PassiveAbility_n_10181": "Attack Plus 1", "Master_PassiveAbility_n_10182": "Attack Plus 2", "Master_PassiveAbility_n_10183": "Attack Plus 3", "Master_PassiveAbility_n_10191": "Defense Plus 1", "Master_PassiveAbility_n_10192": "Defense Plus 2", "Master_PassiveAbility_n_10193": "Defense Plus 3", "Master_PassiveAbility_n_10201": "Magic Plus 1", "Master_PassiveAbility_n_10202": "Magic Plus 2", "Master_PassiveAbility_n_10203": "Magic Plus 3", "Master_PassiveAbility_n_10211": "Magic Defense Plus 1", "Master_PassiveAbility_n_10212": "Magic Defense Plus 2", "Master_PassiveAbility_n_10213": "Magic Defense Plus 3", "Master_PassiveAbility_n_10221": "Charm Plus 1", "Master_PassiveAbility_n_10222": "Charm Plus 2", "Master_PassiveAbility_n_10223": "Charm Plus 3", "Master_PassiveAbility_d_10001": "Increases max HP by {0}.", "Master_PassiveAbility_d_10002": "Increases max MP by {0}.", "Master_PassiveAbility_d_10003": "Increases max HP by {0}%.", "Master_PassiveAbility_d_10004": "Increases max MP by {0}%.", "Master_PassiveAbility_d_10005": "Increases STR by {0}%.", "Master_PassiveAbility_d_10006": "Increases DEF by {0}%.", "Master_PassiveAbility_d_10007": "Increases MAG by {0}%.", "Master_PassiveAbility_d_10008": "Increases M. DEF by {0}%.", "Master_PassiveAbility_d_10009": "Increases CHA by {0}%.", "Master_PassiveAbility_d_10010": "Increases fire-based power by {0}%.", "Master_PassiveAbility_d_10011": "Increases ice-based power by {0}%.", "Master_PassiveAbility_d_10012": "Increases wind-based power by {0}%.", "Master_PassiveAbility_d_10013": "Increases earth-based power by {0}%.", "Master_PassiveAbility_d_10014": "Increases lightning-based power by {0}%.", "Master_PassiveAbility_d_10015": "Increases water-based power by {0}%.", "Master_PassiveAbility_d_10018": "Increases STR by {0}.", "Master_PassiveAbility_d_10019": "Increases DEF by {0}.", "Master_PassiveAbility_d_10020": "Increases MAG by {0}.", "Master_PassiveAbility_d_10021": "Increases M. DEF by {0}.", "Master_PassiveAbility_d_10022": "Increases CHA by {0}.", "Master_PassiveAbility_d_10023": "Increases the number of normal physical attacks you can string together by 1.", "Master_PassiveAbility_d_10024": "Increases the number of normal magic attacks you can launch by 1.", "Master_PassiveAbility_d_10025": "Increases the number of times you can jump in midair by 1.", "Master_PassiveAbility_pd_10011": "Increases max HP by {0}.", "Master_PassiveAbility_pd_10021": "Increases max MP by {0}.", "Master_PassiveAbility_pd_10031": "Increases max HP by {0}%.", "Master_PassiveAbility_pd_10041": "Increases max MP by {0}%.", "Master_PassiveAbility_pd_10051": "Increases STR by {0}%.", "Master_PassiveAbility_pd_10061": "Increases DEF by {0}%.", "Master_PassiveAbility_pd_10071": "Increases MAG by {0}%.", "Master_PassiveAbility_pd_10081": "Increases M. DEF by {0}%.", "Master_PassiveAbility_pd_10091": "Increases CHA by {0}%.", "Master_PassiveAbility_pd_10101": "Increases fire-based power by {0}%.", "Master_PassiveAbility_pd_10111": "Increases ice-based power by {0}%.", "Master_PassiveAbility_pd_10121": "Increases wind-based power by {0}%.", "Master_PassiveAbility_pd_10131": "Increases earth-based power by {0}%.", "Master_PassiveAbility_pd_10141": "Increases lightning-based power by {0}%.", "Master_PassiveAbility_pd_10151": "Increases water-based power by {0}%.", "Master_PassiveAbility_pd_10181": "Increases STR by {0}.", "Master_PassiveAbility_pd_10191": "Increases DEF by {0}.", "Master_PassiveAbility_pd_10201": "Increases MAG by {0}.", "Master_PassiveAbility_pd_10211": "Increases M. DEF by {0}.", "Master_PassiveAbility_pd_10221": "Increases CHA by {0}.", "Master_Piece_n_11": "Sora", "Master_Piece_n_12": "Sora", "Master_Piece_n_13": "Sora", "Master_Piece_n_21": "Riku", "Master_Piece_n_22": "Riku", "Master_Piece_n_23": "Riku", "Master_Piece_n_31": "Kairi", "Master_Piece_n_32": "Kairi", "Master_Piece_n_33": "Kairi", "Master_Piece_n_41": "Toy Story Sora", "Master_Piece_n_43": "Toy Story Sora", "Master_Piece_n_51": "Big Hero 6 Sora", "Master_Piece_n_53": "Big Hero 6 Sora", "Master_Piece_n_61": "Monsters, Inc. Sora", "Master_Piece_n_63": "Monsters, Inc. Sora", "Master_Piece_n_71": "Terra", "Master_Piece_n_72": "Terra", "Master_Piece_n_73": "Terra", "Master_Piece_n_81": "Ventus", "Master_Piece_n_82": "Ventus", "Master_Piece_n_83": "Ventus", "Master_Piece_n_91": "Aqua", "Master_Piece_n_92": "Aqua", "Master_Piece_n_93": "Aqua", "Master_Piece_n_101": "Naminé", "Master_Piece_n_102": "Naminé", "Master_Piece_n_103": "Naminé", "Master_Piece_n_111": "Roxas", "Master_Piece_n_112": "Roxas", "Master_Piece_n_113": "Roxas", "Master_Piece_n_121": "Roxas (Black Coat)", "Master_Piece_n_122": "Roxas (Black Coat)", "Master_Piece_n_123": "Roxas (Black Coat)", "Master_Piece_n_131": "Xion", "Master_Piece_n_132": "Xion", "Master_Piece_n_133": "Xion", "Master_Piece_n_141": "Lea (Axel)", "Master_Piece_n_142": "Lea (Axel)", "Master_Piece_n_143": "Lea (Axel)", "Master_Piece_n_151": "Hayner", "Master_Piece_n_152": "Hayner", "Master_Piece_n_161": "Pence", "Master_Piece_n_162": "Pence", "Master_Piece_n_171": "Olette", "Master_Piece_n_172": "Olette", "Master_Piece_n_181": "Dilan", "Master_Piece_n_191": "Aeleus", "Master_Piece_n_201": "Ienzo", "Master_Piece_n_213": "Master Eraqus", "Master_Piece_n_223": "Master Xehanort", "Master_Piece_n_233": "Young Xehanort", "Master_Piece_n_243": "Ansem, Seeker of Darkness", "Master_Piece_n_252": "Xemnas", "Master_Piece_n_253": "Xemnas", "Master_Piece_n_262": "Xigbar", "Master_Piece_n_263": "Xigbar", "Master_Piece_n_272": "Saïx", "Master_Piece_n_273": "Saïx", "Master_Piece_n_282": "Luxord", "Master_Piece_n_283": "Luxord", "Master_Piece_n_292": "Marluxia", "Master_Piece_n_293": "Marluxia", "Master_Piece_n_302": "Larxene", "Master_Piece_n_303": "Larxene", "Master_Piece_n_312": "Vanitas", "Master_Piece_n_313": "Vanitas", "Master_Piece_n_322": "Terra-Xehanort", "Master_Piece_n_323": "Terra-Xehanort", "Master_Piece_n_332": "Dark Riku", "Master_Piece_n_333": "Dark Riku", "Master_Piece_n_342": "Demyx", "Master_Piece_n_343": "Demyx", "Master_Piece_n_352": "Vexen", "Master_Piece_n_353": "Vexen", "Master_Piece_n_362": "Xaldin", "Master_Piece_n_372": "Lexaeus", "Master_Piece_n_382": "Zexion", "Master_Piece_n_391": "Moogle", "Master_Piece_n_402": "Leon", "Master_Piece_n_403": "Leon", "Master_Piece_n_411": "Aerith", "Master_Piece_n_412": "Aerith", "Master_Piece_n_421": "Yuffie", "Master_Piece_n_422": "Yuffie", "Master_Piece_n_431": "Cid", "Master_Piece_n_432": "Cid", "Master_Piece_n_443": "Darkside", "Master_Piece_n_451": "Shadow", "Master_Piece_n_461": "King Mickey", "Master_Piece_n_462": "King Mickey", "Master_Piece_n_463": "King Mickey", "Master_Piece_n_471": "Donald", "Master_Piece_n_472": "Donald", "Master_Piece_n_473": "Donald", "Master_Piece_n_481": "Goofy", "Master_Piece_n_482": "Goofy", "Master_Piece_n_483": "Goofy", "Master_Piece_n_491": "Toy Story Donald", "Master_Piece_n_493": "Toy Story Donald", "Master_Piece_n_501": "Monsters, Inc. Donald", "Master_Piece_n_503": "Monsters, Inc. Donald", "Master_Piece_n_511": "Toy Story Goofy", "Master_Piece_n_513": "Toy Story Goofy", "Master_Piece_n_521": "Monsters, Inc. Goofy", "Master_Piece_n_523": "Monsters, Inc. Goofy", "Master_Piece_n_531": "Pluto", "Master_Piece_n_532": "Pluto", "Master_Piece_n_541": "Minnie Mouse", "Master_Piece_n_542": "Minnie Mouse", "Master_Piece_n_551": "Daisy", "Master_Piece_n_552": "Daisy", "Master_Piece_n_561": "Scrooge McDuck", "Master_Piece_n_571": "Huey", "Master_Piece_n_581": "Dewey", "Master_Piece_n_591": "Louie", "Master_Piece_n_601": "Pete", "Master_Piece_n_602": "Pete", "Master_Piece_n_603": "Pete", "Master_Piece_n_611": "Merlin", "Master_Piece_n_621": "Chip", "Master_Piece_n_622": "Chip", "Master_Piece_n_631": "Dale", "Master_Piece_n_632": "Dale", "Master_Piece_n_641": "Remy", "Master_Piece_n_642": "Remy", "Master_Piece_n_651": "Fairy Godmother", "Master_Piece_n_661": "Maleficent", "Master_Piece_n_662": "Maleficent", "Master_Piece_n_663": "Maleficent", "Master_Piece_n_671": "Jiminy Cricket", "Master_Piece_n_672": "Jiminy Cricket", "Master_Piece_n_681": "Woody", "Master_Piece_n_682": "Woody", "Master_Piece_n_683": "Woody", "Master_Piece_n_691": "Buzz", "Master_Piece_n_692": "Buzz", "Master_Piece_n_693": "Buzz", "Master_Piece_n_701": "Hamm", "Master_Piece_n_711": "Rex", "Master_Piece_n_721": "Aliens", "Master_Piece_n_731": "Green Army Men", "Master_Piece_n_741": "Green Army Men", "Master_Piece_n_751": "Green Army Men", "Master_Piece_n_761": "Green Army Men", "Master_Piece_n_771": "Green Army Men", "Master_Piece_n_781": "Green Army Men", "Master_Piece_n_791": "Green Army Men", "Master_Piece_n_801": "Sulley", "Master_Piece_n_802": "Sulley", "Master_Piece_n_803": "Sulley", "Master_Piece_n_811": "Mike", "Master_Piece_n_812": "Mike", "Master_Piece_n_813": "Mike", "Master_Piece_n_823": "Randall", "Master_Piece_n_831": "Boo", "Master_Piece_n_841": "CDA Agent", "Master_Piece_n_851": "Rapunzel", "Master_Piece_n_852": "Rapunzel", "Master_Piece_n_853": "Rapunzel", "Master_Piece_n_861": "Flynn", "Master_Piece_n_862": "Flynn", "Master_Piece_n_871": "Mother Gothel", "Master_Piece_n_872": "Mother Gothel", "Master_Piece_n_881": "Maximus", "Master_Piece_n_882": "Maximus", "Master_Piece_n_891": "Pascal", "Master_Piece_n_892": "Pascal", "Master_Piece_n_902": "Baymax", "Master_Piece_n_903": "Baymax", "Master_Piece_n_912": "Baymax (Armored)", "Master_Piece_n_913": "Baymax (Armored)", "Master_Piece_n_922": "Hiro", "Master_Piece_n_923": "Hiro", "Master_Piece_n_932": "Hiro (Armored)", "Master_Piece_n_933": "Hiro (Armored)", "Master_Piece_n_941": "Go Go", "Master_Piece_n_952": "Go Go (Armored)", "Master_Piece_n_962": "Fred (Armored)", "Master_Piece_n_972": "Wasabi (Armored)", "Master_Piece_n_982": "Honey Lemon (Armored)", "Master_Piece_n_991": "Hercules", "Master_Piece_n_992": "Hercules", "Master_Piece_n_993": "Hercules", "Master_Piece_n_1002": "Phil", "Master_Piece_n_1011": "Megara", "Master_Piece_n_1012": "Megara", "Master_Piece_n_1021": "Hades", "Master_Piece_n_1022": "Hades", "Master_Piece_n_1023": "Hades", "Master_Piece_n_1031": "Pegasus", "Master_Piece_n_1041": "Zeus", "Master_Piece_n_1042": "Zeus", "Master_Piece_n_1051": "Winnie the Pooh", "Master_Piece_n_1052": "Winnie the Pooh", "Master_Piece_n_1053": "Winnie the Pooh", "Master_Piece_n_1061": "Piglet", "Master_Piece_n_1062": "Piglet", "Master_Piece_n_1071": "Tigger", "Master_Piece_n_1072": "Tigger", "Master_Piece_n_1081": "Rabbit", "Master_Piece_n_1091": "Roo", "Master_Piece_n_1101": "Lumpy", "Master_Piece_n_1111": "Gopher", "Master_Piece_n_1121": "Aladdin", "Master_Piece_n_1122": "Aladdin", "Master_Piece_n_1123": "Aladdin", "Master_Piece_n_1132": "Jasmine", "Master_Piece_n_1133": "Jasmine", "Master_Piece_n_1141": "Genie", "Master_Piece_n_1142": "Genie", "Master_Piece_n_1143": "Genie", "Master_Piece_n_1151": "Jafar", "Master_Piece_n_1152": "Jafar", "Master_Piece_n_1162": "Genie Jafar", "Master_Piece_n_1163": "Genie Jafar", "Master_Piece_n_1171": "Iago", "Master_Piece_n_1181": "Abu", "Master_Piece_n_1192": "Peter Pan", "Master_Piece_n_1193": "Peter Pan", "Master_Piece_n_1201": "Tinker Bell", "Master_Piece_n_1202": "Tinker Bell", "Master_Piece_n_1212": "Wendy", "Master_Piece_n_1222": "Captain Hook", "Master_Piece_n_1223": "Captain Hook", "Master_Piece_n_1232": "Smee", "Master_Piece_n_1241": "Slightly", "Master_Piece_n_1251": "Cubby", "Master_Piece_n_1261": "Crocodile", "Master_Piece_n_1271": "Tidus", "Master_Piece_n_1281": "Wakka", "Master_Piece_n_1291": "Selphie", "Master_Piece_n_1302": "Cloud", "Master_Piece_n_1303": "Cloud", "Master_Piece_n_1312": "Sephiroth", "Master_Piece_n_1313": "Sephiroth", "Master_Piece_n_1322": "Bambi", "Master_Piece_n_1332": "Dumbo", "Master_Piece_n_1341": "Pongo", "Master_Piece_n_1351": "Perdita", "Master_Piece_n_1361": "Puppies", "Master_Piece_n_1371": "Pinocchio", "Master_Piece_n_1373": "Pinocchio", "Master_Piece_n_1381": "Geppetto", "Master_Piece_n_1393": "Monstro", "Master_Piece_n_1402": "Alice", "Master_Piece_n_1403": "Alice", "Master_Piece_n_1411": "White Rabbit", "Master_Piece_n_1421": "Queen of Hearts", "Master_Piece_n_1423": "Queen of Hearts", "Master_Piece_n_1432": "Card Soldiers", "Master_Piece_n_1441": "Cheshire Cat", "Master_Piece_n_1442": "Cheshire Cat", "Master_Piece_n_1451": "Ariel", "Master_Piece_n_1452": "Ariel", "Master_Piece_n_1453": "Ariel", "Master_Piece_n_1463": "King Triton", "Master_Piece_n_1472": "Sebastian", "Master_Piece_n_1482": "Flounder", "Master_Piece_n_1492": "Ursula", "Master_Piece_n_1493": "Ursula", "Master_Piece_n_1501": "Flotsam & Jetsam", "Master_Piece_n_1511": "Beast", "Master_Piece_n_1512": "Beast", "Master_Piece_n_1513": "Beast", "Master_Piece_n_1521": "Belle", "Master_Piece_n_1522": "Belle", "Master_Piece_n_1523": "Belle", "Master_Piece_n_1531": "Lumière", "Master_Piece_n_1541": "Cogsworth", "Master_Piece_n_1551": "Mrs. Potts & Chip", "Master_Piece_n_1561": "Wardrobe", "Master_Piece_n_1572": "Hades (Red)", "Master_Piece_n_1573": "Hades (Red)", "Master_Piece_n_1582": "Cerberus", "Master_Piece_n_1593": "Rock Titan", "Master_Piece_n_1603": "Ice Titan", "Master_Piece_n_1611": "Flora", "Master_Piece_n_1621": "Fauna", "Master_Piece_n_1631": "Merryweather", "Master_Piece_n_1642": "Dragon Maleficent", "Master_Piece_n_1643": "Dragon Maleficent", "Master_Piece_n_1652": "Aurora", "Master_Piece_n_1653": "Aurora", "Master_Piece_n_1662": "Prince Phillip", "Master_Piece_n_1671": "Simba", "Master_Piece_n_1672": "Simba", "Master_Piece_n_1673": "Simba", "Master_Piece_n_1681": "Scar", "Master_Piece_n_1683": "Scar", "Master_Piece_n_1691": "Nala", "Master_Piece_n_1692": "Nala", "Master_Piece_n_1702": "Timon", "Master_Piece_n_1712": "Pumbaa", "Master_Piece_n_1722": "Mufasa", "Master_Piece_n_1731": "Stitch", "Master_Piece_n_1733": "Stitch", "Master_Piece_n_1741": "Dr. Jumba", "Master_Piece_n_1753": "Gantu", "Master_Piece_n_1761": "Grand Councilwoman", "Master_Piece_n_1772": "Snow White", "Master_Piece_n_1773": "Snow White", "Master_Piece_n_1782": "The Prince", "Master_Piece_n_1792": "The Queen", "Master_Piece_n_1803": "The Witch", "Master_Piece_n_1812": "Magic Mirror", "Master_Piece_n_1821": "Doc", "Master_Piece_n_1831": "Dopey", "Master_Piece_n_1841": "Sleepy", "Master_Piece_n_1851": "Grumpy", "Master_Piece_n_1861": "Happy", "Master_Piece_n_1871": "Bashful", "Master_Piece_n_1881": "Sneezy", "Master_Piece_n_1892": "Cinderella", "Master_Piece_n_1893": "Cinderella", "Master_Piece_n_1901": "Jaq", "Master_Piece_n_1912": "Lady Tremaine", "Master_Piece_n_1921": "Lucifer", "Master_Piece_n_1931": "Mushu", "Master_Piece_n_1933": "Mushu", "Master_Piece_n_1942": "Mulan", "Master_Piece_n_1943": "Mulan", "Master_Piece_n_1952": "Captain Shang", "Master_Piece_n_1953": "Captain Shang", "Master_Piece_n_1962": "Shan-Yu", "Master_Piece_n_2003": "Neku", "Master_Piece_n_2013": "Joshua", "Master_Piece_n_2023": "Rhyme", "Master_Piece_n_2033": "Beat", "Master_Piece_n_2043": "Shiki", "Master_Piece_n_2052": "Jack Skellington", "Master_Piece_n_2063": "Jack Skellington", "Master_Piece_n_2071": "Sally", "Master_Piece_n_2082": "Sally", "Master_Piece_n_2091": "Zero", "Master_Piece_n_2102": "Oogie Boogie", "Master_Piece_n_2113": "Oogie Boogie", "Master_Piece_n_2121": "Lock", "Master_Piece_n_2131": "Shock", "Master_Piece_n_2141": "Barrel", "Master_Piece_n_2152": "Santa Claus", "Master_Quest_qc_1": "Defeat Enemies", "Master_Quest_qc_2": "Your Survival", "Master_Quest_qc_3": "{0}'s Survival", "Master_Quest_lod_1": "Beginner Mode", "Master_Quest_lod_2": "Standard Mode", "Master_Quest_lod_3": "Proud Mode", "Master_Quest_lod_4": "Critical Mode", "Master_Quest_qgtn_1": "Main Quest", "Master_Quest_qgtn_2": "Subquest", "Master_Quest_qgtn_3": "Event Quest", "Master_Quest_qgtn_4": "Beginner's Quest", "Master_Quest_qgtn_5": "Feature Unlock Quest", "Master_Quest_stgrn_1": "Prologue", "Master_Quest_stgrn_2": "Chapter 1", "Master_Quest_stgrn_3": "Chapter 2", "Master_Quest_stgrn_4": "Chapter 3", "Master_Quest_stgrn_5": "Chapter 4", "Master_Quest_stgrn_99991": "OPENING", "Master_Quest_stgrn_99999": "Chapter for Devs", "Master_Quest_spgrn_1001": "Vol. 1 Challenge Quests", "Master_Quest_spgrn_1002": "Vol. 2 Challenge Quests", "Master_Quest_spgrn_1003": "Path 3 Quests", "Master_Quest_spgrn_1004": "Path 4 Quests", "Master_Quest_spgrn_2001": "Eternal Gem", "Master_Quest_spgrn_3001": "Piece Fragments", "Master_Quest_spgrn_4001": "AP", "Master_Quest_spgrn_5001": "Player EXP", "Master_Quest_spgrn_6001": "Keyblade Materials", "Master_Quest_spgrn_7001": "Gift Quests", "Master_Quest_spgrn_8001": "Tutorial", "Master_Quest_spgrn_9001": "Unlocks", "Master_Quest_spgrn_900001": "Challenge Quests", "Master_Quest_spgrn_900002": "Material Quests", "Master_Quest_spgrn_10001": "Battle Quests", "Master_Quest_spgfn_1": "Material Quests", "Master_Quest_spgfn_2": "Feature Unlock", "Master_Quest_spgfn_3": "Challenge Quests", "Master_Quest_spgfn_4": "Closed Beta Quests", "Master_Quest_evgrn_1": "Event A", "Master_Quest_bqgrn_1": "Beginner's Quests", "Master_Quest_bqgrn_2": "Feature Unlock", "Master_Quest_chapn_1": "Chapter 1 - Drifter", "Master_Quest_chapn_2": "Chapter 2 - Tracker", "Master_Quest_chapn_3": "Chapter 3 - Society", "Master_Quest_chapn_4": "Chapter 4 - Astral Dimension", "Master_Quest_chapn_5": "Chapter 5 - Warp World", "Master_Quest_chapn_999": "Chapter ??? - ???", "Master_Quest_mqn_11": "Main Quest 1-1", "Master_Quest_mqn_21": "Main Quest 2-1", "Master_Quest_mqn_31": "Main Quest 3-1", "Master_Quest_mqn_41": "Main Quest 4-1", "Master_Quest_mqn_42": "Main Quest 4-2", "Master_Quest_mqn_51": "Main Quest 5-1", "Master_Quest_mqex_11": "You awaken in an unfamiliar world...", "Master_Quest_mqex_21": "Head to the society with Remus.", "Master_Quest_mqex_31": "Hear what the Baroque members have to say.", "Master_Quest_mqex_41": "The next day, you head out on your first mission...", "Master_Quest_mqex_42": "Set out for the astral dimension.", "Master_Quest_mqex_51": "Set out for the warp world.", "Master_Quest_mqtba_1": "The story has yet to be told...", "Master_Quest_spqn_17": "Battle Quest 1-1", "Master_Quest_spqn_18": "Battle Quest 1-2", "Master_Quest_spqn_19": "Battle Quest 1-3", "Master_Quest_spqn_20": "Battle Quest 1-4", "Master_Quest_spqn_21": "Battle Quest 2-1", "Master_Quest_spqn_22": "Battle Quest 2-2", "Master_Quest_spqn_23": "Battle Quest 2-3", "Master_Quest_spqn_24": "Battle Quest 2-4", "Master_Quest_spqn_25": "Piece Fragments Quest 1", "Master_Quest_spqn_26": "Piece Fragments Quest 2", "Master_Quest_spqn_27": "Piece Fragments Quest 3", "Master_Quest_spqn_28": "Sun Gem Quest 4", "Master_Quest_spqn_29": "AP Quest 1", "Master_Quest_spqn_30": "AP Quest 2", "Master_Quest_spqn_31": "AP Quest 3", "Master_Quest_spqn_32": "AP Quest 4", "Master_Quest_spqn_37": "Keyblade Materials Quest 1", "Master_Quest_spqn_38": "Keyblade Materials Quest 2", "Master_Quest_spqn_39": "Keyblade Materials Quest 3", "Master_Quest_spqn_40": "Keyblade Materials Quest 4", "Master_Quest_spqn_41": "Closed Beta Gift Quest: Day 1", "Master_Quest_spqn_42": "Closed Beta Gift Quest: Day 2", "Master_Quest_spqn_43": "Closed Beta Gift Quest: Day 3", "Master_Quest_spqn_44": "Closed Beta Gift Quest: Day 4", "Master_Quest_spqn_45": "Closed Beta Gift Quest: Day 5", "Master_Quest_spqn_46": "Closed Beta Gift Quest: Day 6", "Master_Quest_spqn_47": "Closed Beta Gift Quest: Day 7", "Master_Quest_spqn_48": "Closed Beta Gift Quest: Day 8", "Master_Quest_spqn_49": "Closed Beta Gift Quest: Day 9", "Master_Quest_spqn_50": "Closed Beta Gift Quest: Day 10", "Master_Quest_spqn_101": "Vol. 1 Challenge Quest 1", "Master_Quest_spqn_102": "Vol. 1 Challenge Quest 2", "Master_Quest_spqn_103": "Vol. 1 Challenge Quest 3", "Master_Quest_spqn_104": "Vol. 1 Challenge Quest 4", "Master_Quest_spqn_105": "Vol. 1 Challenge Quest 5", "Master_Quest_spqn_106": "Vol. 1 Challenge Quest 6", "Master_Quest_spqn_107": "Vol. 1 Challenge Quest 7", "Master_Quest_spqn_108": "Vol. 1 Challenge Quest 8", "Master_Quest_spqn_109": "Vol. 1 Challenge Quest 9", "Master_Quest_spqn_110": "Vol. 1 Challenge Quest 10", "Master_Quest_spqn_111": "Vol. 1 Challenge Quest 11", "Master_Quest_spqn_112": "Vol. 1 Challenge Quest 12", "Master_Quest_spqn_113": "Vol. 1 Challenge Quest 13", "Master_Quest_spqn_114": "Vol. 1 Challenge Quest 14", "Master_Quest_spqn_115": "Vol. 1 Challenge Quest 15", "Master_Quest_spqn_116": "Vol. 1 Challenge Quest 16", "Master_Quest_spqn_117": "Vol. 1 Challenge Quest 17", "Master_Quest_spqn_118": "Vol. 1 Challenge Quest 18", "Master_Quest_spqn_119": "Vol. 1 Challenge Quest 19", "Master_Quest_spqn_120": "Vol. 1 Challenge Quest 20", "Master_Quest_spqn_121": "Vol. 1 Challenge Quest 21", "Master_Quest_spqn_122": "Vol. 1 Challenge Quest 22", "Master_Quest_spqn_123": "Vol. 1 Challenge Quest 23", "Master_Quest_spqn_124": "Vol. 1 Challenge Quest 24", "Master_Quest_spqn_125": "Vol. 1 Challenge Quest 25", "Master_Quest_spqn_126": "Vol. 1 Challenge Quest 26", "Master_Quest_spqn_127": "Vol. 1 Challenge Quest 27", "Master_Quest_spqn_128": "Vol. 1 Challenge Quest 28", "Master_Quest_spqn_129": "Vol. 1 Challenge Quest 29", "Master_Quest_spqn_130": "Vol. 1 Challenge Quest 30", "Master_Quest_spqn_131": "Vol. 1 Challenge Quest 31", "Master_Quest_spqn_132": "Vol. 1 Challenge Quest 32", "Master_Quest_spqn_133": "Vol. 1 Challenge Quest 33", "Master_Quest_spqn_134": "Vol. 1 Challenge Quest 34", "Master_Quest_spqn_135": "Vol. 1 Challenge Quest 35", "Master_Quest_spqn_136": "Vol. 1 Challenge Quest 36", "Master_Quest_spqn_137": "Vol. 1 Challenge Quest 37", "Master_Quest_spqn_138": "Vol. 1 Challenge Quest 38", "Master_Quest_spqn_139": "Vol. 1 Challenge Quest 39", "Master_Quest_spqn_140": "Vol. 1 Challenge Quest 40", "Master_Quest_spqn_141": "Vol. 1 Challenge Quest 41", "Master_Quest_spqn_142": "Vol. 1 Challenge Quest 42", "Master_Quest_spqn_143": "Vol. 1 Challenge Quest 43", "Master_Quest_spqn_144": "Vol. 1 Challenge Quest 44", "Master_Quest_spqn_145": "Vol. 1 Challenge Quest 45", "Master_Quest_spqn_146": "Vol. 1 Challenge Quest 46", "Master_Quest_spqn_147": "Vol. 1 Challenge Quest 47", "Master_Quest_spqn_148": "Vol. 1 Challenge Quest 48", "Master_Quest_spqn_149": "Vol. 1 Challenge Quest 49", "Master_Quest_spqn_150": "Vol. 1 Challenge Quest 50", "Master_Quest_spqn_201": "Vol. 2 Challenge Quest 1", "Master_Quest_spqn_202": "Vol. 2 Challenge Quest 2", "Master_Quest_spqn_203": "Vol. 2 Challenge Quest 3", "Master_Quest_spqn_204": "Vol. 2 Challenge Quest 4", "Master_Quest_spqn_205": "Vol. 2 Challenge Quest 5", "Master_Quest_spqn_206": "Vol. 2 Challenge Quest 6", "Master_Quest_spqn_207": "Vol. 2 Challenge Quest 7", "Master_Quest_spqn_208": "Vol. 2 Challenge Quest 8", "Master_Quest_spqn_209": "Vol. 2 Challenge Quest 9", "Master_Quest_spqn_210": "Vol. 2 Challenge Quest 10", "Master_Quest_spqn_211": "Vol. 2 Challenge Quest 11", "Master_Quest_spqn_212": "Vol. 2 Challenge Quest 12", "Master_Quest_spqn_213": "Vol. 2 Challenge Quest 13", "Master_Quest_spqn_214": "Vol. 2 Challenge Quest 14", "Master_Quest_spqn_215": "Vol. 2 Challenge Quest 15", "Master_Quest_spqn_216": "Vol. 2 Challenge Quest 16", "Master_Quest_spqn_217": "Vol. 2 Challenge Quest 17", "Master_Quest_spqn_218": "Vol. 2 Challenge Quest 18", "Master_Quest_spqn_219": "Vol. 2 Challenge Quest 19", "Master_Quest_spqn_220": "Vol. 2 Challenge Quest 20", "Master_Quest_spqn_221": "Vol. 2 Challenge Quest 21", "Master_Quest_spqn_222": "Vol. 2 Challenge Quest 22", "Master_Quest_spqn_223": "Vol. 2 Challenge Quest 23", "Master_Quest_spqn_224": "Vol. 2 Challenge Quest 24", "Master_Quest_spqn_225": "Vol. 2 Challenge Quest 25", "Master_Quest_bqn_1": "Beginner's Quest 1", "Master_Quest_bqn_2": "Beginner's Quest 2", "Master_Quest_bqn_3": "Beginner's Quest 3", "Master_Quest_bqn_4": "Beginner's Quest 4", "Master_Quest_bqn_5": "Beginner's Quest 5", "Master_Quest_bqn_6": "Beginner's Quest 6", "Master_Quest_bqn_7": "Beginner's Quest 7", "Master_Quest_bqn_8": "Beginner's Quest 8", "Master_Quest_bqd_1": "Battle Basics", "Master_Quest_bqd_2": "Dodging", "Master_Quest_bqd_3": "Changing Targets", "Master_Quest_bqd_4": "Charged Attacks", "Master_Quest_bqd_5": "Elements", "Master_Quest_bqd_6": "Magic Keyblades", "Master_Quest_bqd_7": "Aerial Recovery", "Master_Quest_bqd_8": "Editing Button Layout", "Master_Quest_ecqn_1": "Grand Chest Unlock Quest", "Master_Quest_ecqn_2": "Area Boss Unlock Quest", "Master_Quest_ecqn_3": "Raid Battle Unlock Quest", "Master_Quest_ecqn_4": "Party Unlock Quest", "Master_Quest_spqn_9001": "検証用クエスト(アクセドロップ)1", "Master_Quest_spqn_9002": "検証用クエスト(アクセドロップ)2", "Master_Quest_spqn_9003": "検証用クエスト(アクセドロップ)3", "Master_Quest_spqn_9004": "検証用クエスト(アクセドロップ)4", "Master_Raid_n_10000": "Behemoth", "Master_Raid_n_10001": "King Behemoth", "Master_Raid_n_20000": "Darkside", "Master_Raid_pt_100011": "Horn", "Master_Raid_pt_100012": "Right\nFront Leg", "Master_Raid_pt_100013": "Left\nFront Leg", "Master_Raid_pt_100014": "Right\nHind Leg", "Master_Raid_pt_100015": "Left\nHind Leg", "Master_Raid_bn_2": "Target: Behemoth", "Master_Raid_bn_3": "Battle vs. King Behemoth", "Master_Ranking_s_1": "Season 1", "Master_Ranking_s_2": "Season 2", "Master_Ranking_s_3": "Season 3", "Master_Ranking_s_4": "Season 4", "Master_Ranking_s_5": "Season 5", "Master_Ranking_s_6": "Season 6", "Master_Ranking_qn_1": "Ranking Battle 01", "Master_Ranking_qn_2": "Ranking Battle 02", "Master_Ranking_qn_3": "Ranking Battle 03", "Master_Ranking_qn_4": "Ranking Battle 04", "Master_Ranking_qn_5": "Ranking Battle 05", "Master_Ranking_qn_6": "Ranking Battle 06", "Master_Ranking_qn_7": "Ranking Battle 07", "Master_Ranking_qn_8": "Ranking Battle 08", "Master_Ranking_qn_9": "Ranking Battle 09", "Master_Ranking_qn_10": "Ranking Battle 10", "Master_Ranking_gl_1": "Global Preliminaries A", "Master_Ranking_gl_2": "Global Preliminaries B", "Master_Ranking_gl_3": "Global Semi-Finals", "Master_Ranking_gl_4": "グローバル大会決勝", "Master_Shop_n_1": "{0} AP", "Master_Shop_n_3": "Draw Ticket #1", "Master_Shop_n_4": "Draw Ticket #2", "Master_Shop_n_5": "Draw 10 Ticket", "Master_Shop_n_6": "Treasure Chest #1", "Master_Shop_n_7": "Treasure Chest #2", "Master_Shop_n_8": "Draw Ticket #0", "Master_Shop_n_9": "Treasure Chest #0", "Master_Shop_n_1001": "Potion", "Master_Shop_n_1002": "Hi-Potion", "Master_Shop_n_1003": "Mega-Potion", "Master_Shop_n_1004": "Ether", "Master_Shop_n_1005": "Hi-Ether", "Master_Shop_n_1006": "Mega-Ether", "Master_Shop_n_1007": "Elixir", "Master_Shop_n_2001": "Enemy Call", "Master_Shop_n_2002": "Enemy Call+", "Master_Shop_n_2003": "Keyblade Material Booster", "Master_Shop_n_2004": "Piece Fragment Booster", "Master_Shop_n_3001": "Quick Treasure", "Master_Shop_n_4001": "Piece Fragment", "Master_Shop_n_4002": "Eternal Gem", "Master_Shop_n_4003": "Vigor Shard", "Master_Shop_n_4004": "Vigor Stone", "Master_Shop_n_4005": "Vigor Gem", "Master_Shop_n_4006": "Awakening Fragment (★)", "Master_Shop_n_4007": "Awakening Fragment (★★)", "Master_Shop_n_4008": "Awakening Fragment (★★★)", "Master_Shop_n_5001": "Raid Ticket+", "Master_Shop_n_5002": "Name Change Request", "Master_Shop_n_10001": "Fighter Set", "Master_Shop_n_10002": "Hunter Set", "Master_Shop_n_10003": "Mage Set", "Master_Shop_n_10004": "Healer Set", "Master_Shop_n_20001": "Hunter (Eyewear)", "Master_Shop_n_20002": "Mage (Eyewear)", "Master_Shop_n_20003": "Healer (Eyewear)", "Master_Shop_n_20004": "Hunter (Mask)", "Master_Shop_n_20005": "Mage (Mask)", "Master_Shop_n_20006": "Fighter (Back)", "Master_Shop_n_20007": "Healer (Back)", "Master_Shop_n_20008": "Hunter (Tail)", "Master_Shop_n_20009": "Fighter (Tail)", "Master_Shop_n_20010": "Fighter (Armlet)", "Master_Shop_n_20011": "Healer (Armlet)", "Master_Shop_n_20012": "Mage (Armlet)", "Master_Shop_n_20013": "Trickster Wings", "Master_Shop_n_20014": "Protector Wings", "Master_Shop_n_20015": "Handlebar Moustache", "Master_Shop_n_30001": "Vitality Bangle", "Master_Shop_n_30002": "Wisdom Bangle", "Master_Shop_n_30003": "Warrior's Badge", "Master_Shop_n_30004": "Defender's Badge", "Master_Shop_n_30005": "Spellcaster's Necklace", "Master_Shop_n_30006": "Spellguard's Necklace", "Master_Shop_n_30007": "Behemoth Ring", "Master_Shop_n_30008": "Behemoth Ring +1", "Master_Shop_d_1": "Needed to perform actions\nin touch mode.", "Master_Shop_d_3": "Perform a draw featuring\nKing Mickey, Donald, and Goofy.", "Master_Shop_d_4": "Perform a draw featuring\nSora, Riku, and Kairi.", "Master_Shop_d_5": "Perform a Draw 10.", "Master_Shop_d_6": "Rewards a piece when\nunlocked.", "Master_Shop_d_7": "Rewards a piece when\nunlocked.", "Master_Shop_d_8": "Perform a general draw.", "Master_Shop_d_9": "Rewards a piece when\nunlocked.", "Master_Shop_d_1001": "Restores 30% of max HP.", "Master_Shop_d_1002": "Restores 60% of max HP.", "Master_Shop_d_1003": "Restores 80% of max HP.", "Master_Shop_d_1004": "Restores 30% of max MP.", "Master_Shop_d_1005": "Restores 60% of max MP.", "Master_Shop_d_1006": "Restores 80% of max MP.", "Master_Shop_d_1007": "Fully restores HP/MP.", "Master_Shop_d_2001": "Attracts nearby enemies for\n30 minutes.", "Master_Shop_d_2002": "Attracts nearby enemies for\n30 minutes and slightly\nrestores HP/MP after battle.", "Master_Shop_d_2003": "Increases Keyblade materials\nobtained for 30 minutes.", "Master_Shop_d_2004": "Increases piece materials\nobtained for 30 minutes.", "Master_Shop_d_3001": "Instantly unlocks treasure\nchests.", "Master_Shop_d_4001": "Needed to enhance piece lv.", "Master_Shop_d_4002": "Needed to enhance\npassive ability lv.", "Master_Shop_d_4003": "Slightly increases mastery of\naction abilities.", "Master_Shop_d_4004": "Increases mastery of\naction abilities.", "Master_Shop_d_4005": "Greatly increases mastery of\naction abilities.", "Master_Shop_d_4006": "Adds awakening points to\na ★ piece.", "Master_Shop_d_4007": "Adds awakening points to\na ★★ piece.", "Master_Shop_d_4008": "Adds awakening points to\na ★★★ piece.", "Master_Shop_d_5001": "Needed to participate in\nraid battles.", "Master_Shop_d_5002": "Needed to change your name in\nthe profile screen.", "Master_Shop_d_10001": "A set of garments:\n{0}", "Master_Shop_d_10011": "Article Type: {0}\nColorable Parts: {1}", "Master_Shop_d_10021": "Article Type: {0}\nColorable Parts: {1}", "Master_Shop_d_10002": "A set of hunter's garments.\nIncludes headwear, top,\nhandwear, bottom, and\nfootwear.", "Master_Shop_d_10003": "A set of mage's garments.\nIncludes headwear, top,\nhandwear, bottom, and\nfootwear.", "Master_Shop_d_10004": "A set of healer's garments.\nIncludes headwear, top,\nhandwear, bottom, and\nfootwear.", "Master_Shop_d_20001": "A hunter-themed adornment\nfor the eyes.", "Master_Shop_d_20002": "A mage-themed adornment\nfor the eyes.", "Master_Shop_d_20003": "A healer-themed adornment\nfor the eyes.", "Master_Shop_d_20004": "A hunter-themed adornment\nfor the face.", "Master_Shop_d_20005": "A mage-themed adornment\nfor the face.", "Master_Shop_d_20006": "A fighter-themed adornment\nthat complements an outfit.", "Master_Shop_d_20007": "A healer-themed adornment\nthat complements an outfit.", "Master_Shop_d_20008": "A hunter-themed adornment\nfor the posterior.", "Master_Shop_d_20009": "A fighter-themed adornment\nfor the posterior.", "Master_Shop_d_20010": "A fighter-themed adornment\nfor the arms.", "Master_Shop_d_20011": "A healer-themed adornment\nfor the arms.", "Master_Shop_d_20012": "A mage-themed adornment\nfor the arms.", "Master_Shop_d_20013": "A trickster-themed adornment\nthat complements an outfit.", "Master_Shop_d_20014": "A protector-themed adornment\nthat complements an outfit.", "Master_Shop_d_30001": "An accessory that increases\nyour stats.\n\n{0} +{1}", "Master_Shop_d_30002": "An accessory that increases\nyour stats.\n\n{0} +{1}\n{2} +{3}", "Master_Shop_spn_1": "Advanced Pass", "Master_Shop_spn_2": "Premium Plan", "Master_Shop_spn_3": "Weekly Plan", "Master_Shop_spn_4": "One-Time-Only ★★★ King Mickey Pack", "Master_Shop_spn_5": "Jewel & AP Pack A", "Master_Shop_spn_6": "Jewel & AP Pack B", "Master_Shop_spn_7": "Raid Ticket+", "Master_Shop_spn_8": "Quick Treasure Pack", "Master_Shop_spn_9": "Enemy Call+ Pack", "Master_Shop_jpn_1": "160 Jewels", "Master_Shop_jpn_2": "600 Jewels + Bonus", "Master_Shop_jpn_3": "1,000 Jewels + Bonus", "Master_Shop_jpn_4": "1,500 Jewels + Bonus", "Master_Shop_jpn_5": "3,000 Jewels + Bonus", "Master_Shop_jpn_6": "5,000 Jewels + Bonus", "Master_Shop_jpn_7": "10,000 Jewels + Bonus", "Master_Shop_jpn_8": "160 First-Time Jewels + Bonus", "Master_Shop_jpn_9": "600 First-Time Jewels + Bonus", "Master_Shop_jpn_10": "1,000 First-Time Jewels + Bonus", "Master_Shop_jpn_11": "1,500 First-Time Jewels + Bonus", "Master_Shop_jpn_12": "3,000 First-Time Jewels + Bonus", "Master_Shop_jpn_13": "5,000 First-Time Jewels + Bonus", "Master_Shop_jpn_14": "10,000 First-Time Jewels + Bonus", "Master_Shop_jpn_15": "240 Launch Celebration Jewels", "Master_Shop_jpn_16": "900 Launch Celebration Jewels", "Master_Shop_jpn_17": "1,500 Launch Celebration Jewels", "Master_Shop_jpn_18": "2,250 Launch Celebration Jewels", "Master_Shop_jpn_19": "4,500 Launch Celebration Jewels", "Master_Shop_jpn_20": "7,500 Launch Celebration Jewels", "Master_Shop_jpn_21": "15,000 Launch Celebration Jewels", "Master_StatusEffect_bdn_1": "Field: Damage", "Master_StatusEffect_bdn_4": "Enfeeble", "Master_StatusEffect_bdn_10000": "Invincible", "Master_StatusEffect_eln_1": "Fire", "Master_StatusEffect_eln_2": "Ice", "Master_StatusEffect_eln_3": "Wind", "Master_StatusEffect_eln_4": "Earth", "Master_StatusEffect_eln_5": "Lightning", "Master_StatusEffect_eln_6": "Water", "Master_StatusEffect_bdn_2010001": "Protect 1", "Master_StatusEffect_bdn_2010002": "Protect 2", "Master_StatusEffect_bdn_2010003": "Protect 3", "Master_StatusEffect_bdn_4010001": "Shell 1", "Master_StatusEffect_bdn_13040001": "Stun 1", "Master_StatusEffect_bdn_13040002": "Stun 2", "Master_StatusEffect_bdn_13040003": "Stun 3", "Master_StatusEffect_bdn_23010001": "Haste 1", "Master_StatusEffect_bdn_23010002": "Haste 2", "Master_StatusEffect_bdn_23010003": "Haste 3", "Master_StatusEffect_bdn_23020001": "Slow 1", "Master_StatusEffect_bdn_23020002": "Slow 2", "Master_StatusEffect_bdn_23020003": "Slow 3", "Master_StatusEffect_bdn_24050000": "Regen", "Master_StatusEffect_bdn_24050001": "Regen 1", "Master_StatusEffect_bdn_24050002": "Regen 2", "Master_StatusEffect_bdn_24050003": "Regen 3", "Master_StatusEffect_bdn_26010101": "Enfire 1", "Master_StatusEffect_bdn_26010102": "Enfire 2", "Master_StatusEffect_bdn_26010103": "Enfire 3", "Master_StatusEffect_bdn_26010201": "Enblizzard 1", "Master_StatusEffect_bdn_26010202": "Enblizzard 2", "Master_StatusEffect_bdn_26010203": "Enblizzard 3", "Master_StatusEffect_bdn_26010301": "Enaero 1", "Master_StatusEffect_bdn_26010302": "Enaero 2", "Master_StatusEffect_bdn_26010303": "Enaero 3", "Master_StatusEffect_bdn_26010401": "Enstone 1", "Master_StatusEffect_bdn_26010402": "Enstone 2", "Master_StatusEffect_bdn_26010403": "Enstone 3", "Master_StatusEffect_bdn_26010501": "Enthunder 1", "Master_StatusEffect_bdn_26010502": "Enthunder 2", "Master_StatusEffect_bdn_26010503": "Enthunder 3", "Master_StatusEffect_bdn_26010601": "Enwater 1", "Master_StatusEffect_bdn_26010602": "Enwater 2", "Master_StatusEffect_bdn_26010603": "Enwater 3", "Master_StatusEffect_bdd_1": "Periodically take damage on the field.", "Master_StatusEffect_bdd_2": "Strength Up", "Master_StatusEffect_bdd_3": "Strength Down", "Master_StatusEffect_bdd_4": "Debuffed", "Master_StatusEffect_bdd_10000": "Become temporarily immune to all attacks.", "Master_StatusEffect_bdd_2010001": "Increase ally's DEF.", "Master_StatusEffect_bdd_2010002": "Reduce physical damage taken.", "Master_StatusEffect_bdd_2010003": "Reduce physical damage taken.", "Master_StatusEffect_bdd_2010004": "Reduce physical damage taken.", "Master_StatusEffect_bdd_2010005": "Reduce physical damage taken.", "Master_StatusEffect_bdd_4010001": "Increase ally's M. DEF.", "Master_StatusEffect_bdd_4010002": "Reduce magic damage taken.", "Master_StatusEffect_bdd_4010003": "Reduce magic damage taken.", "Master_StatusEffect_bdd_4010004": "Reduce magic damage taken.", "Master_StatusEffect_bdd_4010005": "Reduce magic damage taken.", "Master_StatusEffect_bdd_13040001": "Become temporarily immobilized.", "Master_StatusEffect_bdd_13040002": "Become temporarily immobilized.", "Master_StatusEffect_bdd_13040003": "Become temporarily immobilized.", "Master_StatusEffect_bdd_14030001": "Take damage from poison over time.", "Master_StatusEffect_bdd_14030002": "Take damage from poison over time.", "Master_StatusEffect_bdd_14030003": "Take damage from poison over time.", "Master_StatusEffect_bdd_23010001": "Increase action speed.", "Master_StatusEffect_bdd_23010002": "Increase action speed.", "Master_StatusEffect_bdd_23010003": "Increase action speed.", "Master_StatusEffect_bdd_23010004": "Increase action speed.", "Master_StatusEffect_bdd_23010005": "Increase action speed.", "Master_StatusEffect_bdd_23020001": "Reduce action speed.", "Master_StatusEffect_bdd_23020002": "Reduce action speed.", "Master_StatusEffect_bdd_23020003": "Reduce action speed.", "Master_StatusEffect_bdd_24050000": "Restore HP over time.", "Master_StatusEffect_bdd_24050001": "Restore HP over time.", "Master_StatusEffect_bdd_24050002": "Restore HP over time.", "Master_StatusEffect_bdd_24050003": "Restore HP over time.", "Master_StatusEffect_bdd_24050004": "Restore HP over time.", "Master_StatusEffect_bdd_24050005": "Restore HP over time.", "Master_StatusEffect_bdd_25050001": "Recover from defeat in battle.", "Master_StatusEffect_bdd_25050002": "Recover from defeat in battle.", "Master_StatusEffect_bdd_25050003": "Recover from defeat in battle.", "Master_StatusEffect_bdd_26010101": "Deal additional fire-based damage with regular attacks.", "Master_StatusEffect_bdd_26010102": "Deal additional fire-based damage with regular attacks.", "Master_StatusEffect_bdd_26010103": "Deal additional fire-based damage with regular attacks.", "Master_StatusEffect_bdd_26010104": "Deal additional fire-based damage with regular attacks.", "Master_StatusEffect_bdd_26010105": "Deal additional fire-based damage with regular attacks.", "Master_StatusEffect_bdd_26010201": "Deal additional ice-based damage with regular attacks.", "Master_StatusEffect_bdd_26010202": "Deal additional ice-based damage with regular attacks.", "Master_StatusEffect_bdd_26010203": "Deal additional ice-based damage with regular attacks.", "Master_StatusEffect_bdd_26010204": "Deal additional ice-based damage with regular attacks.", "Master_StatusEffect_bdd_26010205": "Deal additional ice-based damage with regular attacks.", "Master_StatusEffect_bdd_26010301": "Deal additional wind-based damage with regular attacks.", "Master_StatusEffect_bdd_26010302": "Deal additional wind-based damage with regular attacks.", "Master_StatusEffect_bdd_26010303": "Deal additional wind-based damage with regular attacks.", "Master_StatusEffect_bdd_26010304": "Deal additional wind-based damage with regular attacks.", "Master_StatusEffect_bdd_26010305": "Deal additional wind-based damage with regular attacks.", "Master_StatusEffect_bdd_26010401": "Deal additional earth-based damage with regular attacks.", "Master_StatusEffect_bdd_26010402": "Deal additional earth-based damage with regular attacks.", "Master_StatusEffect_bdd_26010403": "Deal additional earth-based damage with regular attacks.", "Master_StatusEffect_bdd_26010404": "Deal additional earth-based damage with regular attacks.", "Master_StatusEffect_bdd_26010405": "Deal additional earth-based damage with regular attacks.", "Master_StatusEffect_bdd_26010501": "Deal additional lightning-based damage with regular attacks.", "Master_StatusEffect_bdd_26010502": "Deal additional lightning-based damage with regular attacks.", "Master_StatusEffect_bdd_26010503": "Deal additional lightning-based damage with regular attacks.", "Master_StatusEffect_bdd_26010504": "Deal additional lightning-based damage with regular attacks.", "Master_StatusEffect_bdd_26010505": "Deal additional lightning-based damage with regular attacks.", "Master_StatusEffect_bdd_26010601": "Deal additional water-based damage with regular attacks.", "Master_StatusEffect_bdd_26010602": "Deal additional water-based damage with regular attacks.", "Master_StatusEffect_bdd_26010603": "Deal additional water-based damage with regular attacks.", "Master_StatusEffect_bdd_26010604": "Deal additional water-based damage with regular attacks.", "Master_StatusEffect_bdd_26010605": "Deal additional water-based damage with regular attacks.", "Master_Treasure_n_1": "Grand Chest", "Master_Treasure_rn_1": "Pickup Royal Treasure Vol. 1", "Master_Treasure_rn_2": "Starting Dash Limited Treasure", "Master_Treasure_rn_900000": "#0 General Draw", "Master_Treasure_rn_900001": "#1 Featured Draw", "Master_Treasure_rn_900002": "#2 Featured", "Master_Treasure_tn_1": "Grand Chest", "Master_Treasure_tn_2": "Treasure Chest", "Master_Treasure_tn_3": "Rainbow Chest", "Master_Trial_mtn_10": "Encounter enemies {0}|plural(other=a total of ){0} {0}|plural(one=time,other=times)", "Master_Trial_mtn_20": "Switch to hands-free in GPS mode", "Master_Trial_mtn_30": "Open the area map", "Master_Trial_mtn_40": "Open the area map and set a destination", "Master_Trial_mtn_50": "Obtain {0}|plural(other=a total of ){0} AP", "Master_Trial_mtn_60": "Attempt a piece challenge battle (GPS mode recommended)", "Master_Trial_mtn_70": "Use the recovery hut from the Recovery submenu", "Master_Trial_mtn_80": "Complete {0}|plural(other=a total of ){0} game record {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_90": "Open the area map and set a teleport stone", "Master_Trial_mtn_100": "Teleport to another location", "Master_Trial_mtn_110": "Return to town", "Master_Trial_mtn_120": "Change your outfit", "Master_Trial_mtn_130": "Talk to the beginner's guide moogle in town and complete {0} beginner's {0}|plural(one=quest,other=quests)", "Master_Trial_mtn_140": "Raise {1} to Lv. {0}", "Master_Trial_mtn_150": "Complete \"{1}\" in town {0} {0}|plural(one=time,other=times)", "Master_Trial_mtn_160": "Raise ★★ Sora to Lv. {0}", "Master_Trial_mtn_170": "Equip ★★ Sora and attempt {0} {0}|plural(one=battle,other=battles)", "Master_Trial_mtn_175": "Equip ★★★ King Mickey and attempt {0} {0}|plural(one=battle,other=battles)", "Master_Trial_mtn_180": "Talk to the subquest handler in town and complete {0} special {0}|plural(one=quest,other=quests)", "Master_Trial_mtn_190": "Complete {0}|plural(other=a total of ){0} piece challenge {0}|plural(one=battle,other=battles) in the astral dimension (GPS mode recommended)", "Master_Trial_mtn_200": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests) from {0}|plural(one=a treasure post,other=treasure posts) (GPS mode recommended)", "Master_Trial_mtn_210": "Open the Treasure Chests menu", "Master_Trial_mtn_220": "Unlock {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests)", "Master_Trial_mtn_230": "Complete {0}|plural(other=a total of ){0} {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_240": "Complete {0} {0}|plural(one=objective,other=objectives) in growth log: vol. 0", "Master_Trial_mtn_250": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 2\"", "Master_Trial_mtn_260": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 3\"", "Master_Trial_mtn_270": "Defeat {0}|plural(other=a total of ){0} {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_280": "Defeat {0}|plural(other=a total of ){0} area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_290": "Trade coins {0} {0}|plural(one=time,other=times) at the area coin shop", "Master_Trial_mtn_300": "Defeat {0}|plural(other=a total of ){0} area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_310": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 5\"", "Master_Trial_mtn_320": "Change the enemy level via Field Settings", "Master_Trial_mtn_330": "Change the linked growth log via Field Settings", "Master_Trial_mtn_340": "Raise Light's Order to Lv. {0}", "Master_Trial_mtn_350": "Change the chest settings via Field Settings", "Master_Trial_mtn_360": "Use items to increase the action ability mastery of a piece", "Master_Trial_mtn_370": "Use items to enhance the passive ability of a piece", "Master_Trial_mtn_380": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 1\"", "Master_Trial_mtn_390": "Complete {0} {0}|plural(one=objective,other=objectives) in growth log: vol. 2", "Master_Trial_mtn_400": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 2\"", "Master_Trial_mtn_410": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 3\"", "Master_Trial_mtn_420": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 5\"", "Master_Trial_mtn_430": "Defeat {0}|plural(other=a total of ){0} {1} {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_440": "Defeat {0}|plural(other=a total of ){0} fire {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_450": "Eliminate {0}|plural(other=a total of ){0} cluster {0}|plural(one=post,other=posts)", "Master_Trial_mtn_460": "Access {0}|plural(other=a total of ){0} gatekeeper {0}|plural(one=post,other=posts)", "Master_Trial_mtn_470": "Join {0} raid {0}|plural(one=battle,other=battles) from {0}|plural(one=a gatekeeper post,other=gatekeeper posts)", "Master_Trial_mtn_480": "Edit your profile", "Master_Trial_mtn_490": "Use Raid Matching from the Battles menu", "Master_Trial_mtn_500": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 10\"", "Master_Trial_mtn_510": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 10\"", "Master_Trial_mtn_520": "Register {0}|plural(other=a total of ){0} enemy {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_530": "Win {0}|plural(other=a total of ){0} raid {0}|plural(one=battle,other=battles)", "Master_Trial_mtn_540": "Synthesize {0}|plural(one=an accessory,other=accessories) {0}|plural(other=a total of ){0} {0}|plural(one=time,other=times)", "Master_Trial_mtn_550": "Register {0}|plural(other=a total of ){0} accessory {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_560": "Register {0}|plural(other=a total of ){0} piece {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_570": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 15\"", "Master_Trial_mtn_580": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 15\"", "Master_Trial_mtn_590": "Register {0} {0}|plural(one=enemy,other=enemies) in growth log: vol. 2", "Master_Trial_mtn_600": "Register {0} {0}|plural(one=piece,other=pieces) in growth log: vol. 2", "Master_Trial_mtn_610": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 20\"", "Master_Trial_mtn_620": "Talk to the subquest handler in town and complete \"Vol. 2 Challenge Quest 20\"", "Master_Trial_mtn_630": "Complete {0}|plural(other=a total of ){0} quest {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_640": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 25\"", "Master_Trial_mtn_650": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 30\"", "Master_Trial_mtn_660": "Complete {0}|plural(other=a total of ){0} enemy {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_670": "Complete {0}|plural(other=a total of ){0} piece {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_680": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 35\"", "Master_Trial_mtn_690": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 40\"", "Master_Trial_mtn_700": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 45\"", "Master_Trial_mtn_710": "Talk to the subquest handler in town and complete \"Vol. 1 Challenge Quest 50\"", "Master_Trial_mtn_720": "Complete {0} quest category {0}|plural(one=goal,other=goals) in growth log: vol. 1", "Master_Trial_mtn_730": "Reach player level {0}", "Master_Trial_mtn_740": "Register {0}|plural(other=a total of ){0} {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_750": "Register {0} {0}|plural(one=objective,other=objectives) in growth log: vol. 1", "Master_Trial_mtn_760": "Register {0} {0}|plural(one=objective,other=objectives) in growth log: vol. 2", "Master_Trial_mtn_770": "Complete \"Beginner's Quest 1\"", "Master_Trial_mtn_780": "Complete \"Beginner's Quest 2\"", "Master_Trial_mtn_790": "Complete \"Beginner's Quest 3\"", "Master_Trial_mtn_800": "Complete \"Beginner's Quest 4\"", "Master_Trial_mtn_810": "Complete \"Beginner's Quest 5\"", "Master_Trial_mtn_820": "Complete \"Beginner's Quest 6\"", "Master_Trial_mtn_830": "Complete \"Beginner's Quest 7\"", "Master_Trial_mtn_840": "Complete \"Beginner's Quest 8\"", "Master_Trial_mtn_850": "Defeat {0}|plural(other=a total of ){0} ice {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_860": "Defeat {0}|plural(other=a total of ){0} wind {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_870": "Defeat {0}|plural(other=a total of ){0} earth {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_880": "Defeat {0}|plural(other=a total of ){0} lightning {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_890": "Defeat {0}|plural(other=a total of ){0} rare area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_900": "Defeat {0}|plural(other=a total of ){0} {1} area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_910": "Defeat {0}|plural(other=a total of ){0} ice area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_920": "Defeat {0}|plural(other=a total of ){0} wind area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_930": "Defeat {0}|plural(other=a total of ){0} earth area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_940": "Defeat {0}|plural(other=a total of ){0} lightning area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_950": "Defeat {0}|plural(other=a total of ){0} water area {0}|plural(one=enemy,other=enemies)", "Master_Trial_mtn_960": "Defeat {0}|plural(other=a total of ){0} {1} area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_970": "Defeat {0}|plural(other=a total of ){0} ice area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_980": "Defeat {0}|plural(other=a total of ){0} wind area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_990": "Defeat {0}|plural(other=a total of ){0} earth area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_1000": "Defeat {0}|plural(other=a total of ){0} wind area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_1010": "Defeat {0}|plural(other=a total of ){0} earth area {0}|plural(one=boss,other=bosses)", "Master_Trial_mtn_1020": "Take on {0}|plural(one=an area enemy or area boss,other=area enemies or area bosses) {0}|plural(other=a total of ){0} {0}|plural(one=time,other=times)", "Master_Trial_mtn_1030": "Unlock {0}|plural(other=a total of ){0} {1}", "Master_Trial_mtn_1040": "Unlock {0}|plural(other=a total of ){0} grand {0}|plural(one=chest,other=chests)", "Master_Trial_mtn_1050": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=accessory,other=accessories)", "Master_Trial_mtn_1060": "Share location data of an area enemy or area boss", "Master_Trial_mtn_1070": "Obtain {0} {1}", "Master_Trial_mtn_1080": "Obtain a hunter set", "Master_Trial_mtn_1090": "Obtain a mage set", "Master_Trial_mtn_1100": "Obtain a healer set", "Master_Trial_mtn_1110": "Obtain {0} {1}", "Master_Trial_mtn_1120": "Obtain a mage adornment (eyes)", "Master_Trial_mtn_1130": "Obtain a healer adornment (eyes)", "Master_Trial_mtn_1140": "Obtain a hunter adornment (mouth)", "Master_Trial_mtn_1150": "Obtain a mage adornment (mouth)", "Master_Trial_mtn_1160": "Obtain a fighter adornment (back)", "Master_Trial_mtn_1170": "Obtain a healer adornment (back)", "Master_Trial_mtn_1180": "Obtain a hunter adornment (waist)", "Master_Trial_mtn_1190": "Obtain a fighter adornment (waist)", "Master_Trial_mtn_1200": "Obtain a mage adornment (arms)", "Master_Trial_mtn_1210": "Obtain a fighter adornment (arms)", "Master_Trial_mtn_1220": "Obtain a healer adornment (arms)", "Master_Trial_mtn_1230": "Join a party", "Master_Trial_mtn_1240": "Teleport as a party", "Master_Trial_mtn_1250": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests)", "Master_Trial_mtn_1260": "Obtain {0}|plural(other=a total of ){0} {1} (GPS mode recommended)", "Master_Trial_mtn_1270": "Obtain {0}|plural(other=a total of ){0} rainbow {0}|plural(one=chest,other=chests)", "Master_Trial_mtn_1280": "Open the Mail menu", "Master_Trial_mtn_1290": "Open the Field Settings menu", "Master_Trial_mtn_1300": "Complete {0}|plural(other=a total of ){0} piece {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_1320": "Register {0}|plural(other=a total of ){0} {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1330": "Register {0}|plural(other=a total of ){0} quest {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1340": "Register {0}|plural(other=a total of ){0} quest {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_1350": "Register {0}|plural(other=a total of ){0} Keyblade {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1360": "Register {0}|plural(other=a total of ){0} Keyblade {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_1370": "Register {0}|plural(other=a total of ){0} piece {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1380": "Register {0}|plural(other=a total of ){0} accessory {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1390": "Register {0}|plural(other=a total of ){0} enemy {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1400": "Register {0}|plural(other=a total of ){0} item {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1410": "Register {0}|plural(other=a total of ){0} item {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_1420": "Register {0}|plural(other=a total of ){0} avatar {0}|plural(one=entry,other=entries) in the growth log", "Master_Trial_mtn_1430": "Register {0}|plural(other=a total of ){0} avatar {0}|plural(one=entry,other=entries) in {1}", "Master_Trial_mtn_1440": "Complete {0}|plural(other=a total of ){0} {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1450": "Complete {0}|plural(other=a total of ){0} quest {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1460": "Complete {0}|plural(other=a total of ){0} Keyblade {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1470": "Complete {0}|plural(other=a total of ){0} Keyblade {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_1480": "Complete {0}|plural(other=a total of ){0} piece {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1490": "Complete {0}|plural(other=a total of ){0} accessory {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1500": "Complete {0}|plural(other=a total of ){0} accessory {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_1510": "Complete {0}|plural(other=a total of ){0} enemy {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1520": "Complete {0}|plural(other=a total of ){0} item {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1530": "Complete {0}|plural(other=a total of ){0} item {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_1540": "Complete {0}|plural(other=a total of ){0} avatar {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_mtn_1550": "Complete {0}|plural(other=a total of ){0} avatar {0}|plural(one=objective,other=objectives) in {1}", "Master_Trial_mtn_1560": "Complete {0}|plural(other=a total of ){0} game record {0}|plural(one=objective,other=objectives) in the growth log", "Master_Trial_btn_101": "Encounter and defeat {0} {0}|plural(one=enemy,other=enemies)", "Master_Trial_btn_201": "Obtain {0} {0}|plural(one=type,other=types) of {0}|plural(one=Piece,other=pieces)", "Master_Trial_btn_202": "Enhance pieces {0} {0}|plural(one=level,other=levels)", "Master_Trial_btn_301": "Log in {0}|plural(other=a total of ){0} {0}|plural(one=day,other=days)", "Master_Trial_btn_302": "Complete {0} beginner's {0}|plural(one=trial,other=trials)", "Master_Trial_dtn_101": "Complete {0} daily {0}|plural(one=trial,other=trials)", "Master_Trial_dtn_201": "Obtain {0} {0}|plural(one=chest,other=chests) from treasure posts (GPS mode recommended)", "Master_Trial_dtn_202": "Unlock {0} {0}|plural(one=chest,other=chests)", "Master_Trial_dtn_203": "Access recovery posts {0} {0}|plural(one=time,other=times)", "Master_Trial_dtn_204": "Obtain {0} raid {0}|plural(one=ticket,other=tickets) from gatekeeper posts", "Master_Trial_dtn_205": "Win {0} {0}|plural(one=encounter,other=encounters)", "Master_Trial_dtn_206": "Attempt {0} piece challenge {0}|plural(one=battle,other=battles) (GPS mode recommended)", "Master_Trial_dtn_207": "Complete {0} piece challenge {0}|plural(one=battle,other=battles)", "Master_Trial_dtn_208": "Encounter enemies {0} {0}|plural(one=time,other=times)", "Master_Trial_dtn_209": "Take {0} or more steps", "Master_Trial_dtn_210": "Eliminate {0} cluster {0}|plural(one=post,other=posts)", "Master_Trial_dtn_212": "Win a raid battle", "Master_Trial_dtn_301": "Enhance pieces {0} {0}|plural(one=level,other=levels)", "Master_Trial_dtn_401": "Complete {0} special {0}|plural(one=quest,other=quests)", "Master_Trial_dtn_501": "Send gifts to friends {0} {0}|plural(one=time,other=times)", "Master_Trial_dtn_601": "Purchase something at the shop", "Master_Trial_dtn_701": "Purchase something at the shop", "Master_Trial_cbtn_201": "Obtain {0} {0}|plural(one=chest,other=chests) from treasure posts", "Master_Trial_cbtn_202": "Obtain {0} or more {0}|plural(one=piece,other=pieces) from chests", "Master_Trial_cbtn_203": "Stop by recovery posts {0} {0}|plural(one=time,other=times)", "Master_Trial_cbtn_204": "Obtain {0} raid {0}|plural(one=ticket,other=tickets) from gatekeeper posts", "Master_Trial_cbtn_205": "Win {0} {0}|plural(one=encounter,other=encounters)", "Master_Trial_cbtn_206": "Walk {0}|plural(other=a total of ){0} or more steps", "Master_Trial_cbtn_301": "Enhance pieces {0} {0}|plural(one=level,other=levels)", "Master_Trial_cbtn_302": "Purchase {0} shop {0}|plural(one=item,other=items)", "Master_Trial_cbtn_401": "Complete {0} {0}|plural(one=subquest,other=subquests)", "Master_Trial_cbtn_402": "Use Raid Matching to join raids {0} {0}|plural(one=time,other=times)", "Master_Trial_cbtn_403": "Complete {0} ranking {0}|plural(one=battle,other=battles)", "Master_Trial_cbtn_501": "Send gifts to friends {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_101": "Complete {0} daily {0}|plural(one=trial,other=trials)", "Master_Trial_wtn_102": "Complete {0} weekly {0}|plural(one=trial,other=trials)", "Master_Trial_wtn_201": "Obtain {0} {0}|plural(one=chest,other=chests) from treasure posts (GPS mode recommended)", "Master_Trial_wtn_202": "Unlock {0} {0}|plural(one=chest,other=chests)", "Master_Trial_wtn_203": "Access recovery posts {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_204": "Obtain {0} raid {0}|plural(one=ticket,other=tickets) from gatekeeper posts", "Master_Trial_wtn_205": "Win {0} {0}|plural(one=encounter,other=encounters)", "Master_Trial_wtn_206": "Attempt {0} piece challenge {0}|plural(one=battle,other=battles)", "Master_Trial_wtn_207": "Complete {0} piece challenge {0}|plural(one=battle,other=battles)", "Master_Trial_wtn_208": "Access posts {0} {0}|plural(one=time,other=times) in touch mode", "Master_Trial_wtn_209": "Eliminate {0} cluster {0}|plural(one=post,other=posts)", "Master_Trial_wtn_210": "Access any post {0} {0}|plural(one=time,other=times) in touch mode", "Master_Trial_wtn_211": "Win {0} raid {0}|plural(one=battle,other=battles)", "Master_Trial_wtn_301": "Enhance pieces {0} {0}|plural(one=level,other=levels)", "Master_Trial_wtn_302": "Enhance equipment {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_309": "Enhance accessories {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_401": "Complete {0} {0}|plural(one=subquest,other=subquests)", "Master_Trial_wtn_402": "Complete {0} ranking {0}|plural(one=battle,other=battles)", "Master_Trial_wtn_501": "Send gifts to friends {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_601": "Log in {0}|plural(other=a total of ){0} {0}|plural(one=day,other=days)", "Master_Trial_wtn_602": "Defeat {0} {0}|plural(one=enemy,other=enemies)", "Master_Trial_wtn_603": "Obtain {0} AP", "Master_Trial_wtn_604": "Enhance equipment {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_701": "Take on an area boss or area enemy {0} or more times", "Master_Trial_wtn_702": "Talk to the town's weather moogle {0} {0}|plural(one=time,other=times)", "Master_Trial_wtn_801": "Teleport {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_101": "Log in {0}|plural(other=a total of ){0} {0}|plural(one=day,other=days)", "Master_Trial_atn_103": "Obtain {0}|plural(other=a total of ){0} assist {0}|plural(one=coin,other=coins)", "Master_Trial_atn_104": "Obtain {0}|plural(other=a total of ){0} activity {0}|plural(one=coin,other=coins)", "Master_Trial_atn_105": "Walk {0}|plural(other=a total of ){0} or more steps", "Master_Trial_atn_106": "Obtain {0}|plural(other=a total of ){0} area {0}|plural(one=coin,other=coins)", "Master_Trial_atn_107": "Obtain {0}|plural(other=a total of ){0} rare area {0}|plural(one=coin,other=coins)", "Master_Trial_atn_108": "Trade {0}|plural(other=a total of ){0} {0}|plural(one=piece,other=pieces) with {0}|plural(one=a friend,other=friends)", "Master_Trial_atn_109": "Raise the bond level with a friend to {0}", "Master_Trial_atn_110": "Send {0}|plural(other=a total of ){0} {0}|plural(one=gift,other=gifts) to {0}|plural(one=a friend,other=friends)", "Master_Trial_atn_111": "Complete quest {0}", "Master_Trial_atn_112": "Complete {0}|plural(other=a total of ){0} {0}|plural(one=subquest,other=subquests)", "Master_Trial_atn_113": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=garment,other=garments)", "Master_Trial_atn_114": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=adornment,other=adornments)", "Master_Trial_atn_115": "Register {0}|plural(other=a total of ){0} {0}|plural(one=hairstyle,other=hairstyles)", "Master_Trial_atn_117": "Register {0}|plural(other=a total of ){0} makeup {0}|plural(one=type,other=types)", "Master_Trial_atn_118": "Register {0}|plural(other=a total of ){0} {0}|plural(one=voice,other=voices)", "Master_Trial_atn_119": "Register {0}|plural(other=a total of ){0} {0}|plural(one=pose,other=poses)", "Master_Trial_atn_120": "Complete {1} or more objectives in {0}", "Master_Trial_atn_121": "Obtain {0}|plural(other=a total of ){0} {1} {1}|plural(one=item,other=items)", "Master_Trial_atn_122": "Change garments", "Master_Trial_atn_123": "Complete {0}|plural(other=a total of ){0} growth log {0}|plural(one=objective,other=objectives)", "Master_Trial_atn_201": "Obtain {0}|plural(other=a total of ){0} AP", "Master_Trial_atn_202": "Move {0} km at a slow speed in touch mode", "Master_Trial_atn_203": "Move {0} km at a fast speed in touch mode", "Master_Trial_atn_204": "Stop by recovery posts {0}|plural(other=a total of ){0} {0}|plural(one=time,other=times)", "Master_Trial_atn_205": "Obtain {0} free raid {0}|plural(one=ticket,other=tickets) from gatekeeper posts", "Master_Trial_atn_206": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests) from {0}|plural(one=a treasure post,other=treasure posts)", "Master_Trial_atn_301": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=type,other=types) of {0}|plural(one=piece,other=pieces)", "Master_Trial_atn_302": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=piece,other=pieces)", "Master_Trial_atn_303": "Enhance {0}|plural(one=a piece,other=pieces a total of) {0} {0}|plural(one=level,other=levels)", "Master_Trial_atn_304": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=accessory,other=accessories)", "Master_Trial_atn_305": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=piece bonus,other=piece bonuses)", "Master_Trial_atn_306": "Raise the level of {0}", "Master_Trial_atn_307": "Raise the level of 1 piece", "Master_Trial_atn_308": "Raise the level of 1 Keyblade", "Master_Trial_atn_309": "Enhance an accessory {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_310": "Enhance a passive ability {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_401": "Defeat {0}|plural(other=a total of ){0} {0}|plural(one=enemy,other=enemies)", "Master_Trial_atn_402": "Encounter enemies {0}|plural(other=a total of ){0} {0}|plural(one=time,other=times)", "Master_Trial_atn_403": "Participate in {0}|plural(other=a total of ){0} raid boss {0}|plural(one=battle from a Corridor of Darkness,other=battles from Corridors of Darkness)", "Master_Trial_atn_404": "Assist {0}|plural(other=a total of ){0} raid boss {0}|plural(one=battle,other=battles)", "Master_Trial_atn_405": "Encounter and defeat {0} {0}|plural(one=enemy,other=enemies)", "Master_Trial_atn_406": "Win {0}|plural(other=a total of ){0} raid boss {0}|plural(one=battle,other=battles)", "Master_Trial_atn_407": "Deal {0} damage with a single attack", "Master_Trial_atn_408": "Participate in {0}|plural(other=a total of ){0} ranking {0}|plural(one=battle,other=battles)", "Master_Trial_atn_409": "Complete {0}|plural(other=a total of ){0} ranking {0}|plural(one=battle,other=battles)", "Master_Trial_atn_410": "Attempt {0}|plural(other=a total of ){0} piece challenge {0}|plural(one=battle,other=battles)", "Master_Trial_atn_411": "Complete {0}|plural(other=a total of ){0} piece challenge {0}|plural(one=battle,other=battles)", "Master_Trial_atn_501": "Complete {0}|plural(other=a total of ){0} daily {0}|plural(one=trial,other=trials)", "Master_Trial_atn_502": "Complete {0}|plural(other=a total of ){0} weekly {0}|plural(one=trial,other=trials)", "Master_Trial_atn_601": "Obtain {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests)", "Master_Trial_atn_602": "Unlock {0}|plural(other=a total of ){0} {0}|plural(one=chest,other=chests)", "Master_Trial_atn_603": "Obtain {0}|plural(other=a total of ){0} rainbow {0}|plural(one=chest,other=chests)", "Master_Trial_atn_604": "Obtain {0}|plural(other=a total of ){0} or more pieces from chests", "Master_Trial_atn_605": "Open {0}|plural(other=a total of ){0} grand {0}|plural(one=chest,other=chests)", "Master_Trial_atn_606": "Open {0}|plural(other=a total of ){0} rainbow {0}|plural(one=chest,other=chests)", "Master_Trial_atn_701": "Knock a Shadow off-guard {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_801": "Defeat {0}|plural(other=a total of ){0} rare area {0}|plural(one=boss,other=bosses)", "Master_Trial_atn_802": "Defeat {0}|plural(other=a total of ){0} area {0}|plural(one=boss,other=bosses)", "Master_Trial_atn_803": "Defeat {0}|plural(other=a total of ){0} rare area {0}|plural(one=enemy,other=enemies)", "Master_Trial_atn_804": "Defeat {0}|plural(other=a total of ){0} area {0}|plural(one=enemy,other=enemies)", "Master_Trial_atn_901": "Change the growth log volume linked with the astral dimension", "Master_Trial_atn_902": "Change the level setting of enemies in the astral dimension", "Master_Trial_atn_903": "Change the piece table for chests in the astral dimension", "Master_Trial_atn_904": "Set a teleport stone on the map", "Master_Trial_atn_905": "Change clothes {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_906": "Enhance action ability mastery {0} {0}|plural(one=time,other=times)", "Master_Trial_atn_907": "Enhance the passive ability level of a piece {0} {0}|plural(one=time,other=times)", "Master_Trial_ltn_101": "Obtain {0} area {0}|plural(one=coin,other=coins)", "Master_Trial_ltn_102": "Obtain {0} rare area {0}|plural(one=coin,other=coins)", "Master_Trial_ltn_103": "Defeat {0} greater area {0}|plural(one=boss,other=bosses)", "Master_Trial_ltn_104": "Defeat {0} area {0}|plural(one=boss,other=bosses)", "Master_Trial_ltn_105": "Defeat {0} greater area {0}|plural(one=enemy,other=enemies)", "Master_Trial_ltn_106": "Defeat {0} area {0}|plural(one=enemy,other=enemies)", "Master_Trial_ltn_201": "Obtain {1} {1}|plural(one=point,other=points) of {0}", "Master_Trial_ltn_202": "Complete {0}", "Master_Trial_ltn_301": "Access recovery post {0} {1} {1}|plural(one=time,other=times)", "Master_Trial_unlock_101": "Grand Chests", "Master_Trial_unlock_102": "Raids", "Master_Trial_unlock_103": "Area Bosses/Area Enemies", "Master_Trial_unlock_104": "Party", "Master_Trial_unlock_105": "Cluster Posts" } } ---- { "": { "UI_avatar_101": "Change Clothes", "UI_avatar_102": "Clothes", "UI_avatar_103": "Face", "UI_avatar_104": "Wardrobe", "UI_avatar_105": "Avatar Creation", "UI_avatar_109": "Avatar\nType", "UI_avatar_111": "Voice", "UI_avatar_113": "Hair", "UI_avatar_114": "Face Shape", "UI_avatar_115": "Makeup", "UI_avatar_116": "Eyes", "UI_avatar_117": "Eyebrows", "UI_avatar_118": "Nose", "UI_avatar_119": "Mouth", "UI_avatar_120": "Set", "UI_avatar_121": "Large", "UI_avatar_122": "Small", "UI_avatar_124": "Headwear", "UI_avatar_125": "Top", "UI_avatar_126": "Handwear", "UI_avatar_127": "Bottom", "UI_avatar_128": "Footwear", "UI_avatar_129": "Eyes", "UI_avatar_130": "Mouth", "UI_avatar_131": "Back", "UI_avatar_132": "Waist", "UI_avatar_133": "Arms", "UI_avatar_134": "Ears", "UI_avatar_135": "Other", "UI_avatar_136": "Other", "UI_avatar_137": "Other", "UI_avatar_139": "Redo", "UI_avatar_140": "Default", "UI_avatar_141": "Part 1", "UI_avatar_142": "Part 2", "UI_avatar_143": "Part 3", "UI_avatar_144": "Color Codes", "UI_avatar_145": "Enter color code.", "UI_avatar_146": "#{0}", "UI_avatar_147": "Clothes", "UI_avatar_148": "Copy", "UI_avatar_149": "Paste", "UI_avatar_150": "Reset", "UI_avatar_151": "Color 1", "UI_avatar_152": "Color 2", "UI_avatar_153": "Color 3", "UI_avatar_154": "That color code is invalid.", "UI_avatar_157": "OK", "UI_avatar_158": "Changes will not be saved.\nQuit anyway?", "UI_avatar_159": "Remove", "UI_avatar_160": "Confirmation", "UI_avatar_162": "Avatar Type", "UI_avatar_164": "Type A", "UI_avatar_165": "Type B", "UI_avatar_166": "Select an avatar type.", "UI_avatar_167": "Equippable Body Types\nType A, Type B", "UI_avatar_168": "Equippable Body Type\nType A", "UI_avatar_169": "Equippable Body Type\nType B", "UI_avatar_170": "Set your avatar's appearance.", "UI_avatar_172": "Voice Type {0}", "UI_avatar_173": "Right", "UI_avatar_174": "Left", "UI_avatar_175": "Register sets or change clothes.", "UI_avatar_176": "New Set", "UI_avatar_177": "Register", "UI_avatar_178": "Confirm", "UI_avatar_179": "Save", "UI_avatar_180": "Overwrite", "UI_avatar_181": "Rename", "UI_avatar_182": "Change into selected set?", "UI_avatar_183": "Register this set?", "UI_avatar_184": "Overwrite existing set?", "UI_avatar_185": "Enter name.", "UI_avatar_186": "*Tap name to edit.", "UI_avatar_187": "OK", "UI_avatar_188": "Change\nClothes", "UI_avatar_189": "Set", "UI_battle_102": "HP", "UI_battle_103": "MP", "UI_battle_105": "Lv. {0}", "UI_battle_108": "AUTO", "UI_battle_111": "--:--", "UI_battle_112": "{0}:{1}", "UI_battle_113": "{0}\"{1}", "UI_battle_114": "{0}/{1}", "UI_battle_115": "Wave", "UI_battle_116": "Defeat {0} x {1}!", "UI_battle_117": "Stand strong for {0} minutes!", "UI_battle_118": "Protect {1} for {0} minutes!", "UI_battle_119": "PAUSED", "UI_battle_120": "{0}%", "UI_battle_121": "CHARGED!", "UI_battle_130": "Defeat all enemies!", "UI_battle_131": "Defeat all enemy mobs!", "UI_battle_132": "Defeat all bosses!", "UI_battle_133": "CLEARED!", "UI_battle_134": "Climb down the stairs and head to the plaza!", "UI_battle_135": "Effects", "UI_battle_136": "{0}", "UI_battle_137": "Unlimited", "UI_battle_138": "{0}:{1}", "UI_battle_139": "Unlimited", "UI_battle_140": "In Range", "UI_battle_141": "Lv. {0}", "UI_battle_142": "Effects", "UI_battle_143": "Stats", "UI_battle_144": "Element Resist", "UI_battle_145": "Ailment Resist", "UI_battle_146": "+{0}", "UI_battle_147": "-{0}", "UI_battle_148": "Absorb", "UI_battle_149": "Nullify", "UI_battle_150": "None", "UI_battle_153": "0", "UI_battle_154": "MISS", "UI_battle_155": "BLOCK", "UI_battle_156": "{0} Lv. {1}", "UI_battle_157": "Wave {0}/{1}", "UI_battle_158": "{0}m", "UI_battle_159": "Defeat {0} {0}|plural(one=enemy,other=enemies)!", "UI_battle_160": "Defeat {0} {0}|plural(one=boss,other=bosses)!", "UI_battle_161": "Head to the light in the center.", "UI_battle_162": "Tap and select a piece.", "UI_battle_164": "Defeat the Darkside!", "UI_battle_165": "Follow the path to the clearing.", "UI_battle_167": "Leave Raid Battle", "UI_battle_168": "Resume", "UI_battle_1001": "Pause Menu", "UI_battle_1002": "A", "UI_battle_1003": "B", "UI_battle_1004": "Swipe the screen to dodge for\nsimple gameplay.", "UI_battle_1005": "Tap a button to dodge for\nadvanced gameplay.", "UI_battle_1006": "Hide UI", "UI_battle_1007": "Edit Button\nLayout", "UI_battle_1009": "Settings", "UI_battle_1011": "Give Up", "UI_battle_1012": "Retry", "UI_battle_1013": "Give Up", "UI_battle_1015": "A", "UI_battle_1017": "Overwrite {0} with this layout?", "UI_battle_1019": "Reset", "UI_battle_1020": "Scale", "UI_battle_1021": "Opacity", "UI_battle_1022": "Battle Effects", "UI_battle_1023": "UI Settings", "UI_battle_1025": "Player", "UI_battle_1026": "Enemy", "UI_battle_1027": "Battle", "UI_battle_1028": "Camera", "UI_battle_1029": "Sound", "UI_battle_1030": "Settings", "UI_battle_1032": "Auto Battle Style", "UI_battle_1033": "Support", "UI_battle_1034": "Attack", "UI_battle_1035": "Use abilities from left", "UI_battle_1036": "Target Lock-On", "UI_battle_1037": "Start of battle", "UI_battle_1038": "Fixed", "UI_battle_1039": "Free", "UI_battle_1040": "Target-switching style", "UI_battle_1041": "Range", "UI_battle_1042": "Order", "UI_battle_1043": "UI", "UI_battle_1044": "Display damage dealt/\ntaken by friends", "UI_battle_1045": "Show piece ability\nanimations of friends", "UI_battle_1046": "Show gamepad\nbuttons", "UI_battle_1047": "Feature Settings", "UI_battle_1048": "Camera auto-follow", "UI_battle_1049": "Reverse vertical\ncamera controls", "UI_battle_1050": "Reverse horizontal\ncamera controls", "UI_battle_1051": "Distance at Start of Battle", "UI_battle_1052": "Near", "UI_battle_1053": "Far", "UI_battle_1054": "Settings have not been saved.\nProceed anyway?\n(Any changes will be lost.)", "UI_battle_1055": "Control Type {0}", "UI_battle_1101": "Continue", "UI_battle_1102": "Failed to complete goal.\nContinue?", "UI_battle_1103": "Continue with Jewels", "UI_battle_1104": "Left: {0}", "UI_battle_1108": "Retry", "UI_battle_1109": "Give Up", "UI_battle_1110": "Confirmation", "UI_battle_1111": "Start quest over from the beginning?", "UI_battle_1112": "Give up and quit quest?", "UI_battle_1113": "Consume {0} {0}|plural(one=Jewel,other=Jewels) to revive?", "UI_battle_1117": "HP, MP, time limits, and ability recast\ntime will recover upon revival.", "UI_battle_1121": "Goal incomplete.", "UI_battle_1123": "Not enough Jewels.", "UI_battle_1125": "Game Over", "UI_battle_2002": "Score", "UI_battle_2003": "Support", "UI_battle_2004": "Lv. {0}", "UI_battle_2005": "Players", "UI_battle_2006": "YOU", "UI_battle_2007": "Open", "UI_battle_2008": "Private", "UI_battle_2014": "Join", "UI_battle_2018": "Standby", "UI_battle_2022": "Raid Battle", "UI_battle_2023": "Change Set", "UI_battle_2024": "Request Aid", "UI_battle_2030": "Damage Rank Results", "UI_battle_2042": "Players", "UI_battle_2048": "Lv. {0}", "UI_battle_2053": "Equipment Set", "UI_battle_2055": "Victory Rewards", "UI_battle_2057": "Appears in ", "UI_battle_2058": "Retreats in ", "UI_battle_2059": "Requested", "UI_battle_2060": "Request Aid", "UI_battle_2061": "Requested aid!", "UI_battle_2062": "Damage Rank {0} Reward", "UI_battle_2069": "--:--", "UI_battle_2070": "Unable to join raid battle.\nPlease try again later.", "UI_battle_2071": "Raid Boss", "UI_battle_2072": "Growth Log", "UI_battle_2073": "Vol. {0}\n{1}%", "UI_battle_2074": "No. of Raid Bosses", "UI_battle_2075": "Wave 1", "UI_battle_2076": "Wave 2", "UI_battle_2077": "Wave 3", "UI_battle_2078": "x {0}", "UI_battle_2079": "Total Power", "UI_battle_2080": "Equipment Set", "UI_battle_2081": "Join raid battle?", "UI_battle_2082": "Can be joined in {0}s.", "UI_battle_2083": "Join", "UI_battle_2084": "Confirmation", "UI_battle_2087": "You need raid tickets to join raid battles.", "UI_battle_2088": "Ticket Cost", "UI_battle_2089": "Not enough raid tickets.", "UI_battle_2090": "There seem to be no signs of danger.", "UI_battle_2093": "List is full.\nFailed to register Corridor of Darkness.\n\nDelete current entries to register\nnew ones.", "UI_battle_2094": "This raid has ended.", "UI_battle_2095": "Raid", "UI_battle_2096": "Raid battle invitation\nfrom {0}", "UI_battle_2097": "Join as a party?", "UI_battle_2098": "*Tickets are not required.", "UI_battle_2099": "Send", "UI_battle_2100": "Unable to start battle.\nYou will be returned to\nthe astral dimension.", "UI_battle_2101": "Leave", "UI_battle_2102": "You are currently waiting for the raid battle\nto begin. Leave anyway?\n\nYou will not be able to join another\nraid battle for a period of time.", "UI_battle_2103": "Assisting Player", "UI_battle_2104": "Support Rank {0} Reward", "UI_battle_2105": "{0}%", "UI_battle_2106": "Loading", "UI_battle_2107": "Joined", "UI_battle_2108": "Extra Rewards", "UI_battle_3001": "BEGIN", "UI_battle_3002": "BEGIN", "UI_battle_3003": "BEGIN", "UI_battle_3004": "BEGIN", "UI_battle_3005": "BEGIN", "UI_battle_3006": "BEGIN", "UI_battle_3007": "BEGIN", "UI_battle_3008": "BEGIN", "UI_battle_3009": "BEGIN", "UI_battle_3010": "BEGIN", "UI_battle_3011": "BEGIN", "UI_battle_3012": "BEGIN", "UI_battle_3013": "RAID BATTLE", "UI_battle_3014": "RAID BATTLE", "UI_battle_3015": "RANKING BATTLE", "UI_battle_3016": "RANKING BATTLE", "UI_battle_3017": "QUEST BATTLE", "UI_battle_3018": "QUEST BATTLE", "UI_battle_3019": "CLEARED!", "UI_battle_3020": "CLEARED!", "UI_battle_3021": "CLEARED!", "UI_battle_3022": "CLEARED!", "UI_battle_3023": "YOU WIN!", "UI_battle_3024": "YOU WIN!", "UI_battle_3025": "YOU WIN!", "UI_battle_3026": "YOU WIN!", "UI_battle_3027": "VICTORY", "UI_battle_3028": "VICTORY", "UI_battle_3029": "VICTORY", "UI_battle_3031": "FAILED...", "UI_battle_3032": "FAILED...", "UI_battle_3033": "YOU LOSE...", "UI_battle_3034": "YOU LOSE...", "UI_battle_3035": "DEFEAT", "UI_battle_3036": "DEFEAT", "UI_battle_3037": "TIME'S UP", "UI_battle_3038": "TIME'S UP", "UI_common_101": "ON", "UI_common_102": "OFF", "UI_common_107": "Details", "UI_common_108": "Proceed", "UI_common_109": "Shop", "UI_common_112": "Purchase", "UI_common_114": "Save", "UI_common_116": "Screenshot", "UI_common_117": "Share", "UI_common_121": "Back", "UI_common_124": "Leave", "UI_common_127": "Give Up", "UI_common_128": "Delete", "UI_common_129": "Quit", "UI_common_130": "Play", "UI_common_131": "Skip", "UI_common_132": "KHML fans, friend me!\n#KHML", "UI_common_133": "Sharing failed.", "UI_common_201": "{0} {0}|plural(one=day,other=days)", "UI_common_202": "{0}:{1}:{2}", "UI_common_203": "{0}:{1}", "UI_common_204": "{0}/{1}/{2} {3}:{4}", "UI_common_205": "Until {0}/{1}/{2} {3}:{4}", "UI_common_206": "{0} {0}|plural(one=day,other=days) left", "UI_common_207": "{0}:{1}:{2}", "UI_common_208": "{0}:{1}", "UI_common_209": "{0}/{1}/{2}\n{3}:{4}", "UI_common_302": "Skip", "UI_common_303": "ON", "UI_common_304": "OFF", "UI_common_305": "AUTO", "UI_common_306": "Details", "UI_common_307": "Skip this scene?", "UI_common_308": "CONFIG", "UI_common_309": "Text speed", "UI_common_322": "Cutscene Voices", "UI_common_323": "Cutscene Test", "UI_common_324": "Voice Language", "UI_common_325": "*English voices will be added in a later update.", "UI_common_326": "Play", "UI_common_327": "English", "UI_common_328": "Japanese", "UI_common_329": "A cutscene will begin.", "UI_common_330": "Depending on language selected,\naudio may not match subtitles.", "UI_common_331": "Select a language for voice.", "UI_common_410": "Update", "UI_common_501": "Insufficient", "UI_common_502": "The premium plan has expired.", "UI_common_10020": "Game has been updated.", "UI_common_10021": "It has already expired.", "UI_common_10040": "Party not found.", "UI_common_10041": "Incorrect code.", "UI_common_10042": "Leader is too far.", "UI_common_10043": "No other members.", "UI_common_10044": "Teleport request pending.", "UI_common_10045": "Request has expired.", "UI_common_10046": "Raid invitation pending.", "UI_common_10047": "Invitation has expired.", "UI_common_10057": "Session time has expired.\nBattle is no longer valid.", "UI_common_10058": "Unable to join party.", "UI_Detailed_101": "Astral Dimension", "UI_Detailed_102": "Battles", "UI_Detailed_103": "Raid Battles", "UI_Detailed_104": "Area Bosses", "UI_Detailed_105": "Activities", "UI_Detailed_106": "Items", "UI_Detailed_107": "Treasure Chests", "UI_Detailed_108": "Pieces and Accessories", "UI_Detailed_109": "Jewels", "UI_Detailed_111": "Community", "UI_Detailed_112": "Town", "UI_Detailed_113": "Growth Log", "UI_Detailed_114": "Jukebox", "UI_Detailed_115": "Other", "UI_Detailed_1001": "AP", "UI_Detailed_1002": "Posts", "UI_Detailed_1003": "Accessing Posts", "UI_Detailed_1004": "Spotting Enemies", "UI_Detailed_1005": "Field Settings: Enemy Level", "UI_Detailed_1006": "Area Map", "UI_Detailed_1007": "Retry/Continue", "UI_Detailed_1008": "Auto Battle", "UI_Detailed_1010": "Switching Targets", "UI_Detailed_1011": "Lock-On Mode", "UI_Detailed_1012": "Enemy HP Blocks", "UI_Detailed_1014": "Keyblade Types", "UI_Detailed_1015": "Status Effects", "UI_Detailed_1017": "Enemy Resistances", "UI_Detailed_1018": "Elemental Effectiveness", "UI_Detailed_1019": "Nullifying/Absorbing Elemental Attacks", "UI_Detailed_1020": "Raid Battles", "UI_Detailed_1021": "Registering Raids", "UI_Detailed_1022": "Rifts", "UI_Detailed_1023": "Damage Rankings", "UI_Detailed_1024": "Support Rankings", "UI_Detailed_1025": "Requesting Aid", "UI_Detailed_1026": "Raid Assistance and Matching", "UI_Detailed_1027": "Area Bosses and Area Enemies", "UI_Detailed_1028": "Activity Coins", "UI_Detailed_1029": "Step Count", "UI_Detailed_1030": "Field Items", "UI_Detailed_1031": "Treasure Chests", "UI_Detailed_1032": "Treasure Chest Types", "UI_Detailed_1033": "Unlocking Treasure Chests", "UI_Detailed_1034": "Obtaining Treasure Chests", "UI_Detailed_1035": "Pieces", "UI_Detailed_1036": "Abilities", "UI_Detailed_1037": "Accessories", "UI_Detailed_1038": "Jewels", "UI_Detailed_1039": "More About Jewels", "UI_Detailed_1040": "Transferring Jewels between OSs", "UI_Detailed_1041": "Parties", "UI_Detailed_1042": "Forming a Party", "UI_Detailed_1043": "Teleporting as a Party", "UI_Detailed_1044": "Raid Battles with Party Members", "UI_Detailed_1045": "Growth Log", "UI_Detailed_1046": "BGM Customization", "UI_Detailed_1047": "BGM List", "UI_Detailed_1048": "Mail", "UI_Detailed_1049": "Migrating Data", "UI_Detailed_1050": "Recovering Data", "UI_Detailed_1051": "Deleting Data", "UI_Detailed_2001": "[AP]\nThese points are required for actions such as accessing posts in touch mode or teleporting to other locations.\n\n[Obtaining AP]\nAP can be obtained by performing various actions in GPS mode.", "UI_Detailed_2002": "[Recovery Posts]\nAccess to recover HP/MP. These posts regenerate after a period of time.\n\n[Piece Posts]\nAccess to trigger piece challenge battles. Defeating the enemies will reward pieces.\n\n[Treasure Posts]\nAccess to obtain treasure chests containing pieces. The contents of each chest are determined by a chest table. Chests can be unlocked by a locksmith or from the Treasure Chests menu.\n\n[Grand Chest Posts]\nAccess to obtain treasure chests containing specific pieces. The contents of each chest are predetermined.\n\n[Corridors of Darkness]\nRaid bosses appear from these posts, which grow larger as a boss approaches.\n\n[Clusters]\nCertain enemies cluster within a set area around these posts. The post will disappear once a given number of enemies are defeated.", "UI_Detailed_2003": "You can access posts within the circle around your avatar.", "UI_Detailed_2004": "The rates at which enemies appear vary, and some are only spotted in certain weather or other special conditions.", "UI_Detailed_2005": "The level of enemies that appear in the astral dimension can be set from Field Settings.\n\n[Rec. Lv.]\nThis determines the enemy level that matches your current total power.\n\n[Set Lv.]\nYou can set the enemy level to a maximum of the recommended level +10. If your total power is reduced enough that the specified enemy level is higher than this limit, it will be reduced to the new maximum level.", "UI_Detailed_2006": "The following features can be accessed by tapping any spot (other than a post) on the area map.\n\n[Register Favorites]\nRegister favorite locations or spots you'd like to explore. You can view and teleport to these locations from Settings/Registration -> Favorites. Locations can also be deleted from Favorites.\n\n[Teleport]\nUse AP to transport your avatar anywhere on the area map. The farther the destination, the more AP is required.\n\n[Share]\nTap the Share button to share a post's coordinates on social media.\n\n[Set a Destination]\nSet a destination, and the compass on the field map will display the direction and distance of travel.", "UI_Detailed_2007": "[Retry]\nStart a battle or quest from the beginning.\n\n[Continue]\nResume a battle or quest.\n\nSelect Give Up to abandon a battle or quest.\n\nRetry and Continue are not available for all battles and quests.", "UI_Detailed_2008": "Tap the Auto button in battle to switch to auto battle. You can also set the auto battle strategy from Battle Options.\n\n[Support Abilities]\nRecovery, abilities with status effects, and regular attacks are carried out automatically. Good for conserving MP or selecting targets and performing actions manually.\n\n[Attack Abilities]\nAttack abilities and regular attacks are used automatically. A purely offensive strategy with no recovery.\n\n[Support and Attack Abilities]\nWith both attack and support abilities set, you will maximize your offensive potential, but will quickly use up MP.\n\n[Use Abilities from Left]\nWhen active, abilities will be used from the left.", "UI_Detailed_2010": "The target-switching type when locked on to an enemy can be changed from Battle Options.\n\n[Range]\nSwitches to the nearest enemy in the specified direction.\n\n[Order]\nSwitches to the next enemy in the order spotted.", "UI_Detailed_2011": "Tap an enemy's HP bar to change the lock-on mode. It can also be set from Battle Options -> Start of battle.\n\n[Fixed Lock-On]\nTap the arrows displayed on either side of an enemy's HP bar to change your target. Enemy stats can be viewed from the pause menu.\n\n[Free Targeting]\nTargeted enemies are selected automatically, starting with the closest enemy within range.", "UI_Detailed_2012": "A powerful enemy can have more than one HP gauge, which is represented by up to 4 blocks near their HP bar. Enemies with even more HP will have blocks of changing colors.", "UI_Detailed_2014": "There are two Keyblade attack types: physical and magic.\n\n[Physical]\nSpecializes in melee and combo attacks.\n\n[Magic]\nSpecializes in long-distance projectile and magic attacks.", "UI_Detailed_2015": "Status effects can sometimes be applied with action abilities or enemy actions.\n\n[Beneficial Effects]\nStatus effects that help the target.\n\n[Detrimental Effects]\nStatus effects that hinder the target.", "UI_Detailed_2017": "Some enemies have resistances to certain attacks or detrimental effects, such as physical/magic resistances, elemental resistances, and status ailment resistances.\n\nEnemy resistances can be viewed from Enemies in the quest screen or Enemy Stats in the pause menu during battle. Resistances are shown as +XX.", "UI_Detailed_2018": "Elements can be strong or weak against other elements.\n\nUsing an effective element to attack will increase damage dealt, but an ineffective element will have the opposite effect.\n\nFire is strong against Ice\nIce is strong against Wind\nWind is strong against Earth\nEarth is strong against Lightning\nLightning is strong against Water\nWater is strong against Fire", "UI_Detailed_2019": "Each element is listed under Regular, Nullify, or Absorb. This can be viewed from Enemies in the quest screen or Enemy Stats in the pause menu during battle.\n\n[Regular]\nTarget takes regular damage.\n\n[Nullify]\nTarget takes no damage.\n\n[Absorb]\nTarget is healed instead of taking damage.", "UI_Detailed_2020": "Fight powerful enemies that emerge from Corridors of Darkness alone or alongside other players.", "UI_Detailed_2021": "Tap a gatekeeper post to register the raid in Settings/Registration on the area map. Once registered, you can check a raid's status.", "UI_Detailed_2022": "Rifts appear shortly before raid bosses appear. Tap a rift displayed in the astral dimension or on the area map to see when the raid battle will begin.", "UI_Detailed_2023": "The damage ranking is determined by the total amount of damage done to a boss. There are additional rewards for top-ranked players.", "UI_Detailed_2024": "The support ranking is determined by the number of times recovery or support abilities are used. There are additional rewards for top-ranked players.", "UI_Detailed_2025": "You can seek assistance for raid battles from players around the world with Request Aid. A button for requesting assistance will become available 30 seconds before the beginning of a raid. Tap it to ask for help.", "UI_Detailed_2026": "Raid Matching can be used to join raids seeking assistance.\n\n[Raid Tickets+]\nYou can assist a raid without a raid ticket+, but using one will yield better rewards.", "UI_Detailed_2027": "The astral dimension is divided into areas. In each area awaits an area boss accompanied by several large area enemies.\n\n[Area Bosses]\nDefeat area bosses to clear the miasma. Upon defeat, an Area Boss Mark will be registered. Teleporting to this mark will require less AP than usual.\n\n[Area Enemies]\nDefeat area enemies to receive hints about the area boss's location (if one is present).", "UI_Detailed_2028": "These coins can be obtained by achieving milestones for treasure and recovery posts accessed, encounters won, and steps taken. They can be traded for items at the Exchange.", "UI_Detailed_2029": "Your step count is calculated by your device's Health feature or motion sensor. If your steps aren't being reflected properly, check Options.", "UI_Detailed_2030": "You can use the following items in the astral dimension:\n\n[Keyblade Material Booster]\nTemporarily increases the amount of Keyblade materials obtained.\n\n[Piece Fragment Booster]\nTemporarily increases the amount of piece fragments obtained.\n\n[Enemy Call]\nTemporarily increases the number of enemies that appear.\n\n[Enemy Call+]\nTemporarily increases the number of enemies that appear and slightly recovers HP/MP after battle.", "UI_Detailed_2031": "Treasure chests obtained are stored in the Treasure Chests menu.", "UI_Detailed_2032": "[Treasure Chests]\nContain a random selection of ★★ and ★★★ pieces.\n\n[Grand Chests]\nContain specific pieces.\n\n[Rainbow Chests]\nContain a random selection of ★★ and ★★★ glow pieces.", "UI_Detailed_2033": "Select the treasure chest you'd like to unlock, and then the method. Chests set in slots will each unlock after a set period of time. You can also unlock chests immediately with specific items, Jewels, or AP.", "UI_Detailed_2034": "Treasure chests can be obtained in all kinds of places, including the astral dimension.\n\nChanging chests in the astral dimension to those Featured will modify their contents.", "UI_Detailed_2035": "Pieces have six stats—LV, STR, DEF, MAG, M. DEF, and CHA—and equipping them to your set changes your avatar's stats. Each piece has its own action abilities and passive abilities with various effects.\n\n[Piece Bonus]\nObtaining a duplicate piece increases the maximum level and stats of the currently held piece.", "UI_Detailed_2036": "[Passive Abilities]\nThese abilities are granted by equipping pieces and accessories or via the growth log. They provide constant effects, such as increases to maximum HP or STR.\n\n[Action Abilities]\nThese abilities are only granted by equipping pieces and can be used in battle.", "UI_Detailed_2037": "You can equip up to 3 accessories at a time. Equipping accessories triggers passive effects that affect your stats.\n\n[Synthesize]\nFuse two of the same accessory together. Successful synthesis results in a single, more powerful accessory.\n\n[Sell]\nSell accessories held to receive accessory coins.\n\n[Accessory Coins]\nTrade these for products at the Exchange.", "UI_Detailed_2038": "Jewels can be purchased from Shop -> Jewel Shop. They can also be obtained during gameplay.\n\nThere are two types of Jewels: free Jewels and purchased Jewels.\n\n[Jewel Expiration Date]\nJewels do not expire.", "UI_Detailed_2039": "[Purchased Jewels]\nThese Jewels are automatically added to your total purchased Jewels held.\n\n[Free Jewels]\nJewels obtained through gameplay are considered free Jewels and are generally sent to your gift box. In some cases, they may be automatically added to your total free Jewels held.", "UI_Detailed_2040": "If you migrate your data to a device with a different OS, your purchased Jewels will not be carried over.", "UI_Detailed_2041": "Form a party with up to 2 nearby players to play together.", "UI_Detailed_2042": "The player who forms a party in the astral dimension will be set as the party leader. Players who wish to join the party must be near the leader. They must then enter the passcode generated when a party is formed in the party invitation screen.", "UI_Detailed_2043": "When in a party, all members will teleport together. When someone initiates a teleportation, the other members will receive a teleport request, which they must accept to travel to their destination.\n\nOnly members in the astral dimension will receive notifications of a teleport request. Members who are elsewhere can receive this notification by traveling to the astral dimension during the request period.\n\nThe AP cost will be split equally among all party members.", "UI_Detailed_2044": "When someone in a party uses a raid ticket to join a raid, the rest of the party can join the same raid without the use of a ticket.\n\nWhen someone in a party joins a raid, the rest of the party will receive an invitation to wait for the same raid battle together. Note that you must use this invitation, and you will not be able to join via Raid Matching.", "UI_Detailed_2045": "The growth log records various rewards obtained during gameplay. As items and pieces are recorded, the corresponding passive abilities become unlocked.\n\n[Growth Log Vol.]\nGrowth log volumes are added sequentially and can be switched from Field Settings. Once a volume is selected, you will be granted the passive ability it offers.\n\n[Passive Abilities]\nEach growth log volume grants various passive abilities. Some volumes are tailored to battle content such as quests and raid battles, which is when the abilities will take effect. In the astral dimension, the passive abilities of the growth log linked with the astral dimension are always in effect.", "UI_Detailed_2046": "Select a BGM for specific stages. BGM can be obtained during gameplay.", "UI_Detailed_2047": "View and play BGM you've obtained.", "UI_Detailed_2048": "[Notices]\nView notices from the development and operations teams.\n\n[Gift Box]\nCollect gifts and event rewards distributed by the development and operations teams.", "UI_Detailed_2049": "[Linking Accounts]\nTo play the game on a different device, link to a SQEX or other account first to migrate your game data.\n\n[Migrating Data]\nBy linking to an existing SQEX or other account, your migrated game data will be available to play when starting the game for the first time on a new device.\n\n[Data Migration Warning: Jewels]\nIf you migrate your data from a different OS, your purchased Jewels will not be carried over.", "UI_Detailed_2050": "If you delete this app from your device, when you download it again, you can migrate your data and resume playing where you left off.\n\n*A linked account is required.", "UI_Detailed_2051": "User data (including Jewels) from your device and the game server is deleted. All play data will be lost.\n\nPlease use the Delete Data option with care.", "UI_Detailed_2052": "Disbanding a Party", "UI_Detailed_2053": "The leader can disband their party by selecting Disband Party from the party screen. A party will also be disbanded when all members other than the leader leave.\n\n*A party will also be disbanded if the leader is unresponsive for a set period of time.", "UI_Detailed_2054": "Quests", "UI_Detailed_2055": "Time Zone Effects", "UI_Detailed_2056": "Town Quests", "UI_Detailed_2057": "Recovery Huts", "UI_Detailed_2058": "Weather Moogle", "UI_Detailed_2059": "Request Board", "UI_Detailed_2060": "Take on various quests from the quest handlers in town.", "UI_Detailed_2061": "The town's environment changes based on your time zone.", "UI_Detailed_2062": "Conversations and actions in town can trigger town quests, which are requests from people around town.", "UI_Detailed_2063": "Recover HP/MP at recovery huts. They can be used once per hour.", "UI_Detailed_2064": "When the weather is bad in the astral dimension, talk to this moogle to obtain AP. AP can be obtained once per day.", "UI_Detailed_2065": "Various requests are posted on this bulletin board, including some that can trigger town quests.", "UI_Detailed_2066": "Reflect All", "UI_Detailed_2067": "As you complete objectives, tap Reflect All in the growth log screen to reflect the effects of passive abilities.", "UI_equip_101": "Equipment Sets", "UI_equip_102": "Keyblades", "UI_equip_103": "Growth Log: Vol. {0}", "UI_equip_104": "Pieces", "UI_equip_105": "STATS", "UI_equip_106": "Total Power", "UI_equip_107": "Equipment/Enhancements", "UI_equip_108": "HP", "UI_equip_109": "Keyblades", "UI_equip_110": "MP", "UI_equip_111": "Pieces", "UI_equip_112": "STR", "UI_equip_113": "Accessories", "UI_equip_114": "MAG", "UI_equip_115": "{0}", "UI_equip_116": "DEF", "UI_equip_117": "Lv. ", "UI_equip_118": "M. DEF", "UI_equip_119": "CHA", "UI_equip_120": "Compare", "UI_equip_121": "Lv. {0}/{1}", "UI_equip_122": "Lv. {0}", "UI_equip_123": "Lv. {0}/{1}", "UI_equip_124": "Elem:", "UI_equip_125": "Change", "UI_equip_126": "Equip", "UI_equip_127": "EMPTY", "UI_equip_128": "Optimize", "UI_equip_129": "Enhance", "UI_equip_130": "---", "UI_equip_131": "+{0}", "UI_equip_132": "%", "UI_equip_133": "Stats", "UI_equip_134": "Passive Abilities", "UI_equip_135": "Growth Log", "UI_equip_136": "PASSIVE", "UI_equip_137": "HP", "UI_equip_142": "MP", "UI_equip_147": "STR", "UI_equip_152": "DEF", "UI_equip_157": "MAG", "UI_equip_162": "M. DEF", "UI_equip_167": "Element Attack Value", "UI_equip_168": "Accessories", "UI_equip_169": "Growth Log", "UI_equip_189": "{0}s", "UI_equip_196": "Physical", "UI_equip_197": "Magic", "UI_equip_198": "Type", "UI_equip_199": "Piece Slots", "UI_equip_202": "Element Atk Value", "UI_equip_208": "HP", "UI_equip_210": "MP", "UI_equip_212": "STR", "UI_equip_214": "MAG", "UI_equip_216": "DEF", "UI_equip_218": "M. DEF", "UI_equip_221": "{0}/{1}", "UI_equip_223": "ACTION", "UI_equip_226": "Power", "UI_equip_227": "Power", "UI_equip_228": "MP Cost", "UI_equip_230": "Recast", "UI_equip_231": "{0}s", "UI_equip_233": "PASSIVE", "UI_equip_235": "Lv. {0}", "UI_equip_236": "{0}/{1}", "UI_equip_237": "Vol. {0}", "UI_equip_238": "STR", "UI_equip_240": "MAG", "UI_equip_242": "DEF", "UI_equip_244": "M. DEF", "UI_equip_246": "CHA", "UI_equip_249": "Lv. {0}/{1}", "UI_equip_253": "Lock", "UI_equip_254": "Sell", "UI_equip_255": "Enhance Keyblades", "UI_equip_257": "Lv. {0}", "UI_equip_262": "Materials Required", "UI_equip_265": "Enhance", "UI_equip_270": "Lv. {0}", "UI_equip_271": "Lv. {0}", "UI_equip_272": "STR", "UI_equip_275": "MAG", "UI_equip_278": "DEF", "UI_equip_281": "M. DEF", "UI_equip_287": "Piece Slot", "UI_equip_288": "Lv. {0}/", "UI_equip_291": "Enhance Pieces", "UI_equip_293": "Level", "UI_equip_294": "Piece Bonus", "UI_equip_295": "Enhance\nAbility", "UI_equip_305": "Eternal Gems Required", "UI_equip_306": "STR", "UI_equip_309": "MAG", "UI_equip_312": "DEF", "UI_equip_315": "M. DEF", "UI_equip_318": "CHA", "UI_equip_324": "Piece Bonus", "UI_equip_325": "10/10", "UI_equip_327": "Upgrade Max Lv.", "UI_equip_328": "{0}/10", "UI_equip_329": "{0}/10", "UI_equip_330": "Awakening points needed for piece bonus: {0}", "UI_equip_337": "ACTION", "UI_equip_344": "{0}s", "UI_equip_345": "Lv. {0}", "UI_equip_346": "PASSIVE", "UI_equip_359": "Enhance", "UI_equip_363": "Mastery +{0}", "UI_equip_364": "Lock Accessories", "UI_equip_365": "Select accessories to lock.", "UI_equip_369": "Select accessories to sell.", "UI_equip_370": "Growth Log", "UI_equip_371": "Vol. {0}", "UI_equip_372": "{0}%", "UI_equip_373": "Player Stats", "UI_equip_374": "Sell Accessories", "UI_equip_378": "One or more accessories are synthesized or equipped.", "UI_equip_382": "Any items exceeding held limit will be discarded.", "UI_equip_383": "Sell", "UI_equip_386": "Synthesis", "UI_equip_388": "Success Rate", "UI_equip_389": "{0}%", "UI_equip_392": "Confirmation", "UI_equip_393": "One or more synthesized or equipped accessories are selected.", "UI_equip_395": "Lv. {0}", "UI_equip_396": "Synthesize accessory?", "UI_equip_399": "Lv. {0}", "UI_equip_400": "Lv. {0}", "UI_equip_402": "Synthesis Failed", "UI_equip_403": "Accessories used as\nmaterials have been lost.", "UI_equip_405": "A successful synthesis is guaranteed\nwhen an accessory's gauge is full.", "UI_equip_412": "100%", "UI_equip_414": "Success gauge", "UI_equip_422": "Making {0} perfect will change it into a different, rare piece.", "UI_equip_426": "Perfect", "UI_equip_427": "Complete", "UI_equip_428": "Perfect Pieces", "UI_equip_429": "Obtained", "UI_equip_430": "Glow Bonus", "UI_equip_431": "Ability MP Cost -{0}", "UI_equip_432": "Remove All", "UI_equip_434": "Compare", "UI_equip_435": "*Tap name to edit.", "UI_equip_436": "Enter name (max 16 characters).", "UI_equip_437": "New Name", "UI_equip_438": "Change", "UI_equip_439": "Name Equipment Set", "UI_equip_445": "???", "UI_equip_449": "Cannot enhance any further.", "UI_equip_454": "No accessories.", "UI_equip_455": "You don't have any more of this accessory.", "UI_equip_465": "Copy", "UI_equip_471": "Copy this set?", "UI_equip_473": "Lv. {0}", "UI_equip_474": "CHA", "UI_equip_475": "Lv. 1", "UI_equip_476": "Lv. MAX", "UI_equip_478": "Awakening", "UI_equip_479": "Pts. Req.", "UI_equip_480": "Max level +{0}", "UI_equip_481": "{0} +{1}", "UI_equip_482": "All stats +2.5%", "UI_equip_483": "Mastery", "UI_equip_484": "Lv. {0}", "UI_equip_485": "Lv. {0}", "UI_equip_486": "Lv. {0}", "UI_equip_487": "Cannot enhance past max level.", "UI_equip_489": "{0}%", "UI_equip_490": "Lv. {0}", "UI_equip_491": "Next synthesis guaranteed to succeed.", "UI_equip_502": "Per {0}", "UI_equip_503": "Piece Frags. Req.", "UI_equip_504": "Enhance", "UI_equip_505": "Enhance Passive Ability", "UI_equip_506": "Piece bonuses raise the stats and max level of pieces.", "UI_equip_507": "For piece bonus: {0}", "UI_equip_508": "Awakening point item", "UI_equip_509": "All piece bonuses obtained.", "UI_equip_510": "Next Piece Bonus", "UI_equip_511": "Enhance Action Ability", "UI_equip_512": "Copied to clipboard.", "UI_equip_513": "Paste", "UI_equip_514": "The contents of the clipboard\nwill be reflected. Proceed?", "UI_equip_515": "Contents pasted.", "UI_equip_516": "Copy", "UI_equip_517": "Paste", "UI_equip_518": "Copy Set", "UI_equip_519": "Increase Capacity", "UI_equip_520": "Use {0} Jewels to increase capacity\nby {1}.", "UI_equip_521": "Capacity", "UI_equip_522": "Slots", "UI_equip_523": "Use {0} Jewels to increase capacity?", "UI_equip_524": "Capacity has been increased.", "UI_equip_525": "Held", "UI_equip_526": "Items cannot be used to add awakening points\nto this piece.", "UI_equip_527": "Level boost limit reached.", "UI_GPSFF_menu_101": "Caution", "UI_GPSFF_menu_102": "Please do not enter onto private property\nwithout permission.\n\n*Touch mode lets you move your avatar\nwithout physically moving location.", "UI_GPSFF_menu_103": "Gameplay has been restricted due to\nhigh speed. For safety purposes, playing\nthe game is prohibited while driving.", "UI_GPSFF_menu_104": "Not the Driver", "UI_GPSFF_menu_105": "Turn on Auto-Lock", "UI_GPSFF_menu_106": "Lock Screen", "UI_GPSFF_menu_107": "Are You Behind the Wheel?", "UI_GPSFF_menu_108": "*Please lock the screen while driving.\n*You can play safely with the screen locked.", "UI_GPSFF_menu_109": "*The setting can be changed in hands-free settings.", "UI_GPSFF_menu_110": "It can be dangerous to play outside\nin bad weather.\n*Use touch mode for safer play.", "UI_GPSFF_menu_112": "Failed to retrieve GPS data.", "UI_GPSFF_menu_121": "Please take precautions with your location\ndata when uploading clips or images of\nthe game to SNS and other forms of media.\n\nFor more information, go to Options ->\nLocation Data Privacy Reminder.", "UI_GPSFF_menu_130": "Steps could not be counted.\n\nIn order to enjoy the game using\nthe pedometer, you will need to enable\npermissions to count your steps.\n\nTo do so, follow the directions in\nPedometer.", "UI_GPSFF_menu_131": "If you are streaming, please be advised\nthat others may be able to determine\nyour location.\n\nProceed?", "UI_GPSFF_menu_132": "Caution", "UI_GPSFF_menu_133": "Failed to determine your location.\nPlease check your network connection\nand try again.", "UI_GPSFF_variable_201": "AP", "UI_GPSFF_variable_202": "+{0}", "UI_GPSFF_variable_203": "-{0}", "UI_GPSFF_menu_205": "Hands-Free", "UI_GPSFF_menu_206": "Hands-Free", "UI_GPSFF_button_207": "Cancel", "UI_GPSFF_menu_208": "Searching for GPS signal...", "UI_GPSFF_menu_209": "Touch Mode", "UI_GPSFF_menu_210": "Settings", "UI_GPSFF_menu_211": "Hands-free mode activated. Locking screen", "UI_GPSFF_menu_212": "Swipe to unlock", "UI_GPSFF_menu_213": "Lock", "UI_GPSFF_menu_214": "Field Tools", "UI_GPSFF_menu_215": "HANDS-FREE MODE", "UI_GPSFF_menu_501": "Hands-Free Settings", "UI_GPSFF_menu_502": "Battles", "UI_GPSFF_menu_503": "Obtain chests", "UI_GPSFF_menu_504": "Required HP", "UI_GPSFF_menu_505": "Auto-fill HP", "UI_GPSFF_menu_506": "Auto-fill:", "UI_GPSFF_menu_507": "Use recovery items when MP is low", "UI_GPSFF_menu_509": "Auto-fill: {0}% MP remaining", "UI_GPSFF_menu_511": "HP", "UI_GPSFF_menu_512": "Auto-lock at\nhigh speeds", "UI_GPSFF_menu_513": "Results", "UI_GPSFF_menu_517": "Automatically recover HP when it drops below\n\"Required HP.\"", "UI_GPSFF_menu_518": "{0}%", "UI_GPSFF_menu_519": "Auto-fill MP", "UI_GPSFF_menu_520": "Required MP", "UI_GPSFF_menu_521": "S", "UI_GPSFF_menu_522": "E", "UI_GPSFF_menu_523": "W", "UI_GPSFF_menu_524": "N", "UI_GPSFF_pop_704": "Treasure", "UI_GPSFF_pop_706": "Gatekeeper post", "UI_GPSFF_pop_707": "Assist coins", "UI_GPSFF_pop_708": "OBTAINED!", "UI_GPSFF_pop_709": "ALERT!", "UI_GPSFF_pop_710": "LEVEL UP!", "UI_GPSFF_pop_711": "REGISTERED!", "UI_GPSFF_pop_712": "USED", "UI_GPSFF_pop_713": "MAX", "UI_GPSFF_pop_714": "+{0}", "UI_GPSFF_pop_715": "-{0}", "UI_GPSFF_pop_716": "Max held", "UI_GPSFF_pop_717": "Registrations at max", "UI_GPSFF_pop_718": "Obtained", "UI_GPSFF_pop_720": "Max level", "UI_GPSFF_pop_721": "Lv. {0}", "UI_GPSFF_pop_722": "HEALED!", "UI_GPSFF_pop_723": "Item effect recovery", "UI_GPSFF_pop_724": "Hands-Free Results", "UI_GPSFF_pop_725": "Expired raids and ranking battle\npasses will be discarded.", "UI_GPSFF_pop_726": "AP Acquired", "UI_GPSFF_pop_727": "Enemies Defeated", "UI_GPSFF_pop_728": "Raids Registered", "UI_GPSFF_pop_729": "x {0}", "UI_GPSFF_pop_730": "Recovery Posts Accessed", "UI_GPSFF_pop_731": "x {0}", "UI_GPSFF_pop_732": "Ranking Battle Passes Obtained", "UI_GPSFF_pop_733": "x {0}", "UI_GPSFF_pop_734": "Treasure Chests Obtained", "UI_GPSFF_pop_735": "x {0}", "UI_GPSFF_pop_736": "Rainbow Chests Obtained", "UI_GPSFF_pop_737": "x {0}", "UI_GPSFF_pop_738": "Grand Chests Obtained", "UI_GPSFF_pop_739": "x {0}", "UI_GPSFF_pop_740": "Pieces Obtained", "UI_GPSFF_pop_742": "OBTAINED", "UI_GPSFF_pop_743": "New!", "UI_GPSFF_pop_744": "x", "UI_GPSFF_pop_745": "Auto-recovery", "UI_GPSFF_pop_746": "Reinforcements!", "UI_GPSFF_pop_747": "has joined", "UI_GPSFF_pop_748": "Withdrawal", "UI_GPSFF_pop_749": "{0} has left", "UI_GPSFF_pop_750": "Rainbow Grand Chests Obtained", "UI_GPSFF_menu_901": "Confirmation", "UI_GPSFF_menu_902": "Register Raid", "UI_GPSFF_menu_903": "AP Cost", "UI_GPSFF_menu_905": "{0} ▶ {1}", "UI_GPSFF_menu_906": "Don't show again", "UI_GPSFF_menu_907": "*The setting can be changed from Options.", "UI_GPSFF_menu_908": "You do not have enough AP.", "UI_GPSFF_menu_910": "Register this gatekeeper post?", "UI_GPSFF_menu_912": "Obtain chests", "UI_GPSFF_menu_913": "Access recovery post?", "UI_GPSFF_menu_914": "Begin battle?", "UI_GPSFF_menu_919": "Begin piece challenge battle?", "UI_GPSFF_menu_920": "Register raid at this gatekeeper post?", "UI_GPSFF_menu_921": "Cannot register any more raids.", "UI_GPSFF_menu_922": "Area Enemies", "UI_GPSFF_menu_923": "Area Boss", "UI_GPSFF_menu_924": "Begin battle?", "UI_GPSFF_menu_1201": "Switching to GPS mode.\n\nWhen switching back to touch mode, you will\nresume from your most recent coordinates.", "UI_GPSFF_menu_1203": "Switching to GPS mode.\n\nIf you are streaming, please be advised that\nothers may be able to determine your location.", "UI_GPSFF_menu_1204": "Switching to GPS mode.\n\nIf you are streaming, please be advised that\nothers may be able to determine your location.", "UI_GPSFF_menu_1205": "Switch Modes", "UI_GPSFF_menu_1301": "Town", "UI_GPSFF_menu_1302": "Menu", "UI_GPSFF_menu_1303": "Growth Log", "UI_GPSFF_menu_1304": "Party", "UI_GPSFF_menu_1305": "Vol. {0}", "UI_GPSFF_menu_1306": "HP", "UI_GPSFF_menu_1307": "MP", "UI_GPSFF_menu_1308": "Team Chat", "UI_GPSFF_menu_1309": "Status", "UI_GPSFF_Party_1401": "Party", "UI_GPSFF_Party_1402": "Form Party", "UI_GPSFF_Party_1403": "_ _ _ _ _", "UI_GPSFF_Party_1404": "Join Party", "UI_GPSFF_Party_1405": "*The passcode is only valid when the leader is nearby.\n*You cannot join a party if the leader is too far away.", "UI_GPSFF_Party_1406": "My Profile", "UI_GPSFF_Party_1407": "Share Passcode", "UI_GPSFF_Party_1408": "Depart in:", "UI_GPSFF_Party_1409": "Looking for party members.\nPlease wait.", "UI_GPSFF_Party_1410": "Disband", "UI_GPSFF_Party_1411": "Depart", "UI_GPSFF_Party_1412": "Leave Party", "UI_GPSFF_Party_1413": "Disband Party", "UI_GPSFF_Party_1414": "Loading...", "UI_GPSFF_Party_1415": "Copy Passcode", "UI_GPSFF_Party_1416": "Ready for an adventure?\nPasscode: {0}\n\n#KHML", "UI_home_10001": "Astral\nDimension", "UI_home_10002": "Talk", "UI_home_10003": "Travel", "UI_home_10004": "Town\nQuests", "UI_home_10005": "Examine", "UI_home_11001": "Go", "UI_home_11002": "Town Entrance", "UI_home_11003": "Alleyway", "UI_home_11004": "Dive Station Entrance", "UI_home_11005": "Main Street", "UI_home_11006": "Observatory", "UI_home_11007": "Shop", "UI_home_11008": "Café", "UI_home_12001": "Beginner's Quests", "UI_home_12002": "Quests", "UI_home_12003": "Guide", "UI_home_12004": "Unlocks", "UI_home_12005": "Story Quests: Complete {0} to unlock", "UI_home_13001": "Request Board", "UI_home_13002": "Active", "UI_home_13003": "Reward", "UI_home_13004": "Accept this town quest?", "UI_home_13005": "The active town quest will be abandoned.", "UI_home_13006": "A town quest is already active.\nAbandon and accept new quest?", "UI_home_13007": "Town Quest Complete", "UI_home_13008": "Begin Town Quest", "UI_home_13009": "No town quests available.", "UI_home_13011": "CLEARED", "UI_home_14001": "Enter the dive station to head to\nthe astral dimension?", "UI_home_15001": "It's a sunny day in the astral dimension, kupo!\nA perfect time to go out and collect some AP!", "UI_home_15002": "Thanks for reporting back about the weather\nin the astral dimension, kupo! I hope you\ncome by tomorrow, too!", "UI_home_15003": "When you report back about the weather in\nthe astral dimension, you may receive AP from\nthe moogle based on the condition of the skies.\nThe amount of AP received is random.\n*Only available once per day.", "UI_home_15004": "Received {0} AP.", "UI_home_20001": "Talk to Freya.", "UI_home_20002": "Talk to the guide moogle and take on the \"Grand Chest Unlock Quest.\"", "UI_home_20003": "Talk to the guide moogle and take on the \"Area Boss Unlock Quest.\"", "UI_home_20004": "Talk to the guide moogle and take on the \"Raid Battle Unlock Quest.\"", "UI_home_20005": "Talk to the guide moogle and take on the \"Party Unlock Quest.\"", "UI_home_20006": "Talk to the main quest handler!", "UI_item_10001": "Items", "UI_item_10002": "Recovery", "UI_item_10003": "Field", "UI_item_10004": "Chests", "UI_item_10005": "Materials", "UI_item_10006": "Other", "UI_item_10010": "Held", "UI_item_10013": "Use", "UI_item_10014": "-", "UI_item_10015": "+", "UI_item_10016": "Fully\nRestore", "UI_item_10017": "HP", "UI_item_10020": "MP", "UI_item_10023": "HP is at max.", "UI_item_10024": "MP is at max.", "UI_item_10025": "HP/MP is at max.", "UI_item_10027": "Using this item will overwrite the effect\nof an item already in use.", "UI_item_10028": "Effect already active", "UI_item_10031": "No items.", "UI_item_11001": "Field Tools", "UI_item_11002": "Held", "UI_item_11003": "Use", "UI_item_11004": "*Up to {0} can be used in a row.", "UI_item_11005": "Use", "UI_item_11006": "You are already using an item with the same effect.\nIf you use this item, the effect will be overwritten.", "UI_jewel_10001": "Jewels Held", "UI_jewel_10002": "These are the Jewels you currently hold.", "UI_jewel_10003": "Free Jewels will be used first.", "UI_jewel_10004": "Changes may take time to be reflected.", "UI_jewel_10005": "Your ability to make purchases has\nbeen restricted.\n\nIf you believe you have received this\nmessage in error, please contact the\nsupport center.", "UI_jewel_10006": "Inquiries", "UI_jewel_10007": "SOLD OUT", "UI_jewel_10008": "Purchased", "UI_jewel_10009": "Free", "UI_jewel_10010": "Purchased Jewel x {0}.", "UI_jewel_10013": "Stock: {0}", "UI_jewel_10014": "Purchase Error", "UI_jewel_10022": "The selected item cannot be purchased\nas your currently held purchased Jewels\nexceed a given amount.", "UI_jewel_10023": "Items cannot be purchased as a previous\ntransaction is not yet complete.", "UI_jewel_10024": "You have reached the monthly purchase limit.\n\nPurchase Limits by Age\nMinors under the age of 16: 5,000 yen/month (tax incl.)\nMinors 16 and over: 30,000 yen/month (tax incl.)\nAdults: None", "UI_jewel_10035": "Jewel Shop", "UI_jewel_10036": "{0} Jewels", "UI_jewel_10037": "(+ {0} free Jewels)", "UI_jewel_10038": "SALE", "UI_jewel_10039": "Jewels Held", "UI_jewel_10040": "Purchase this item?", "UI_jewel_10041": "x {0}", "UI_jewel_10042": "Purchase History", "UI_jewel_10043": "A previous purchase was interrupted.\nProcessing purchase now.", "UI_jewel_10044": "Purchase limit remaining: {0} yen/month", "UI_navi_10001": "Equipment\nSets", "UI_navi_10002": "Equip/\nEnhance", "UI_navi_10003": "Items", "UI_navi_10004": "Clothes", "UI_navi_10005": "Raid\nMatching", "UI_navi_10006": "Ranking\nBattle", "UI_navi_10007": "Profile", "UI_navi_10010": "Options", "UI_navi_10011": "BRIDGE Link", "UI_navi_10012": "Info", "UI_navi_10013": "Inquiries", "UI_navi_10014": "Help", "UI_navi_10015": "BGM\nSettings", "UI_navi_10016": "Treasure Chests", "UI_navi_10017": "Draws", "UI_navi_10018": "Shop", "UI_navi_10020": "Battles", "UI_navi_10021": "Community", "UI_navi_10022": "Other", "UI_navi_10024": "Equip/Enhance/Items", "UI_navi_10025": "Language", "UI_navi_10026": "Battles", "UI_navi_10027": "Community", "UI_navi_10028": "Other", "UI_navi_10033": "BGM Settings", "UI_navi_10034": "Stages", "UI_navi_10035": "Astral Dimension", "UI_navi_10036": "Encounters", "UI_navi_10037": "OK", "UI_navi_10038": "Default", "UI_navi_10039": "Set BGM to default?", "UI_navi_10040": "Menu", "UI_navi_10041": "Equip/Enhance/Items", "UI_navi_10042": "Team", "UI_navi_10043": "Credits", "UI_navi_10044": "Title\nScreen", "UI_navi_10045": "Team", "UI_navi_10046": "Enter Team Name", "UI_navi_10047": "Edit Team Name", "UI_navi_10048": "Tap to enter team name.", "UI_navi_10049": "Enter name.", "UI_navi_10050": "*Tap to edit text.", "UI_navi_10051": "Team Message", "UI_navi_10052": "Enter message.", "UI_navi_10053": "New team created.", "UI_navi_10055": "This name is already taken.\n\nPlease enter a different one.", "UI_navi_10056": "Discard contents and quit team creation?", "UI_navi_10057": "Leave {0}?\n\n*You will not be able to create or\njoin another team for 24 hours.", "UI_navi_10059": "You have left\n{0}.", "UI_navi_10060": "Update team information?", "UI_navi_10061": "Quit without saving changes?", "UI_navi_10062": "Promote {0}\nto leader?", "UI_navi_10063": "{0}\nis the new leader.", "UI_navi_10064": "Remove {0}\nfrom the team?", "UI_navi_10065": "{0}\nhas been removed.", "UI_navi_10066": "Accept {0}'s request\nto join the team?", "UI_navi_10067": "Decline {0}'s request\nto join the team?", "UI_navi_10068": "Disband {0}?\n\n*You will not be able to create or\njoin another team for 24 hours.", "UI_navi_10069": "{0}\nhas been disbanded.", "UI_navi_10070": "Request has been sent.\nPlease wait for it to be approved.", "UI_navi_10071": "Player Info", "UI_navi_11001": "Treasure Chests", "UI_navi_11002": "Select a chest to unlock", "UI_navi_11003": "Purchase\nPass", "UI_navi_11004": "Rates", "UI_navi_11005": "Not enough AP.", "UI_navi_11006": "{0}/{1}", "UI_navi_11008": "Chest\nUnlocked", "UI_navi_11009": "Chests Obtained", "UI_navi_11010": "×", "UI_navi_11018": "Unlock", "UI_navi_11019": "Obtained {0}", "UI_navi_11020": "Unlock Now", "UI_navi_11039": "Not enough Jewels", "UI_navi_11089": "Collect more chests!", "UI_navi_11097": "Note:\n・There are three types of treasure chests: treasure chests, rainbow chests, and grand chests.\n・Treasure chests yield pieces, rainbow chests yield glow pieces, and grand chests yield specific pieces or glow pieces.\n・Treasure chest contents are subject to change without advance notice.\n・Individual probabilities displayed for each piece or glow piece obtained from chests are percentages rounded down to the nearest hundred thousandths place. As such, it is possible that the sum of all probabilities, or the sum of all probabilities of each rarity, may not equal 100%.\n・Actual probabilities are neither rounded up nor down.\n・The contents of treasure chests and rainbow chests are based on probabilities. Specific pieces or glow pieces are not guaranteed from a fixed number of chest unlocks. You may get more than one of the same piece or glow piece from chests.\n・Individual probabilities differ depending on the piece or glow piece.\n・All pieces or glow pieces obtained from chests are Lv. 1 with an action ability mastery of 0, Lv. 1 passive ability, and no piece bonus.\n・When a glow piece is obtained, its appearance can be set to that of a standard piece or a glow piece.\n・You may get multiples of the same piece or glow piece from chests, but you cannot acquire more than one of any given piece or glow piece.\n・Any duplicate pieces or glow pieces will be transformed into awakening points.\n・If a draw yields duplicates of glow pieces already held, they will be converted into a greater number of awakening points than duplicates of standard pieces.\n・Accumulating a certain amount of awakening points will yield piece bonuses. If all piece bonuses have been obtained, every time you accumulate a certain amount of awakening points, you will be awarded items.\n・Damage dealt and effects triggered by action abilities differ depending on factors such as action ability mastery, player and enemy stats, and status enhancements/ailments during battle.", "UI_navi_11098": "Rates", "UI_navi_11099": "Note:\n・Rainbow chests are guaranteed to yield glow pieces.\n・Rainbow chest contents are subject to change without advance notice.\n・Individual probabilities displayed for each glow piece obtained from rainbow chests are percentages rounded down to the nearest hundred thousandths place. As such, it is possible that the sum of all probabilities, or the sum of all probabilities of each rarity, may not equal 100%.\n・Actual probabilities are neither rounded up nor down.\n・The contents of rainbow chests are based on probabilities. Specific glow pieces are not guaranteed from a fixed number of rainbow chests. You may get more than one of the same glow piece from rainbow chests.\n・Individual probabilities differ depending on the glow piece.\n・All glow pieces obtained from rainbow chests are Lv. 1 with an action ability mastery of 0, Lv. 1 passive ability, and no piece bonus.\n・Rainbow chests may yield multiples of the same glow piece, but you cannot acquire more than one of any given glow piece.\n・Duplicates of glow pieces will be converted into a greater number of awakening points than duplicates of standard pieces.\n・When a glow piece is obtained, its appearance can be set to that of a standard piece or a glow piece.\n・Accumulating a certain amount of awakening points will yield piece bonuses. If all piece bonuses have been obtained, every time you accumulate a certain amount of awakening points, you will be awarded items.\n・Damage dealt and effects triggered by action abilities differ depending on factors such as action ability mastery, player and enemy stats, and status enhancements/ailments during battle.", "UI_navi_11100": "Use Jewels to unlock now", "UI_navi_11101": "Use item to unlock now", "UI_navi_11102": "Set in chest slot to unlock", "UI_navi_11103": "No free slots", "UI_navi_11104": "Purchase pass to add slot", "UI_navi_11105": "Currently set in slot", "UI_navi_11106": "Use AP to unlock now", "UI_navi_11107": "Purchase item to unlock", "UI_navi_11108": "Purchase Jewels to unlock", "UI_navi_11109": "Purchase AP to unlock", "UI_navi_11110": "Jewels spent: {0}", "UI_navi_11111": "AP spent: {0}", "UI_navi_11112": "Change Piece Table", "UI_navi_11113": "x {0}", "UI_navi_11114": "Note:\n・Grand chest contents are subject to change without advance notice.\n・Pieces obtained from grand chests are fixed.\n・Grand chests may yield glow pieces.\n・When a glow piece is obtained, its appearance can be set to that of a standard piece or a glow piece.\n・All pieces obtained from grand chests are Lv. 1 with an action ability mastery of 0, Lv. 1 passive ability, and no piece bonus.\n・Grand chests may yield multiples of the same piece, but you cannot acquire more than one of any given piece.\n・Any duplicate pieces will be converted into awakening points.\n・Accumulating a certain amount of awakening points will yield piece bonuses.\n・Damage dealt and effects triggered by action abilities differ depending on factors such as action ability mastery, player and enemy stats, and status enhancements/ailments during battle.", "UI_navi_11115": "--:--", "UI_navi_12001": "Draws", "UI_navi_12004": "Time Remaining", "UI_navi_12005": "Based on Fund Settlement Law\nBased on Specified Commercial Transaction Law", "UI_navi_12008": "Draw 1", "UI_navi_12009": "Draw {0}", "UI_navi_12010": "Rates", "UI_navi_12011": "Draw Confirmation", "UI_navi_12016": "Jewels", "UI_navi_12017": "Use {0} {1} to draw?", "UI_navi_12025": "Draw Again", "UI_navi_12026": "Draw Again", "UI_navi_12029": "Not enough Jewels", "UI_navi_12030": "Jewel Cost", "UI_navi_12031": "Ticket Cost", "UI_navi_12033": "New", "UI_navi_12034": "{0}/{1}", "UI_navi_12036": "Item Obtained", "UI_navi_12037": "Regular", "UI_navi_12038": "Guaranteed", "UI_navi_12039": "About", "UI_navi_12040": "Note:\n・Draw contents and periods are subject to change without advance notice.\n・Noted contents and policies are subject to future additions and changes.\n・Draw 1s and Draw 10s are based on regular probability.\n・Individual probabilities displayed for each piece obtained from draws are percentages rounded down to the nearest hundred thousandths place. As such, it is possible that the sum of all probabilities, or the sum of all probabilities of each rarity, may not equal 100%.\n・Actual probabilities are neither rounded up nor down.\n・Draws are based on probabilities. Specific pieces or glow pieces are not guaranteed from a fixed number of draws. You may get more than one of the same piece or glow piece from draws.\n・Individual probabilities differ depending on the piece.\n・Piece probabilities are subject to change depending on the draw.\n・Each piece has a {0}% chance of being a glow piece.\n・All pieces or glow pieces obtained from draws are Lv. 1 with an action ability mastery of 0, Lv. 1 passive ability, and no level boost.\n・When a glow piece is obtained, its appearance can be set to that of a standard piece or a glow piece.\n・Draws may yield duplicate pieces or glow pieces, but you cannot acquire more than one of any given piece or glow piece.\n・Any duplicate pieces or glow pieces will be converted into awakening points.\n・If a draw yields duplicates of glow pieces already held, they will be converted into a greater number of awakening points than duplicates of standard pieces.\n・Accumulating a certain amount of awakening points will trigger a level boost. If the level boost limit has been reached, every time you accumulate a certain amount of awakening points, you will be awarded items.\n・Damage dealt and effects triggered by action abilities differ depending on factors such as action ability mastery, player and enemy stats, and status enhancements/ailments during battle.", "UI_navi_12041": "{0}%", "UI_navi_12042": "★★★ Piece", "UI_navi_12043": "★★ Piece", "UI_navi_12044": "★ Piece", "UI_navi_12047": "{0}/{1}", "UI_navi_12048": "Note:\n・Draw contents and periods are subject to change without advance notice.\n・Noted contents and policies are subject to future additions and changes.\n・Draw 10s are based on regular probability for the first through ninth draws, and guaranteed probability for the tenth. Draw 1s are based on regular probability.\n・Individual probabilities displayed for each piece obtained from draws are percentages rounded down to the nearest hundred thousandths place. As such, it is possible that the sum of all probabilities, or the sum of all probabilities of each rarity, may not equal 100%.\n・Actual probabilities are neither rounded up nor down.\n・Draws are based on probabilities. Specific pieces or glow pieces are not guaranteed from a fixed number of draws. You may get more than one of the same piece or glow piece from draws.\n・Individual probabilities differ depending on the piece.\n・Piece probabilities are subject to change depending on the draw.\n・Each piece has a {0}% chance of being a glow piece.\n・All pieces or glow pieces obtained from draws are Lv. 1 with an action ability mastery of 0, Lv. 1 passive ability, and no level boost.\n・When a glow piece is obtained, its appearance can be set to that of a standard piece or a glow piece.\n・Draws may yield duplicate pieces or glow pieces, but you cannot acquire more than one of any given piece or glow piece.\n・Any duplicate pieces or glow pieces will be converted into awakening points.\n・If a draw yields duplicates of glow pieces already held, they will be converted into a greater number of awakening points than duplicates of standard pieces.\n・Accumulating a certain amount of awakening points will trigger a level boost. If the level boost limit has been reached, every time you accumulate a certain amount of awakening points, you will be awarded items.\n・Damage dealt and effects triggered by action abilities differ depending on factors such as action ability mastery, player and enemy stats, and status enhancements/ailments during battle.", "UI_navi_12049": "Left: 1", "UI_navi_12050": "Left: {0}", "UI_navi_12051": "★", "UI_navi_12052": "★★", "UI_navi_12053": "★★★", "UI_navi_12054": "/", "UI_navi_12055": "Synthesized", "UI_navi_12056": "Coin +1", "UI_navi_12058": "Free", "UI_navi_12059": "Use a ticket to draw?", "UI_navi_12060": "Use purchased Jewels to draw?", "UI_navi_12061": "Use free Jewels to draw?", "UI_navi_12062": "Use Jewels to draw?", "UI_navi_12063": "Not enough tickets.", "UI_navi_12064": "*Free Jewels will be used first.", "UI_navi_12065": "The event period has ended.", "UI_navi_12066": "Purchased", "UI_navi_12067": "Free", "UI_option_10001": "Profile", "UI_option_10002": "LEVEL", "UI_option_10014": "Pose", "UI_option_10015": "Text", "UI_option_10016": "Theme", "UI_option_10018": "Reset", "UI_option_10030": "Edit Player Name", "UI_option_10031": "Enter name.", "UI_option_10032": "Change Message", "UI_option_10033": "*A name change request is needed to change your name.", "UI_option_10034": "Purchase Request", "UI_option_10035": "Enter message.", "UI_option_10052": "Edit Profile", "UI_option_10053": "Fullscreen Preview", "UI_option_10054": "Location", "UI_option_10055": "JP", "UI_option_10056": "NA", "UI_option_10057": "EU", "UI_option_10058": "*Tap name to edit.", "UI_option_10059": "*Tap message to edit.", "UI_option_10060": "OK", "UI_option_10061": "All Items", "UI_option_10062": "Player Level", "UI_option_10063": "Jewels", "UI_option_10064": "Activity Coins", "UI_option_10065": "Assist Coins", "UI_option_10066": "Accessory Coins", "UI_option_10067": "News Coins", "UI_option_10068": "Piece Coins (★)", "UI_option_10069": "Piece Coins (★★)", "UI_option_10070": "Piece Coins (★★★)", "UI_option_10071": "Area Coins", "UI_option_10072": "Rare Area Coins", "UI_option_10074": "Active Boosts", "UI_option_10075": "Keyblade Materials Obtained", "UI_option_10076": "Piece Materials Obtained", "UI_option_10077": "AP Obtained", "UI_option_10078": "+{0}%", "UI_option_10079": "Premium Plan", "UI_option_10080": "Weekly Plan", "UI_option_10081": "Keyblade Material Boosters", "UI_option_10082": "Piece Fragment Boosters", "UI_option_10083": "AP Boosters", "UI_option_10084": "Campaigns", "UI_option_13001": "Options", "UI_option_13002": "General", "UI_option_13003": "BGM", "UI_option_13004": "SFX", "UI_option_13005": "Voice", "UI_option_13006": "Vibration", "UI_option_13008": "Graphics", "UI_option_13009": "Battery saver", "UI_option_13010": "Notifications", "UI_option_13013": "Push notifications", "UI_option_13014": "ON", "UI_option_13015": "OFF", "UI_option_13016": "Settings", "UI_option_13017": "Sound", "UI_option_13018": "Features", "UI_option_13019": "Camera auto-follow", "UI_option_13020": "Touch Mode Confirmation Messages", "UI_option_13021": "Switching modes", "UI_option_13022": "Mode at start of game", "UI_option_13023": "AP consumption", "UI_option_13024": "Volume", "UI_option_13025": "Display", "UI_option_13032": "Townscape", "UI_option_13033": "Building height", "UI_option_13034": "Full", "UI_option_13035": "Simple", "UI_option_13036": "Decorations", "UI_option_13037": "Show", "UI_option_13038": "Hide", "UI_option_13040": "Chest unlocked", "UI_option_13043": "★ Piece Posts", "UI_option_13044": "★★ Piece Posts", "UI_option_13045": "Chests", "UI_option_13046": "Battle Encounters", "UI_option_13047": "Recovery Posts", "UI_option_13048": "Area Boss Battles", "UI_option_13049": "Area Enemy Battles", "UI_option_13050": "Cutscene downloads", "UI_option_13051": "Batch download mode", "UI_option_13052": "Horizontal", "UI_option_13060": "Follow camera\ndirection", "UI_option_13066": "Building detail", "UI_option_13068": "Miasma display", "UI_option_13069": "Rich", "UI_option_13070": "Simple", "UI_option_13071": "Pedometer", "UI_option_13072": "Settings", "UI_option_13073": "In order to enjoy the game using the pedometer, you will need to enable the following permissions on your device:\n\nHealth Settings\n1. Go to Settings -> Privacy & Security -> Health.\n2. Open the list of apps and tap Kingdom Hearts Missing-Link.\n3. Allow Steps to share data with the app.\n\nMotion & Fitness Settings\n1. Go to Settings -> Privacy & Security -> Motion & Fitness.\n2. Enable permission for Health.", "UI_option_13074": "Enable the following permissions on\nyour device to use the pedometer:\nReview Google Fit Settings\n1. Launch the Fit app from the home screen.\n2. Tap \"Profile\" at the bottom of the screen.\n3. Tap the gear icon in the lower right.\n4. Tap \"Connected Devices.\"\n5. Check if \"KingdomHeartsMissingLink\" is\nlisted. If not, proceed below.\n\nReview App Settings\n1. Tap and hold the Kingdom Hearts Missing-\nLink app icon and open app settings.\n2. From \"Permissions,\" allow access to\nPhysical Activity.\n\n*When using the Fit app:\n1. Launch the Fit app from the home screen.\n2. Tap \"Profile\" at the bottom of the screen\nand confirm the account is correct.", "UI_option_13075": "Reverse vertical\ncamera controls", "UI_option_13076": "Reverse horizontal\ncamera controls", "UI_option_13077": "Always count steps", "UI_option_13078": "Disable sleep", "UI_option_13079": "Cutscenes", "UI_option_13080": "Speaker names", "UI_option_13081": "Accessibility", "UI_option_13082": "Read chat text\nout loud", "UI_option_13083": "Support Features", "UI_option_13084": "Allow personalized\nads", "UI_option_13085": "Location data\nprivacy reminder", "UI_option_13086": "Region display", "UI_option_13087": "Turn on to share your personal information and\nsee ads tailored to your interest.\nIf you turn this off,you may still receive\nthe same number of ads but\nthey will be less relevant to you.\nDetails of the data collected and the third party\nad tech vendors' policies can be viewed from the button below.", "UI_option_13089": "Guide display", "UI_option_13090": "Trial guide", "UI_option_13091": "*Key messages will display when set to OFF.", "UI_option_13093": "Steps cannot be tracked on your device.", "UI_option_13094": "Graphics Quality", "UI_option_13095": "★★★ Piece Posts", "UI_option_13096": "Low", "UI_option_13097": "Medium", "UI_option_13098": "High", "UI_option_13099": "Ultra", "UI_option_13100": "Send crash reports", "UI_option_14003": "日本語", "UI_option_14004": "English", "UI_option_14005": "français", "UI_option_14006": "Deutsch", "UI_option_14007": "español", "UI_option_14010": "Type A", "UI_option_14011": "Type B", "UI_option_14012": "Example", "UI_option_14013": "MM/DD/YYYY, hh:mm:ss", "UI_option_14014": "DD/MM/YYYY, hh:mm:ss", "UI_option_14015": "Settings have been changed.\nYou will be returned to the title screen.", "UI_option_15001": "Information", "UI_option_15002": "Terms of Service", "UI_option_15003": "Privacy Notice", "UI_option_15004": "Rights", "UI_option_15005": "Playing Safely", "UI_option_16001": "Help", "UI_option_16002": "How to Play", "UI_option_16003": "Details", "UI_option_17001": "Jukebox", "UI_option_17002": "Select a BGM for each stage.", "UI_option_17003": "Astral Dimension", "UI_option_17004": "Encounters", "UI_option_17005": "Change BGM", "UI_option_17006": "Default", "UI_quest_1": "Select this piece?", "UI_quest_2": "Continue with this piece?\n\nOnce selected, it cannot be changed.", "UI_quest_3": "Confirm Selection", "UI_quest_4": "Are your preparations complete?", "UI_quest_5": "Confirm Preparations", "UI_quest_6": "Head to the astral dimension?", "UI_quest_7": "The Astral Dimension", "UI_quest_8": "Check the menu for available features.", "UI_quest_9": "Keyblade wielders can derive all kinds\nof powers from pieces.", "UI_quest_10": "Select \"Draws\" from the menu to obtain\na piece of your own.", "UI_quest_11": "You can change your avatar's outfit.\nOnce you have settled on your look,\ntry heading out on a quest.", "UI_quest_12": "Explore the town and talk to the NPCs\nyou encounter along the way.\n\nThe quest handlers and beginner's guide\nmoogle will have all sorts of quests for\nyou to attempt.", "UI_quest_13": "Explore the astral dimension as you\nwork to complete your mission.\n\nIf you find yourself unsure of what to do\nor where to go, the trial guide can point\nyou in the right direction.", "UI_quest_14": "Try exploring the astral dimension.\nThe story will continue once\nyou return to town.", "UI_quest_15": "You were swallowed by the darkness\nonly to awaken in an unfamiliar world...\n\nNow, your new journey begins.\nDangers lurk around you, but not\nto worry—for you have the power\nto persevere.", "UI_quest_16": "Your HP/MP was restored by\na mysterious power.", "UI_quest_17": "Tap the Menu icon.", "UI_quest_18": "Tap the Draws icon.", "UI_quest_19": "Tap the enemy to begin the battle.", "UI_quest_20": "Take on more enemies in battle.", "UI_quest_21": "Tap the Growth Log icon.", "UI_quest_22": "Tap the Vol. icon.", "UI_quest_23": "Check the pieces you have obtained.", "UI_quest_24": "Return to the top screen of\nthe growth log.", "UI_quest_25": "Tap the Reflect All button.", "UI_quest_27": "Let's take a look at your growth log.", "UI_quest_28": "I see you've already made some progress!", "UI_quest_29": "This is where the data collected on your missions\nis recorded.", "UI_quest_30": "Now let's try using this data to make you stronger.", "UI_quest_31": "Congratulations! Bet you're feeling stronger\nthan before.", "UI_quest_32": "Oh, I almost forgot! There's one more thing\nI need to teach you before you go.", "UI_quest_33": "And that's how to use the growth log!", "UI_quest_34": "You need to understand how it works\nso you can utilize it to the fullest.", "UI_quest_35": "It's the most important mission you'll be\ntasked with, so listen up!", "UI_quest_36": "Now, let me show you how it works.", "UI_quest_37": "Great job! And that's all from me.", "UI_quest_38": "Keep utilizing the growth log, and you'll be\nstronger than Remus in no time!", "UI_quest_39": "Now go get 'em, and good luck out there\nin the astral dimension!", "UI_quest_40": "Switch to touch mode.", "UI_quest_41": "Return to the astral dimension.", "UI_quest_42": "You have switched to touch mode.\nMove around freely and explore\nyour surroundings.", "UI_quest_43": "Select a main quest and progress\nthrough the story.\n\nYou can rewatch the main quest\ncutscenes at any time.", "UI_quest_10001": "Quests", "UI_quest_10002": "Battle Quests", "UI_quest_10003": "Subquests", "UI_quest_10004": "Story Quests\n(Official release)", "UI_quest_10005": "Quest Details", "UI_quest_10006": "Battle Quests", "UI_quest_10007": "Complete {0}: {1} to unlock", "UI_quest_10008": "Difficulty", "UI_quest_10009": "Growth Log Quests", "UI_quest_10017": "Enemy", "UI_quest_10019": "Lv. ", "UI_quest_10020": "Battle Quests", "UI_quest_10021": "Growth Log", "UI_quest_10022": "Growth Log Progress", "UI_quest_10023": "Gift Quests", "UI_quest_10024": "Quest", "UI_quest_10025": "Rewards", "UI_quest_10026": "Enemies", "UI_quest_10028": "Total Power", "UI_quest_10029": "1st Time Rewards", "UI_quest_10030": "General Rewards", "UI_quest_10031": "Lv.", "UI_quest_10033": "Lv.", "UI_quest_10042": "Unlocks", "UI_quest_10043": "Quests", "UI_quest_10044": "Guide", "UI_quest_10047": "Attempts", "UI_quest_10048": "{0}/{1}", "UI_quest_10049": "Resets in:", "UI_quest_10053": "Attempts:", "UI_quest_10059": "Material Quests", "UI_quest_10063": "Rewards", "UI_quest_10067": "Retry", "UI_quest_10072": "Enemy Info", "UI_quest_10073": "{0}/{1}", "UI_quest_10074": "Stats", "UI_quest_10075": "Element Resist", "UI_quest_10076": "You must use the specified equipment set\nfor this quest.\n\nThe set will automatically be equipped\nwhen you start the battle.", "UI_quest_10077": "+", "UI_quest_10078": "-", "UI_quest_10080": "Ailment Resist", "UI_quest_10082": "+", "UI_quest_10083": "-", "UI_quest_10086": "Begin", "UI_quest_10089": "Objective", "UI_quest_10109": "This quest is already finished.", "UI_quest_10111": "Some rewards could not be collected.", "UI_quest_10112": "Use Jewels to reset your attempts?", "UI_quest_10113": "Resets remaining: {0}", "UI_quest_10114": "Quest Details", "UI_quest_10115": "Begin Quest", "UI_quest_10116": "Use {0} to attempt quest?", "UI_quest_10117": "Consumable items", "UI_quest_10118": "Some 1st time reward items will exceed\nthe held limit.", "UI_quest_10119": "Items over the held limit will be discarded.", "UI_quest_10120": "Begin quest?", "UI_quest_10121": "Attempt reset limit reached.", "UI_quest_10122": "Attempt limit reached.", "UI_quest_10123": "Not enough {0}\nto attempt this quest.", "UI_quest_10124": "No rewards obtained.", "UI_quest_10125": "{0} {1} unlocked.", "UI_quest_10126": "Attempt the next quest?", "UI_quest_10127": "Attempt the same quest?\n\nAttempts: {0}/{1}", "UI_quest_10128": "Quest is no longer available.", "UI_quest_10129": "Attempt the same quest?", "UI_quest_10130": "Next Quest", "UI_quest_10131": "Rewards", "UI_quest_10132": "Ends in", "UI_quest_10133": "Unlocks in", "UI_quest_10134": "Main Quests", "UI_quest_10135": "Coming Soon", "UI_quest_10136": "Can be reattempted after completing more main quests.", "UI_quest_10137": "*This quest consists of a cutscene.", "UI_quest_10138": "Rewards", "UI_quest_10139": "Begin", "UI_quest_10140": "There are no rewards for this quest.", "UI_quest_10141": "Difficulty Setting", "UI_quest_10142": "Standard", "UI_quest_10146": "Rewards", "UI_quest_11001": "Please note:", "UI_quest_11005": "Don't show again", "UI_quest_11006": "Raid Matching", "UI_quest_11009": "Weekly Coins", "UI_quest_11010": "{0}/{1}", "UI_quest_11014": "Raid Ticket+", "UI_quest_11015": "Request can be sent in {0}s.", "UI_quest_11016": "Matching", "UI_quest_11021": "Searching for a match.", "UI_quest_11022": "Use raid tickets+ to\nselect assist target.", "UI_quest_11026": "Matching will complete shortly.\nPlease wait.", "UI_quest_11027": "Matching...", "UI_quest_11028": "Use", "UI_quest_11029": "Don't use", "UI_quest_11031": "Withdraw", "UI_quest_11033": "Match found.\n\nJoin raid battle?", "UI_quest_11034": "Approximate wait time", "UI_quest_11035": "Elapsed time", "UI_quest_11037": "The server is currently busy.\nPlease try again at a later time.", "UI_quest_11038": "{0}+ min.", "UI_quest_11039": "Random", "UI_quest_11040": "Matching Complete", "UI_quest_11041": "Time Limit", "UI_quest_11042": "Time's Up", "UI_quest_11043": "Resume matching.", "UI_quest_11044": "Confirmation", "UI_quest_11045": "Withdraw from raid matching?", "UI_quest_11046": "Withdraw raid matching request?", "UI_quest_11047": "Matching has been suspended as\nmultiple matches have been passed on.", "UI_quest_13001": "Mastery at max", "UI_quest_13003": "Fully Mastered Action Abilities", "UI_quest_13004": "Improved Passive Abilities", "UI_quest_13005": "Rewards", "UI_quest_13006": "Discarded Items", "UI_popup_10001": "View", "UI_popup_10004": "A network error has occurred.\nYou will be returned to the astral dimension.", "UI_popup_11001": "How about a quick break?", "UI_popup_11002": "You've been playing for quite a while!\nCareful not to wear yourself out playing too much.\nTake a little breather every now and then!", "UI_popup_12001": "Help", "UI_popup_12002": "{0}/{1}", "UI_popup_14001": "Basic Controls", "UI_popup_14002": "Growth Log", "UI_popup_14003": "Astral Dimension", "UI_popup_14004": "Battle Controls", "UI_popup_14005": "Equipment Sets", "UI_popup_14006": "Town", "UI_popup_14007": "Quests", "UI_popup_14008": "Theater", "UI_popup_14009": "Corridors of Darkness", "UI_popup_14010": "Area Bosses", "UI_popup_14011": "Menu", "UI_popup_14012": "Draw", "UI_popup_14013": "Changing Clothes", "UI_popup_14014": "Chests", "UI_popup_14015": "Battles", "UI_popup_14016": "Party", "UI_popup_14018": "Shop", "UI_popup_14019": "Profile", "UI_popup_14021": "Options", "UI_popup_20101": "Modes", "UI_popup_20102": "Interacting with Objects", "UI_popup_20103": "Camera Controls", "UI_popup_20201": "Growth Log", "UI_popup_20202": "Linked Growth Log Vol.", "UI_popup_20301": "Astral Dimension", "UI_popup_20302": "Area Map", "UI_popup_20303": "Touch Mode", "UI_popup_20304": "AP", "UI_popup_20305": "Teleport", "UI_popup_20306": "Hands-Free Mode", "UI_popup_20307": "Field Settings", "UI_popup_20401": "Battle Controls", "UI_popup_20501": "Equipment Sets", "UI_popup_20502": "Keyblades", "UI_popup_20503": "Pieces", "UI_popup_20504": "Glow Pieces", "UI_popup_20505": "Accessories", "UI_popup_20601": "Town", "UI_popup_20602": "Guide Moogle", "UI_popup_20603": "Guide Icon", "UI_popup_20701": "Quest Info", "UI_popup_20705": "Material Quest Log Vol.", "UI_popup_20902": "Raids", "UI_popup_21001": "Area Bosses", "UI_popup_21002": "Area Boss Types", "UI_popup_21101": "Menu", "UI_popup_21201": "Draws", "UI_popup_21301": "Change Clothes", "UI_popup_21401": "Chests", "UI_popup_21402": "Unlocks", "UI_popup_21501": "Raid Matching", "UI_popup_21601": "Parties", "UI_popup_21602": "Forming a Party", "UI_popup_21603": "Party Teleport", "UI_popup_21604": "Party Raid", "UI_popup_21804": "Shop", "UI_popup_21901": "Profiles", "UI_popup_21902": "Editing Your Profile", "UI_popup_22101": "Battery Saver", "UI_popup_20101011": "Moving Around", "UI_popup_20101012": "Swipe the screen to move.\nMove the camera button around\nto change your view on the action.", "UI_popup_20102011": "Examining Pieces", "UI_popup_20102012": "Approach pieces and tap them directly\nor use the button in the bottom right\nto take a closer look.", "UI_popup_20103011": "Camera Controls", "UI_popup_20103012": "Drag the camera button around\nto change your view on the action.", "UI_popup_20201011": "Growth Log", "UI_popup_20201012": "The growth log records various elements\nof your adventure. As you fill the log,\npassive abilities will become unlocked.", "UI_popup_20201021": "Growth Log Objectives", "UI_popup_20201022": "Review the growth log and work toward\ncompleting the objectives.", "UI_popup_20201031": "Passive Abilities", "UI_popup_20201032": "Passive abilities help make you stronger.\nYou can view their effects from\ncompleted objectives in the growth log.", "UI_popup_20202011": "Growth Log Vols.", "UI_popup_20202012": "New volumes are added to the growth log\nover time. Each volume is linked with\ndifferent content.", "UI_popup_20202021": "Linked Growth Log Vol.", "UI_popup_20202022": "Battle Quest 2 is linked with Vol. 2.\nThe relevant content of the growth log\nis shown as a percentage at the bottom.", "UI_popup_20202031": "Linked Growth Log Vols.", "UI_popup_20202032": "The effects granted by your passive abilities\nchange depending on the linked\ngrowth log volumes.", "UI_popup_20301011": "The Astral Dimension", "UI_popup_20301012": "Walk around and explore the astral dimension.\nPieces you collect and enemies you defeat\nwill be recorded in the growth log.", "UI_popup_20301021": "Heartless Battles", "UI_popup_20301022": "Fight Heartless to collect enhancement materials.\nDon't forget to make use of recovery posts\nbetween battles.", "UI_popup_20301031": "Collecting Pieces", "UI_popup_20301032": "Treasure posts and piece posts may grant pieces.\nDuplicate pieces will strengthen the ones you\nalready have.", "UI_popup_20301051": "Equipment/Enhancement", "UI_popup_20301052": "Check and enhance your equipment with\npieces and materials you find. You can do both\nfrom the menu screen.", "UI_popup_20301061": "Recovery Posts", "UI_popup_20301062": "Approach a recovery post and tap it to\nrestore your HP and MP when they're low.", "UI_popup_20301071": "Piece Challenge Battles", "UI_popup_20301072": "Tap a piece post to start a piece challenge battle\nwith your rivals. Complete the challenge\nwithin the time limit to win a piece.", "UI_popup_20301081": "Cluster Posts", "UI_popup_20301082": "Enemies with the same element\nswarm around these posts.", "UI_popup_20302011": "Area Map", "UI_popup_20302012": "Drag and pinch the map to locate\ndifferent posts.", "UI_popup_20302021": "Setting a Destination", "UI_popup_20302022": "Drag and pinch the map to locate\ndifferent posts.", "UI_popup_20303011": "Touch Mode", "UI_popup_20303012": "You can swap to touch mode with the button\non the lower left to move about freely.", "UI_popup_20303021": "Controls", "UI_popup_20303022": "In touch mode, pinch to adjust the distance\nfrom your avatar. You can also control\nthe camera direction with the camera button.", "UI_popup_20304011": "AP", "UI_popup_20304012": "In touch mode, you need AP to access posts\nor battle enemies.", "UI_popup_20304013": "You can obtain AP by defeating enemies,\naccessing various posts, or completing goals\nvia posts in GPS mode.", "UI_popup_20304021": "Create Your Own Log!", "UI_popup_20304022": "Information such as enemies you encounter\nand pieces you collect is recorded in a feature\ncalled the growth log.", "UI_popup_20304031": "Growing Stronger", "UI_popup_20304032": "Your avatar grows stronger as more and\nmore data is recorded in the growth log.\nCheck the log to view your progress.", "UI_popup_20305011": "Teleporting", "UI_popup_20305012": "Tap the place you want to go to teleport there.\nIt costs more AP the farther the distance.", "UI_popup_20305021": "Teleport Stones", "UI_popup_20305022": "You can place teleport stones on the map to warp\nback to their location without spending any AP.", "UI_popup_20306011": "Hands-Free Mode", "UI_popup_20306012": "Actions such as encountering enemies,\naccessing posts, and recovering HP/MP\nare performed automatically in this mode.", "UI_popup_20306021": "Auto Battle", "UI_popup_20306022": "In hands-free mode, auto battle is always active\nat the beginning of battle.\nTap Auto to assume control.", "UI_popup_20306031": "Screen Lock", "UI_popup_20306032": "Tap the lock button to save battery power.\nUnlock by swiping the slider to the right.", "UI_popup_20307011": "Field Settings", "UI_popup_20307012": "Change the level of enemies in the astral\ndimension or contents of treasure chests\nvia Field Settings.", "UI_popup_20307021": "Linked Growth Log Vols.", "UI_popup_20307022": "Switching the linked growth log volume\nwill change your stats in the astral dimension.", "UI_popup_20307031": "Enemy Strength", "UI_popup_20307032": "Adjust the enemy strength level to change\nthe level of enemies that appear.", "UI_popup_20307041": "Chest Settings", "UI_popup_20307042": "Change the pieces that can be found in chests.", "UI_popup_20307051": "Recovery Huts", "UI_popup_20307052": "Visit recovery huts to fully restore\nyour HP and MP.", "UI_popup_20401011": "Tapping to Fight", "UI_popup_20401012": "To attack, tap anywhere on the screen (portrait\nmode) or the Keyblade button (landscape mode).", "UI_popup_20401101": "Using Abilities", "UI_popup_20401102": "Tap a piece icon to unleash an ability.", "UI_popup_20401021": "Auto Battle", "UI_popup_20401022": "Tap the Auto button to switch to auto battle.\nAttacks and abilities will be used automatically.", "UI_popup_20401031": "Dodging", "UI_popup_20401032": "With Type A controls, flick the screen to dodge.\nWith Type B, tap the dodge button.", "UI_popup_20401041": "Switching Targets", "UI_popup_20401042": "Tap the arrows that appear next to\nan enemy's HP bar to switch targets.", "UI_popup_20401051": "Charged Attacks", "UI_popup_20401052": "To attack, long press on the screen (portrait\nmode) or the Keyblade button (landscape mode).\nGet over 100% to unleash extra powerful hits.", "UI_popup_20401061": "Elements", "UI_popup_20401062": "To gain an upper hand in battle, equip pieces\nthat have abilities with elements advantageous\nagainst your enemies.", "UI_popup_20401071": "Long-Range Keyblades", "UI_popup_20401072": "These Keyblades specialize in magic\nand can be used to cast spells and\nattack foes at a distance.", "UI_popup_20401081": "Aerial Recovery", "UI_popup_20401082": "When an attack sends you flying,\ntap the jump button before you land\nto recover your stance.", "UI_popup_20401091": "Customizing Battle UI", "UI_popup_20401092": "Select Edit Button Layout in the pause menu\nto rearrange buttons to use in battle.", "UI_popup_20501011": "About This Quest", "UI_popup_20501012": "For this quest, you will have pre-set abilities.", "UI_popup_20502011": "For this quest, you will have a pre-set Keyblade.", "UI_popup_20601011": "Equipment Sets", "UI_popup_20601012": "Build different equipment sets\nto prepare for any battle.", "UI_popup_20601021": "Equipping Pieces", "UI_popup_20601022": "Add pieces to your equipment sets\nto use abilities in battle.\nPieces also affect your stats.", "UI_popup_20601031": "Equipping Accessories", "UI_popup_20601032": "Equip accessories to boost your stats.", "UI_popup_20601041": "Editing Equipment Sets", "UI_popup_20601042": "Tap to change your Keyblade, pieces,\nor accessories in your equipment sets.", "UI_popup_20601051": "Stats", "UI_popup_20601052": "Review the stats of your current equipment set.", "UI_popup_20601061": "Toggling Equipment Sets", "UI_popup_20601062": "Switch between different equipment sets\nby swiping left or right.", "UI_popup_20601071": "Reviewing Details", "UI_popup_20601072": "Tap and hold a piece or accessory icon\nto see more details.", "UI_popup_20602011": "Enhancing Keyblades", "UI_popup_20602012": "Pick a Keyblade to enhance using\nthe necessary materials.", "UI_popup_20602021": "Keyblade Materials", "UI_popup_20602022": "The Keyblade materials you can obtain differ\ndepending on the linked growth log volumes.", "UI_popup_20602031": "Evolving Keyblades", "UI_popup_20602032": "If a Keyblade is enhanced enough times,\nit will evolve into a new form.", "UI_popup_20603011": "Enhancing Pieces", "UI_popup_20603012": "Use piece fragments to enhance your pieces.", "UI_popup_20603021": "Pieces to Points", "UI_popup_20603022": "If you obtain a piece you already have,\nit will be converted to awakening points.", "UI_popup_20603031": "Ability Mastery", "UI_popup_20603032": "Each action ability has a mastery level.\nThe greater the mastery,\nthe more powerful the ability.", "UI_popup_20603041": "Increasing Mastery", "UI_popup_20603042": "Mastery can be increased by using\nthe action ability itself or certain items.", "UI_popup_20603051": "Awakening Points", "UI_popup_20603052": "Piece awakening points can be\naccumulated by obtaining duplicate\npieces or using certain items.", "UI_popup_20603061": "Piece Bonus", "UI_popup_20603062": "Once you accumulate enough awakening points,\nyou will obtain piece bonuses, and the stats and\nmaximum level of your piece will increase.", "UI_popup_20603071": "Passive Abilities", "UI_popup_20603072": "Passive abilities can be enhanced using eternal gems.", "UI_popup_20604011": "Glow Pieces", "UI_popup_20604012": "Glow pieces are functionally the same as their\nnormal counterparts, but with a different look.\nYou can switch between either appearance.", "UI_popup_20604021": "Glow Piece Posts", "UI_popup_20604022": "Posts where glow pieces can be obtained\nlook different from normal piece posts.", "UI_popup_20604031": "Rainbow Chests", "UI_popup_20604032": "Rainbow-colored chests contain glow pieces.", "UI_popup_20605011": "Synthesis", "UI_popup_20605012": "Use extra accessories as materials for leveling\nup the same accessory through synthesis. This\ncan be done via Equipment/Enhancements.", "UI_popup_20606011": "Accepting Quests", "UI_popup_20606012": "Talk to the officials in town to take on\nvarious quests.", "UI_popup_20606041": "Quests Too Hard?", "UI_popup_20606042": "If you're having trouble, go out and explore\nthe astral dimension and collect more pieces\nto strengthen your character.", "UI_popup_20607011": "Beginner's Quests", "UI_popup_20607021": "Talk to the beginner's guide moogle to take on\nbeginner's quests that teach basic controls.", "UI_popup_20608011": "Guide Icon", "UI_popup_20608021": "If an NPC has the guide icon above them,\ntap them to start a conversation.", "UI_popup_20701011": "Quest Info", "UI_popup_20701012": "During quests, you can check your goals from\nQuest Info. If you're on a timed quest,\nremember to keep an eye on the clock.", "UI_popup_20705011": "Material Quest Log Vol.", "UI_popup_20705012": "Through Keyblade material quests,\nyou can obtain Keyblade materials\nbased on the linked growth log volume.", "UI_popup_21002011": "Raids", "UI_popup_21002012": "Team up with your friends to take on powerful\nenemies that appear from Corridors of Darkness.", "UI_popup_21002021": "Rifts and Raid Times", "UI_popup_21002022": "A rift appears before a raid begins.\nTap it to see how much time is left\nuntil the raid boss emerges.", "UI_popup_21002031": "Attempting Raids", "UI_popup_21002032": "To attempt a raid battle,\napproach and tap the raid boss.", "UI_popup_21002041": "Standby/Assistance", "UI_popup_21002042": "When you're standing by for a raid,\nif there are less than 30 seconds left,\ntap the Request Aid button to call for help.", "UI_popup_21002051": "Rewards", "UI_popup_21002052": "Winning raids yields rewards.", "UI_popup_21002061": "Registering Raids", "UI_popup_21002062": "Approach and tap a gatekeeper to register\na raid. You can check raids on the area map.", "UI_popup_21101011": "Area Bosses", "UI_popup_21101012": "In the astral dimension, there are powerful\nenemies called area bosses that are shrouded\nin a crimson miasma.", "UI_popup_21102011": "Various Area Bosses", "UI_popup_21102012": "Area enemies serve an area boss.\nDefeating these enemies will reveal\nthe location of the boss.", "UI_popup_21102021": "Area Enemies", "UI_popup_21102022": "Defeating area enemies will point you\nin the direction of the area boss.", "UI_popup_21102031": "Area Bosses", "UI_popup_21102032": "When you defeat an area boss, a post will appear\non the map in that location. You can teleport\nthere for a reduced AP cost.", "UI_popup_21102041": "Victory Rewards", "UI_popup_21102042": "Victory over area bosses earns you area coins.\nThese can be traded for items at the Exchange.", "UI_popup_21201011": "Menu", "UI_popup_21201012": "From the menu, you can access\nEquip/Enhance/Items, Community, Battles,\nOther, Shop, Draws, and Treasure Chests.", "UI_popup_21301011": "Draws", "UI_popup_21301012": "Use Jewels to obtain pieces.\n\nThe tutorial draw will not require Jewels.", "UI_popup_21401011": "Changing Clothes", "UI_popup_21401012": "Change your avatar's appearance at any\ntime from the Change Clothes menu.", "UI_popup_21401021": "Changing Clothes", "UI_popup_21401022": "Change your avatar's appearance at any\ntime from the Change Clothes menu.", "UI_popup_21501011": "Treasure Chests", "UI_popup_21501012": "Tap treasure posts in the astral dimension\nto uncover treasure chests. Unlock them to\nobtain the pieces inside.", "UI_popup_21502011": "Unlocking Chests", "UI_popup_21502012": "Select a treasure chest, and then tap a method\nto unlock it. You can also set it to a timed slot\nthat will unlock the chest when the timer is up.", "UI_popup_21601011": "Raid Matching", "UI_popup_21601012": "From Raid Matching, you can participate in\nraid battles where players are currently\nseeking aid.", "UI_popup_21701011": "Parties", "UI_popup_21701012": "You can form a party with nearby players\nand enjoy your adventures together.", "UI_popup_21701051": "Feature Unlock", "UI_popup_21701052": "Completing this quest will unlock\nthe party feature.", "UI_popup_21702011": "Forming a Party", "UI_popup_21702012": "You can form a party as its leader,\nor enter a shared passcode\nto join an existing one.", "UI_popup_21703011": "Party Teleport", "UI_popup_21703012": "If a party member makes a teleport request and\neveryone accepts, you can all teleport together.\nThe AP cost is split evenly.", "UI_popup_21704011": "Party Raid", "UI_popup_21704012": "If a party member uses a raid ticket to\njoin a raid, the other members can attempt\nthe same raid battle without tickets.", "UI_popup_21801011": "Shop", "UI_popup_21801012": "At the shop, you can spend Jewels\nto buy materials, recovery items,\navatar parts, and more.", "UI_popup_21901011": "Profiles", "UI_popup_21901012": "You can view a player's info from their profile.\nYour profile is also visible to other players.", "UI_popup_21902011": "Editing Your Profile", "UI_popup_21902012": "You can edit profile information such as\nyour name, message, or pose.", "UI_popup_22101111": "Player Level", "UI_popup_22101112": "The more you accomplish, the more\nyour player level will increase.", "UI_popup_22101011": "Battery Saver", "UI_popup_22101012": "Turn your phone upside down\nto enter battery saver mode.\nYou can switch this on or off from Options.", "UI_popup_920202021": "Linked Growth Log Vol.", "UI_popup_920202022": "Battle Quest 2 is linked with Vol. 2.\nThe relevant content of the growth log\nis shown as a percentage at the bottom.", "UI_popup_921002011": "Raids", "UI_popup_921002012": "Team up with your friends to take on powerful\nenemies that appear from Corridors of Darkness.", "UI_popup_921101011": "Area Bosses", "UI_popup_921101012": "In each area is an area boss shrouded in miasma.\nHead to where the cloud is thickest to find and\ndefeat the boss.", "UI_popup_921102011": "Various Area Bosses", "UI_popup_921102012": "Within each area, you will encounter a single\nboss that commands many enemies.", "UI_popup_921102021": "Area Enemies", "UI_popup_921102022": "Defeat area enemies to help determine\nthe direction of the area boss.", "UI_popup_921102031": "Area Bosses", "UI_popup_921102032": "When you defeat an area boss,\nan Area Boss Mark will appear in that location.\nYou can teleport there for a reduced AP cost.", "UI_popup_929002091": "Feature Unlock", "UI_popup_929002092": "Completing this quest will unlock grand chests\nin the astral dimension.", "UI_popup_929002101": "Feature Unlock", "UI_popup_929002102": "Completing this quest will unlock area bosses\nin the astral dimension.", "UI_popup_929002111": "Feature Unlock", "UI_popup_929002112": "Completing this quest will unlock\ngatekeeper posts in the astral dimension.", "UI_popup_929002121": "Pieces 'Round the World", "UI_popup_929002122": "Pieces have special powers that can awaken\nall sorts of abilities within Keyblade wielders.", "UI_popup_929002131": "The Power of Pieces", "UI_popup_929002132": "Each piece you obtain will help you\ngrow stronger.", "UI_popup_929002141": "Equipping Pieces", "UI_popup_929002142": "Equipping pieces allows you to unleash\npowerful abilities.", "UI_popup_929002151": "Grand Chests", "UI_popup_929002152": "Grand chests appear in set places in\nthe astral dimension. Find and unlock them\nto get rare pieces.", "UI_popup_929002181": "A Stationary Adventure", "UI_popup_929002182": "Tap GPS mode to switch to touch mode.\nIn this mode, swiping the screen is all it takes\nto move around.", "UI_popup_929002191": "Using the Growth Log", "UI_popup_929002192": "The growth log is updated with your actions.\nCompleting the objectives will help you\ngrow stronger.", "UI_popup_929002201": "Select a Piece", "UI_popup_929002202": "Select 1 of the 3 pieces.", "UI_popup_929002301": "Astral Dimension ⇔ Town", "UI_popup_929002302": "Tap the button at the bottom of the screen\nto travel between the astral dimension\nand town.", "UI_popup_929002401": "Talking to NPCs", "UI_popup_929002402": "You can talk to the NPCs in town.\nIf you see an NPC with an icon above their head,\nmake sure to stop by for a chat.", "UI_popup_929002501": "Attempting Quests", "UI_popup_929002502": "Beginner's quests will teach you the basics.\nOnce you get the hang of it, talk to the quest\nhandlers and try taking on different quests.", "UI_popup_210021701": "Feature Unlock", "UI_popup_210021801": "Feature Unlock", "UI_popup_210021802": "Completing this quest will unlock\ncluster posts in the astral dimension.", "UI_popup_210013001": "Adventure from Home", "UI_popup_210013002": "In touch mode, you can move around by\nswiping the screen. However, certain actions\nsuch as battles will cost AP to perform.", "UI_popup_100116011": "Trial Guide", "UI_popup_100116012": "Check the trial guide if you are at a loss\nfor what to do. You can also earn rewards\nfor completing different trials.", "UI_popup_100125011": "Explore the Real World", "UI_popup_100125012": "Your position within this world is synchronized\nwith your actual location (GPS). Walk around\nand explore your surroundings.", "UI_popup_100126011": "Encounters", "UI_popup_100126012": "Try defeating the enemies around you.\nTap an enemy to begin the battle.", "UI_popup_100127011": "Main Quests", "UI_popup_100127012": "Talk to the main quest handler to take on\nthese quests. You will need to complete them\nto progress through the story.", "UI_popup_100129011": "Subquests", "UI_popup_100129012": "Talk to the subquest handler to take on\nvarious subquests.", "UI_popup_13001": "OBTAINED!", "UI_popup_13002": "LEVEL UP!", "UI_popup_13003": "POWER UP!", "UI_popup_13004": "CONGRATULATIONS!", "UI_popup_13005": "LEVEL UP!", "UI_popup_13006": "CONGRATULATIONS!", "UI_popup_13007": "CONTENT CLEARED", "UI_popup_13008": "AREA FREED!", "UI_popup_13009": "KEYBLADE OBTAINED!", "UI_popup_13010": "FEATURE UNLOCKED!", "UI_popup_13011": "PIECE OBTAINED!", "UI_popup_13012": "QUEST CLEARED!", "UI_popup_15001": "{0} unlocked.\n\nSearch for grand chests throughout\nthe worlds!", "UI_popup_15002": "{0} unlocked.\n\nTeam up with other players to fight\nin raid battles!", "UI_popup_15003": "{0} unlocked.\n\nDefeat the area bosses in the astral dimension\nand free the different areas!", "UI_popup_15004": "{0} unlocked.\n\nForm a party with nearby players\nand investigate the area together!", "UI_popup_15005": "{0} unlocked.\n\nDefeat as many enemies as you can\nin the recurring clusters!", "UI_popup_60001": "Delete User Account", "UI_popup_60002": "User Account Deleted", "UI_popup_60003": "Reattempt", "UI_popup_60004": "Confirmation", "UI_popup_60005": "New Chest", "UI_popup_60006": "Game Over", "UI_popup_60007": "Optimize Equipment", "UI_popup_60008": "Shop Update", "UI_popup_60009": "Add Slot", "UI_popup_60010": "Confirmation", "UI_popup_60011": "Disband Party", "UI_popup_60012": "Leave Party", "UI_popup_60013": "Confirmation", "UI_popup_60014": "Confirmation", "UI_popup_60015": "Cancel Request", "UI_popup_60016": "Error", "UI_popup_60017": "Cancel Raid Matching", "UI_popup_60018": "Party's Time Limit", "UI_popup_60104": "Play again?", "UI_popup_60105": "Skip this cutscene?", "UI_popup_60106": "A new treasure chest has appeared\nsomewhere in the world!", "UI_popup_60107": "Give up and quit battle?", "UI_popup_60108": "Start battle over?", "UI_popup_60109": "Goal incomplete.", "UI_popup_60110": "Equip optimal piece and accessories?", "UI_popup_60111": "Data has been updated.", "UI_popup_60112": "Purchase an advanced pass to increase\nthe number of chests that can be unlocked.\n\nHead to the shop?", "UI_popup_60113": "Passcode copied to clipboard.", "UI_popup_60114": "Disband party?", "UI_popup_60115": "Leave party?", "UI_popup_60116": "The party has been disbanded.", "UI_popup_60117": "You have left the party.", "UI_popup_60118": "Party not found.", "UI_popup_60119": "Cannot join party as leader is in\na different region.", "UI_popup_60120": "Cancel teleport request?\n*Your status will show as \"Pending.\"", "UI_popup_60121": "Teleport canceled.", "UI_popup_60122": "Cancel raid match?\n*Your status will show as \"Declined.\"", "UI_popup_60123": "Raid invitation canceled.", "UI_popup_60124": "Party was disbanded due to time limit.", "UI_popup_60125": "Held Limit", "UI_popup_60126": "{0} {0}|plural(one=item,other=items) cannot be collected due to held limit.", "UI_popup_60127": "The app needs to be restarted to reflect any\nchanged settings.\n\nRestart now?", "UI_popup_60129": "All members will be teleported\nto the same location.", "UI_popup_60130": "Party teleport request received\nfrom {0}.", "UI_popup_60131": "Destination:", "UI_popup_60132": "Coordinates:", "UI_popup_60133": "Distance: {0} km", "UI_popup_60134": "Distance: {0} m", "UI_popup_60135": "Distance from sender: {0} km", "UI_popup_60136": "Distance from sender: {0} m", "UI_popup_60137": "AP Cost", "UI_popup_60138": "*Teleport as a party to save {0} AP!", "UI_popup_60139": "Teleport party?", "UI_popup_60140": "Not enough AP.", "UI_popup_60141": "Waiting for members to respond.", "UI_popup_60142": "Accepted", "UI_popup_60143": "Confirming...", "UI_popup_60146": "Unable to form party as there were\nnot enough members.", "UI_popup_60147": "{0}\nhas left the party.", "UI_popup_60148": "Party was disbanded as one or more members\nleft the party.", "UI_popup_60149": "Party was disbanded due to party leader's\nidle behavior.", "UI_popup_60150": "Unable to join party.\n\nYou must be within a set distance to join a party.", "UI_popup_60151": "Joined party of\n{0}.", "UI_popup_60152": "A party is automatically disbanded\nafter a set period of time.", "UI_popup_60153": "{0} min. left", "UI_popup_60154": "Received party teleport request.\nView on the area map?", "UI_popup_60155": "Teleport was canceled as request was\nnot accepted by all party members.", "UI_popup_60156": "Cancel teleport?", "UI_popup_60157": "Teleport canceled.", "UI_popup_60159": "Party was disbanded due to idle behavior.", "UI_popup_60160": "Waiting for party members to accept\nraid invitation.", "UI_popup_60161": "Settings have not been saved.\nProceed anyway?\n(Any changes will be lost.)", "UI_popup_60162": "Save settings?", "UI_popup_60163": "Settings", "UI_popup_60164": "Receive {0}", "UI_popup_60165": "Accept AP from the moogle?\n(Amount of AP received is random.)", "UI_popup_60166": "Only available once per day.", "UI_popup_60167": "Accept drink to fully recover HP/MP?", "UI_popup_60168": "This will trigger a {0}-hour cooldown\nuntil it can be used again.", "UI_popup_60169": "HP/MP fully recovered.", "UI_popup_60170": "Drink shop available in:", "UI_popup_60171": "Received\n{0} x {1}.", "UI_popup_60172": "{0} x {1}\nsent to your gift box.", "UI_popup_60173": "Full Recovery", "UI_popup_60174": "In Cooldown", "UI_popup_60175": "Not yet unlocked.", "UI_popup_60176": "Obtained Items", "UI_popup_60177": "Treasure chest slots increased.", "UI_popup_60178": "Max Mastery", "UI_popup_60179": "Failed to form party.", "UI_popup_60180": "Raid was canceled as request was\nnot accepted by all party members.", "UI_popup_60181": "Cancel raid?", "UI_popup_60182": "Raid canceled.", "UI_popup_60183": "*Teleport as a party to save {0} Jewels!", "UI_popup_60184": "Not enough Jewels.", "UI_popup_60186": "Use AP", "UI_popup_60187": "Use Jewels", "UI_popup_60188": "The host is no longer present.\nA raid assistance reward will be granted\ninstead of the raid battle reward.", "UI_popup_60189": "{0} {0}|plural(one=area has,other=areas have) been freed!\nNew posts are now accessible.", "UI_popup_60190": "Display Locations", "UI_popup_60191": "Actual place names can be displayed in\nthe astral dimension.\n\nIf you are streaming or sharing your game screen,\nplease be advised that others may be able to\ndetermine your location.", "UI_popup_60192": "Display Locations", "UI_popup_60193": "*This setting can be changed in Options at any time.", "UI_ranking_101": "RANKING BATTLE", "UI_ranking_102": "Ranking Group A", "UI_ranking_103": "TOP {0}", "UI_ranking_104": "Group ID: {0}", "UI_ranking_106": "NAME", "UI_ranking_108": "SCORE", "UI_ranking_110": "RANK", "UI_ranking_111": "1st", "UI_ranking_112": "2nd", "UI_ranking_113": "3rd", "UI_ranking_115": "Round ends in ", "UI_ranking_119": "SEASON", "UI_ranking_123": "Participants", "UI_ranking_124": "{0}/{1}", "UI_ranking_125": "Group ID: {0}", "UI_ranking_126": "Obtained: {0}", "UI_ranking_128": "SCORE", "UI_ranking_130": "---", "UI_ranking_131": "1st", "UI_ranking_132": "2nd", "UI_ranking_133": "3rd", "UI_ranking_135": "ENEMY LEVEL", "UI_ranking_136": "{0} - {1}", "UI_ranking_137": "Battle", "UI_ranking_138": "Held", "UI_ranking_139": "{0}/{1}", "UI_ranking_140": "Round ends in ", "UI_ranking_143": "Rewards", "UI_ranking_144": "Records", "UI_ranking_145": "Sort", "UI_ranking_146": "Obtained", "UI_ranking_147": "Quest", "UI_ranking_148": "Ranking", "UI_ranking_149": "Score", "UI_ranking_150": "Default Level", "UI_ranking_151": "Highest Level", "UI_ranking_152": "Prioritize\nActive Status", "UI_ranking_153": "Ascending", "UI_ranking_154": "Descending", "UI_ranking_155": "Reset", "UI_ranking_156": "BATTLE INFO", "UI_ranking_158": "Group ID: {0}", "UI_ranking_159": "Obtained: {0}", "UI_ranking_161": "SCORE", "UI_ranking_163": "---", "UI_ranking_164": "RANK", "UI_ranking_165": "1st", "UI_ranking_166": "2nd", "UI_ranking_167": "3rd", "UI_ranking_169": "Top {0}%", "UI_ranking_170": "EQUIPMENT SET", "UI_ranking_172": "SET", "UI_ranking_173": "KEYBLADES", "UI_ranking_175": "Lv. {0}", "UI_ranking_176": "ACTION", "UI_ranking_177": "ABILITIES", "UI_ranking_178": "Begin Battle", "UI_ranking_179": "View Rewards", "UI_ranking_180": "SCORE RANKING", "UI_ranking_181": "TOP 100", "UI_ranking_183": "Top", "UI_ranking_184": "Me", "UI_ranking_186": "NAME", "UI_ranking_188": "SCORE", "UI_ranking_190": "RANK", "UI_ranking_191": "1st", "UI_ranking_192": "2nd", "UI_ranking_193": "3rd", "UI_ranking_195": "Round ends in ", "UI_ranking_198": "SCORE RANKING", "UI_ranking_199": "HIGHEST RECORD", "UI_ranking_200": "Local", "UI_ranking_201": "Global", "UI_ranking_202": "SEASON", "UI_ranking_205": "Round {0}", "UI_ranking_206": "RANK", "UI_ranking_207": "1st", "UI_ranking_208": "2nd", "UI_ranking_209": "3rd", "UI_ranking_211": "SCORE", "UI_ranking_213": "---", "UI_ranking_214": "Score\n\nRewards", "UI_ranking_215": "Top Rankings", "UI_ranking_216": "Calculating...", "UI_ranking_217": "Results", "UI_ranking_218": "SCORE", "UI_ranking_220": "NEW RECORD", "UI_ranking_221": "BEST SCORE", "UI_ranking_223": "BATTLE", "UI_ranking_224": "WAVE {0}", "UI_ranking_225": "EXCELLENT", "UI_ranking_226": "GOOD", "UI_ranking_227": "AVERAGE", "UI_ranking_228": "POOR", "UI_ranking_229": "TIME", "UI_ranking_230": "{0}:{1}", "UI_ranking_231": "+{0}", "UI_ranking_232": "DAMAGE TAKEN", "UI_ranking_233": "DAMAGE DEALT", "UI_ranking_235": "+{0}", "UI_ranking_237": "OTHER", "UI_ranking_238": "CHARM", "UI_ranking_240": "SCORE", "UI_ranking_241": "{0} x {1}", "UI_ranking_243": "Results", "UI_ranking_244": "SEASON", "UI_ranking_247": "Round {0}", "UI_ranking_248": "HIGHEST RANK", "UI_ranking_249": "1st", "UI_ranking_250": "2nd", "UI_ranking_251": "3rd", "UI_ranking_253": "LOCATION", "UI_ranking_255": "SCORE", "UI_ranking_257": "HIGHEST SCORE", "UI_ranking_259": "RANKING BATTLE", "UI_ranking_260": "Getting Ready", "UI_ranking_261": "View Times\nAccessible", "UI_ranking_262": "View", "UI_ranking_263": "The ranking pass and ranking info\nfor this corridor will be discarded.", "UI_ranking_264": "Obtaining the same pass\nwill not restore ranking info.", "UI_ranking_265": "You cannot participate in this ranking battle\nuntil you discard an active ranking pass\nto free a slot.", "UI_ranking_266": "You do not have a pass for global battles.", "UI_ranking_267": "You cannot participate in this battle.", "UI_ranking_268": "ENEMIES", "UI_ranking_269": "Lv. {0} - {1}", "UI_ranking_270": "WAVE {0}", "UI_ranking_271": "Score Rewards", "UI_ranking_272": "Ranking Rewards", "UI_ranking_275": "Collect", "UI_ranking_276": "Obtained", "UI_ranking_277": "High Score", "UI_ranking_279": "Collect All", "UI_ranking_280": "1st", "UI_ranking_281": "2nd", "UI_ranking_282": "3rd", "UI_ranking_284": "Rewards will be distributed according to rankings once the round is over.", "UI_ranking_285": "Current rank", "UI_ranking_286": "1st", "UI_ranking_287": "2nd", "UI_ranking_288": "3rd", "UI_ranking_290": "Score Rewards", "UI_ranking_291": "Ranking Rewards", "UI_ranking_292": "OFF-SEASON", "UI_ranking_293": "---", "UI_ranking_294": "Global Entrance", "UI_ranking_295": "No passes.", "UI_record_10001": "Completing Objectives", "UI_record_10002": "Linked with astral dimension\n*Vol. 0 is always linked.", "UI_record_10003": "Completed", "UI_record_10004": "{0}/{1}", "UI_record_10005": "Vol. {0}", "UI_record_10007": "Link with\nastral dimension", "UI_record_10008": "Linked with astral dimension", "UI_record_10010": "Quests Completed", "UI_record_10011": "Keyblades Obtained", "UI_record_10012": "Pieces Obtained", "UI_record_10013": "Accessories Obtained", "UI_record_10014": "Enemies Defeated", "UI_record_10015": "Items Obtained", "UI_record_10016": "Outfits Obtained", "UI_record_10017": "Game Records", "UI_record_10018": "10/10", "UI_record_10019": "{0}/{1}", "UI_record_10025": "{0}/{1}", "UI_record_10033": "Obtained", "UI_record_10036": "Defeated", "UI_record_10039": "Obtained", "UI_record_10043": "Purchase", "UI_record_10044": "Select an objective.", "UI_record_10046": "{0}/{1}", "UI_record_10047": "Completed", "UI_record_10048": "Enhanced Lv.", "UI_record_10049": "Enhanced Lv.", "UI_record_10052": "COMPLETE", "UI_record_10053": "Objectives", "UI_record_10054": "Log Volume Status", "UI_record_10055": "Curr.", "UI_record_10056": "Max", "UI_record_10057": "/", "UI_record_10058": "+{0}", "UI_record_10059": "+{0}%", "UI_record_10060": "Complete {0}", "UI_record_10061": "Rwd", "UI_record_10062": "Keyblades", "UI_record_10063": "Headwear", "UI_record_10064": "Top", "UI_record_10065": "Handwear", "UI_record_10066": "Bottom", "UI_record_10067": "Footwear", "UI_record_10068": "Other", "UI_record_10069": "Enemies Defeated", "UI_record_10070": "Battles Equipped", "UI_record_10071": "Obtained", "UI_record_10072": "Defeated", "UI_record_10073": "Obtained", "UI_record_10074": "Lv. {0}", "UI_record_10075": "/{0}", "UI_record_10076": "Reflect All", "UI_record_10077": "Completed Objectives", "UI_record_10078": "{0} Details", "UI_record_10079": "{0}: {1}", "UI_record_10080": "★", "UI_record_10081": "★★", "UI_record_10082": "★★★", "UI_record_AR_101": "Photo", "UI_record_AR_102": "Reset", "UI_record_AR_103": "AR", "UI_record_AR_104": "Gyro", "UI_record_AR_105": "The camera will be used for AR shots.\n\nCamera use is currently not permitted.\nOpen Settings?", "UI_record_AR_106": "Writing to storage is currently not permitted.\n\nPermission must be granted to save photos.\nOpen Settings?", "UI_record_AR_107": "Failed to save photo.", "UI_record_AR_108": "This device does not support AR.", "UI_record_AR_109": "The camera will be used for AR shots.\n\nCamera use is currently not permitted.", "UI_record_AR_110": "Writing to storage is currently not permitted.\n\nPermission must be granted to save photos.", "UI_record_AR_111": "Please be aware of your surroundings\nwhile enjoying the game in AR mode.", "UI_record_AR_112": "Today's snapshot!\nKHML #_KH", "UI_record_AR_113": "Photo saved.", "UI_record_AR_114": "Point the camera toward a flat, open space\nand move it around slowly.", "UI_record_AR_115": "Tap the screen to place a piece.", "UI_shop_101": "Shop", "UI_shop_102": "Shop", "UI_shop_103": "Special", "UI_shop_104": "General", "UI_shop_105": "Exchange", "UI_shop_106": "Daily", "UI_shop_108": "Avatar", "UI_shop_109": "Items", "UI_shop_110": "Trade Activity Coins", "UI_shop_111": "Trade News Coins", "UI_shop_112": "Trade Assist Coins", "UI_shop_113": "Trade Accessory Coins", "UI_shop_114": "Trade Area Coins", "UI_shop_126": "Trade Rare Area Coins", "UI_shop_127": "Rare Area Coins", "UI_shop_128": "Area Coins", "UI_shop_129": "Trade for {0}", "UI_shop_130": "Trade Piece Coins (★)", "UI_shop_131": "Trade Piece Coins (★★)", "UI_shop_132": "Trade Piece Coins (★★★)", "UI_shop_10000": "Daily Shop", "UI_shop_10002": "×", "UI_shop_10005": "{0} left", "UI_shop_10006": "Free", "UI_shop_10007": "Next update:", "UI_shop_10009": "SOLD OUT", "UI_shop_10010": "-{0}", "UI_shop_10011": "OFF", "UI_shop_11000": "Avatar Shop", "UI_shop_11001": "Dressing room", "UI_shop_11004": "Motions", "UI_shop_11005": "Garments", "UI_shop_11006": "Please wait until more are in stock", "UI_shop_11013": "Item is no longer for sale and\ncould not be purchased.", "UI_shop_11014": "Adornments", "UI_shop_11015": "Try On", "UI_shop_11016": "Try on selected articles\nand create new outfits.", "UI_shop_11017": "Headwear", "UI_shop_11018": "Top", "UI_shop_11019": "Handwear", "UI_shop_11020": "Bottom", "UI_shop_11021": "Footwear", "UI_shop_11022": "Other", "UI_shop_11023": "None", "UI_shop_11024": "Wardrobe", "UI_shop_11025": "Select a set.", "UI_shop_11026": "Change", "UI_shop_12001": "Activity Coin Exchange", "UI_shop_12002": "News Coin Exchange", "UI_shop_12003": "Assist Coin Exchange", "UI_shop_12004": "Accessory Coin Exchange", "UI_shop_12005": "Area Coin Exchange", "UI_shop_12006": "Rare Area Coin Exchange", "UI_shop_12007": "Piece Coin (★) Exchange", "UI_shop_12008": "Piece Coin (★★) Exchange", "UI_shop_12009": "Piece Coin (★★★) Exchange", "UI_shop_13001": "Special Shop", "UI_shop_13002": "★", "UI_shop_13003": "★★", "UI_shop_13004": "★★★", "UI_shop_13005": "Update Lineup", "UI_shop_13006": "Consume {0} Jewels\nto update goods?", "UI_shop_13007": "SALE", "UI_shop_13008": "LIMITED", "UI_shop_13009": "{0}", "UI_shop_13010": "Stock: {0}", "UI_shop_13011": "Left today: {0}", "UI_shop_13012": "Left this week: {0}", "UI_shop_13013": "Left this month: {0}", "UI_shop_13014": "Confirmation", "UI_shop_13015": "Current pickup", "UI_shop_13016": "Other", "UI_shop_13017": "Update", "UI_shop_13018": "Purchase", "UI_shop_13019": "Purchased!", "UI_shop_13020": ": Reset purchase counter", "UI_shop_13021": ": Swap", "UI_shop_15000": "Item Shop", "UI_shop_15002": "×", "UI_shop_15003": "SOLD OUT", "UI_shop_15004": "OFF", "UI_shop_15005": "!", "UI_shop_15006": "Please wait until more are in stock.", "UI_shop_16000": "Confirm transaction", "UI_shop_16001": "x", "UI_shop_16002": "Qty.", "UI_shop_16003": "Use {0} {1} to purchase?", "UI_shop_16004": "Shop", "UI_shop_16005": "{0} in stock", "UI_shop_16006": "{0} in stock today", "UI_shop_16007": "{0} in stock this week", "UI_shop_16008": "{0} in stock this month", "UI_shop_16009": "Held", "UI_shop_16010": "Transaction complete", "UI_shop_16011": "Obtained the following:", "UI_shop_16012": "Not enough Jewels", "UI_shop_16013": "Not enough {0}", "UI_shop_16014": "Not enough activity coins.", "UI_shop_16015": "Use {0} activity {0}|plural(one=coin,other=coins) to purchase?", "UI_shop_16016": "Use {0} {0}|plural(one=Jewel,other=Jewels) to purchase?", "UI_shop_16017": "You've reached full capacity", "UI_shop_16018": "{0} (max)", "UI_sort_100": "Sort/Filter", "UI_sort_101": "Sort", "UI_sort_102": "Filter", "UI_sort_103": "Growth Log Vol.", "UI_sort_104": "STR", "UI_sort_105": "DEF", "UI_sort_106": "MAG", "UI_sort_107": "M. DEF", "UI_sort_108": "Ascending", "UI_sort_109": "Descending", "UI_sort_110": "Keyblade Type", "UI_sort_111": "Physical", "UI_sort_112": "Magic", "UI_sort_113": "Element Attack", "UI_sort_114": "Lv.", "UI_sort_115": "Obtained", "UI_sort_116": "Rarity", "UI_sort_117": "Action Abilities", "UI_sort_118": "Piece Bonus", "UI_sort_119": "CHA", "UI_sort_120": "Action Ability", "UI_sort_121": "Power/Recovery", "UI_sort_122": "Mastery", "UI_sort_123": "Action Ability Elements", "UI_sort_124": "Attack", "UI_sort_125": "Pieces", "UI_sort_126": "Ailment", "UI_sort_127": "Recovery", "UI_sort_128": "Enhance", "UI_sort_129": "Other", "UI_sort_130": "Element", "UI_sort_131": "Level", "UI_sort_132": "Name", "UI_sort_133": "Obtained", "UI_sort_134": "Passive Abilities", "UI_sort_135": "HP Plus", "UI_sort_136": "Attack Plus", "UI_sort_137": "Magic Plus", "UI_sort_138": "MP Plus", "UI_sort_139": "Defense Plus", "UI_sort_140": "Magic Defense Plus", "UI_sort_141": "Reset", "UI_sort_142": "Fire", "UI_sort_143": "Ice", "UI_sort_144": "Wind", "UI_sort_145": "Earth", "UI_sort_146": "Lightning", "UI_sort_147": "Water", "UI_sort_150": "Action Ability Effects", "UI_sort_151": "Action Ability Types", "UI_sort_152": "Show Only Glow Pieces", "UI_sort_153": "Glow Pieces", "UI_sort_154": "Growth Log", "UI_sort_155": "Not Selected", "UI_sort_156": "Keyblade", "UI_sort_157": "ID", "UI_sort_158": "Accessory", "UI_sort_159": "Can Synthesize", "UI_sort_160": "Area Map", "UI_sort_161": "Target Raid Boss", "UI_sort_162": "Raid Registration Time Left", "UI_sort_163": "Distance", "UI_sort_164": "Raid Time Left", "UI_subnavi_10001": "Notices", "UI_subnavi_10002": "Mailbox", "UI_subnavi_10003": "Notices", "UI_subnavi_10004": "Gifts", "UI_subnavi_10005": "Receipt\nHistory", "UI_subnavi_10006": "Updates", "UI_subnavi_10007": "Campaigns", "UI_subnavi_10008": "Information", "UI_subnavi_10009": "Events", "UI_subnavi_10010": "Issues", "UI_subnavi_10011": "News", "UI_subnavi_10013": "Important", "UI_subnavi_10017": "×", "UI_subnavi_10018": "Obtained", "UI_subnavi_10019": "Collect", "UI_subnavi_10020": "Gifts past the expiry date will be discarded.", "UI_subnavi_10021": "{0}/{1}", "UI_subnavi_10022": "Collect All", "UI_subnavi_10023": "Date collected", "UI_subnavi_10024": "View gifts from past 7 days (max 200).", "UI_subnavi_10025": "News Coins", "UI_subnavi_10026": "Received {0} {0}|plural(one=news coin,other=news coins).", "UI_subnavi_10027": "News coin x {0} sent to your gift box.", "UI_subnavi_10028": "You have obtained the following items.", "UI_subnavi_10030": "{0} {0}|plural(one=item,other=items) cannot be collected due to capacity.", "UI_subnavi_10032": "One or more items are past their expiry date.", "UI_subnavi_10033": "Items cannot be collected due to capacity.", "UI_subnavi_10034": "Trial rewards", "UI_subnavi_10035": "None", "UI_subnavi_10036": "None", "UI_subnavi_10037": "Time remaining:", "UI_subnavi_10038": "Check", "UI_subnavi_10039": "!", "UI_subnavi_10040": "Rewards that exceeded held limit.", "UI_subnavi_10043": "Jewels received as a reward.", "UI_subnavi_10044": "Over-capacity items must be discarded to accept. Discard the following?", "UI_subnavi_10045": "Discard and accept", "UI_subnavi_10046": "Deleted", "UI_subnavi_10047": "Previously sent gifts", "UI_subnavi_10048": "x {0}", "UI_subnavi_10049": "Uncollected Items", "UI_subnavi_10050": "Activity Coins", "UI_subnavi_10051": "Received activity coin x {0}.", "UI_subnavi_10052": "Reward for completing {0}.", "UI_subnavi_10053": "Reward for completing {0} trial.", "UI_subnavi_10054": "Items that exceeded capacity.", "UI_subnavi_11001": "Activity", "UI_subnavi_11002": "Basic Pass", "UI_subnavi_11003": "Expires in", "UI_subnavi_11004": "Per {0} {0}|plural(one=post,other=posts)", "UI_subnavi_11005": "Per {0}\nencounter {0}|plural(one=win,other=wins)", "UI_subnavi_11006": "Per {0} {0}|plural(one=step,other=steps)", "UI_subnavi_11007": "MAX", "UI_subnavi_11008": "{0}/{1}", "UI_subnavi_11015": "Advanced Pass", "UI_subnavi_11016": "Expires in", "UI_subnavi_11017": "Pedometer", "UI_subnavi_11018": "Steps cannot be counted as access to\nPhysical Activity data is not permitted.", "UI_subnavi_11019": "Purchase an advanced pass to activate.\n\nHead to the shop?", "UI_subnavi_11029": "{0}/{1}", "UI_subnavi_11030": "{0}/{1}", "UI_subnavi_11031": "Exchange", "UI_subnavi_11033": "Bonus Time", "UI_subnavi_11035": "Confirmation", "UI_subnavi_11036": "Your pass has been updated.", "UI_subnavi_11037": "MAX", "UI_subnavi_11040": "Your current coins exceed the amount you can carry over to next week. Use up the extra coins if you don't want to lose them when the week changes.", "UI_subnavi_11041": "{0} {0}|plural(one=coin,other=coins)", "UI_subnavi_11042": "{0}/{1}", "UI_subnavi_11046": "Purchase\nPass", "UI_subnavi_11047": "Your current coins exceed the amount you can carry over to next week.\nUse up the extra coins if you don't want to lose them when the week changes.", "UI_subnavi_12001": "Trials", "UI_subnavi_12002": "Daily", "UI_subnavi_12003": "Weekly", "UI_subnavi_12004": "Main", "UI_subnavi_12005": "Limited", "UI_subnavi_12006": "{0} / {1}", "UI_subnavi_12008": "Collect", "UI_subnavi_12009": "Attempt", "UI_subnavi_12010": "COMPLETE", "UI_subnavi_12011": "Collect All", "UI_subnavi_12013": "History", "UI_subnavi_12015": "Items over the held limit will be discarded.", "UI_subnavi_12017": "Collect", "UI_subnavi_12018": "Obtained", "UI_subnavi_12019": "You have obtained the following.", "UI_subnavi_12020": "Error", "UI_subnavi_12021": "One or more items are past the collection date.", "UI_subnavi_12022": "Completed", "UI_subnavi_12023": "Complete", "UI_subnavi_12024": "No items to collect", "UI_subnavi_12025": "The following items exceed the held limit.", "UI_subnavi_12027": "Remaining:", "UI_subnavi_12028": "x", "UI_subnavi_12029": "Collect Items", "UI_subnavi_12030": "Continue to collect items?", "UI_subnavi_12031": "Limited Trials", "UI_subnavi_12032": "General Trials", "UI_subnavi_12033": "Special Trials", "UI_subnavi_12035": "Purchase Weekly Plan", "UI_subnavi_12036": "No available trials.", "UI_subnavi_12037": "Unlock Feature:\n{0}", "UI_subnavi_12038": "No completed trials.", "UI_subnavi_13004": "Distance: {0}", "UI_subnavi_13006": "Destination:", "UI_subnavi_13007": "Distance:", "UI_subnavi_13008": "{0} m", "UI_subnavi_13009": "{0} km", "UI_subnavi_13010": "Coordinates:", "UI_subnavi_13011": "{0}, {1}", "UI_subnavi_13012": "Register", "UI_subnavi_13013": "Teleport", "UI_subnavi_13014": "Teleport", "UI_subnavi_13015": "Teleport to this location?", "UI_subnavi_13016": "Not enough AP.", "UI_subnavi_13017": "No AP cost", "UI_subnavi_13019": "Share", "UI_subnavi_13021": "Teleport\nStones", "UI_subnavi_13022": "Favorites", "UI_subnavi_13023": "Raids", "UI_subnavi_13025": "Adjust", "UI_subnavi_13026": "Set", "UI_subnavi_13028": "Set a teleport stone at\nyour current location?", "UI_subnavi_13029": "Confirmation", "UI_subnavi_13030": "There is already another teleport stone nearby.\nPlease select a farther location.", "UI_subnavi_13031": "You can't register any more\n(max {0})", "UI_subnavi_13032": "Registered", "UI_subnavi_13033": "{0}/{1}", "UI_subnavi_13034": "Set the teleport stone to\nyour current location?", "UI_subnavi_13035": "Register this location in Favorites?", "UI_subnavi_13037": "Delete this location from Favorites?", "UI_subnavi_13038": "No Movement", "UI_subnavi_13039": "Rifts", "UI_subnavi_13040": "Raid Active", "UI_subnavi_13041": "{0}/{1}", "UI_subnavi_13059": "None", "UI_subnavi_13060": "None", "UI_subnavi_13061": "Settings/\nRegistration", "UI_subnavi_13062": "Filter", "UI_subnavi_13063": "Show All", "UI_subnavi_13064": "Hide All", "UI_subnavi_13065": "Events", "UI_subnavi_13066": "Events", "UI_subnavi_13067": "Astral Dimension", "UI_subnavi_13068": "Piece Posts", "UI_subnavi_13069": "Treasure Chests", "UI_subnavi_13070": "Gatekeeper Posts", "UI_subnavi_13071": "Rankings", "UI_subnavi_13072": "Area Bosses", "UI_subnavi_13073": "Area Bosses", "UI_subnavi_13074": "Defeated\nArea Bosses", "UI_subnavi_13075": "Area Enemies", "UI_subnavi_13076": "Defeated\nArea Enemies", "UI_subnavi_13077": "Other", "UI_subnavi_13078": "Teleport Stones", "UI_subnavi_13079": "Favorites", "UI_subnavi_13080": "Miasma Display", "UI_subnavi_13081": "Register\nFavorite", "UI_subnavi_13082": "Teleport", "UI_subnavi_13083": "Share", "UI_subnavi_13084": "Set\nLocation", "UI_subnavi_13085": "*AP cost lowered with area boss defeat.", "UI_subnavi_13086": "Teleport Stone", "UI_subnavi_13087": "Favorite Spot", "UI_subnavi_13089": "Treasure Chest", "UI_subnavi_13090": "Grand Chest", "UI_subnavi_13091": "Rainbow Chest", "UI_subnavi_13092": "Rainbow Grand Chest", "UI_subnavi_13093": "To Unlock", "UI_subnavi_13094": "Piece Post", "UI_subnavi_13095": "Enemy HP", "UI_subnavi_13096": "Area Enemy", "UI_subnavi_13097": "Area Enemy", "UI_subnavi_13098": "Lv. {0}", "UI_subnavi_13099": "Elemental Resistances", "UI_subnavi_13100": "Status Ailment Resistances", "UI_subnavi_13101": "Stats", "UI_subnavi_13102": "Cluster Posts", "UI_subnavi_13103": "Destination", "UI_subnavi_13104": "Delete this Corridor of Darkness?", "UI_subnavi_13105": "Appears in ", "UI_subnavi_13106": "Withdraws in ", "UI_subnavi_13107": "Rename Favorite", "UI_subnavi_13108": "Rename Location", "UI_subnavi_13109": "Enter name.", "UI_subnavi_13110": "*Tap name to edit.", "UI_subnavi_13111": "OK", "UI_subnavi_13112": "Found a great post!\n{0}\n{1}\n#KHML #KHSpot", "UI_subnavi_13113": "Remove\nLocation", "UI_subnavi_13114": "Fire-Element Cluster Post", "UI_subnavi_13115": "Ice-Element Cluster Post", "UI_subnavi_13116": "Wind-Element Cluster Post", "UI_subnavi_13117": "Earth-Element Cluster Post", "UI_subnavi_13118": "Lightning-Element Cluster Post", "UI_subnavi_13119": "Water-Element Cluster Post", "UI_subnavi_13120": "Light-Element Cluster Post", "UI_subnavi_13121": "Dark-Element Cluster Post", "UI_subnavi_13122": "Metal Popcat Cluster Post", "UI_subnavi_13123": "Gold Popcat Cluster Post", "UI_subnavi_13124": "None set.", "UI_subnavi_13125": "https://{0}{1}?{2}={3}", "UI_subnavi_13126": "{0},{1},{2}", "UI_subnavi_13127": "Unlock with Premium Plan", "UI_subnavi_13128": "*Jewel cost lowered with area boss defeat.", "UI_subnavi_13129": "Disappears in:", "UI_subnavi_13130": "This post can be accessed by defeating\nthe area boss and freeing the area.", "UI_subnavi_13131": "Defeat the area boss to access\nthis post.", "UI_subnavi_13132": "Remove\nLocation", "UI_subnavi_14001": "Field Settings", "UI_subnavi_14002": "Growth Log", "UI_subnavi_14003": "Enemies", "UI_subnavi_14005": "Set Lv.", "UI_subnavi_14006": "Chest Settings", "UI_subnavi_14007": "Enemy Level", "UI_subnavi_14008": "Rec. Lv.", "UI_subnavi_14011": "Lv. {0}", "UI_subnavi_14012": "Lv. {0}", "UI_subnavi_14014": "Change Chest Settings", "UI_subnavi_14015": "*Tap and hold the button to view details.", "UI_subnavi_14016": "Growth Log Changes", "UI_subnavi_14017": "Miasma", "UI_subnavi_14018": "Miasma Settings", "UI_subnavi_14019": "Change", "UI_subnavi_14020": "World Skins", "UI_subnavi_15001": "Recovery", "UI_subnavi_15002": "Mail", "UI_subnavi_15003": "Activity", "UI_subnavi_15004": "Trials", "UI_subnavi_15005": "Area Map", "UI_subnavi_15006": "Field\nSettings", "UI_subnavi_16001": "HP", "UI_subnavi_16002": "MP", "UI_subnavi_16003": "{0}/{1}", "UI_subnavi_16004": "x {0}", "UI_subnavi_16005": "Full Recovery", "UI_subnavi_16006": "Abilities", "UI_subnavi_16007": "Items", "UI_subnavi_16008": "Abilities and Items", "UI_subnavi_16010": "Hut", "UI_subnavi_16011": "Recovery Items", "UI_subnavi_16012": "Recover using abilities and items?", "UI_subnavi_16013": "Recover using abilities?", "UI_subnavi_16014": "Recover using items?", "UI_subnavi_16015": "Full Recovery", "UI_subnavi_16016": "Use the recovery hut?", "UI_subnavi_16017": "Recovery", "UI_subnavi_16018": "/", "UI_subnavi_16019": "HP and MP", "UI_subnavi_16020": "Abilities", "UI_subnavi_16021": "Equip a piece that lets you use\nrecovery magic!", "UI_subnavi_16022": "Recovery Items", "UI_subnavi_16023": "Get your hands on a recovery item!", "UI_title_10026": "Player Name", "UI_title_10303": "New Update", "UI_title_10304": "Update available.\nReturning to title screen.", "UI_etc_1": "KHML", "UI_etc_3": "The motion sensor is used to gather activity data and step counts.", "UI_etc_4": "Allow access to photos in order to save captured images?", "UI_etc_5": "This is used to gather step count data while running in the background.", "UI_etc_6": "The camera is used for AR shots.", "UI_etc_7": "Location data will be used to determine and display your current position on the map.", "UI_etc_101": "Treasure chest unlocked.", "UI_etc_201": "Data items to be acquired\nIDFA,AAID,IP Address,\n\nYour device's browser will be used\nto view the below policies.\n\nFirebase (Google LLC)\nGoogle Privacy Policy\n\nGoogle Ads (Google LLC)\nGoogle Privacy Policy\n\nMeta Ads (Meta Platforms, Inc.)\nMeta Privacy Policy\n\nX Ads (X Corp.)\n>X Privacy Policy\n\nUnity Ads (Unity Software Inc.)\nUnity Privacy Policy\n\nTikTok Ads (TikTok Pte. Ltd.,)\nTikTok Privacy Policy\n\nironSource Ads (ironSource Mobile Ltd. )\nironSource Mobile Ltd. Privacy Policy\n\nAppsFlyer (AppsFlyer Ltd.)\nAppsFlyer Privacy Policy", "UI_etc_301": "Purchase 160 Jewels?", "UI_etc_302": "Purchase 600 Jewels + Bonus?", "UI_etc_303": "Purchase 1,000 Jewels + Bonus?", "UI_etc_304": "Purchase 1,500 Jewels + Bonus?", "UI_etc_305": "Purchase 3,000 Jewels + Bonus?", "UI_etc_306": "Purchase 5,000 Jewels + Bonus?", "UI_etc_307": "Purchase 10,000 Jewels + Bonus?", "UI_etc_308": "Purchase 160 First-Time Jewels + Bonus?", "UI_etc_309": "Purchase 600 First-Time Jewels + Bonus?", "UI_etc_310": "Purchase 1,000 First-Time Jewels + Bonus?", "UI_etc_311": "Purchase 1,500 First-Time Jewels + Bonus?", "UI_etc_312": "Purchase 3,000 First-Time Jewels + Bonus?", "UI_etc_313": "Purchase 5,000 First-Time Jewels + Bonus?", "UI_etc_314": "Purchase 10,000 First-Time Jewels + Bonus?", "UI_etc_315": "Purchase 240 Launch Celebration Jewels?", "UI_etc_316": "Purchase 900 Launch Celebration Jewels?", "UI_etc_317": "Purchase 1,500 Launch Celebration Jewels?", "UI_etc_318": "Purchase 2,250 Launch Celebration Jewels?", "UI_etc_319": "Purchase 4,500 Launch Celebration Jewels?", "UI_etc_320": "Purchase 7,500 Launch Celebration Jewels?", "UI_etc_321": "Purchase 15,000 Launch Celebration Jewels?", "UI_etc_322": "Purchase Premium Pack?", "UI_etc_323": "Purchase Weekly Pack?", "UI_etc_324": "Purchase Jewel & AP Pack A?", "UI_etc_325": "Purchase Jewel & AP Pack B?", "UI_etc_326": "Purchase One-Time-Only ★★★ King Mickey Pack?", "UI_etc_327": "Purchase Advanced Pass?", "UI_etc_328": "Purchase Raid Ticket+?", "UI_etc_329": "Purchase Quick Treasure Pack?", "UI_etc_330": "Purchase Enemy Call+ Pack?" } }